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[actor] Remove unused clutter_actor_pick()
The clutter_actor_pick() function just emits the ::pick signal on the actor. Nobody should be using it, since the paint() method is already context sensitive and will result in a ::pick emission by itself. The clutter_actor_pick() is just confusing things.
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@ -284,8 +284,6 @@ void clutter_actor_unrealize (ClutterActor
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void clutter_actor_map (ClutterActor *self);
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void clutter_actor_unmap (ClutterActor *self);
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void clutter_actor_paint (ClutterActor *self);
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void clutter_actor_pick (ClutterActor *self,
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const ClutterColor *color);
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void clutter_actor_queue_redraw (ClutterActor *self);
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void clutter_actor_queue_relayout (ClutterActor *self);
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void clutter_actor_destroy (ClutterActor *self);
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