From 811dd7eedc9338110510f02967270ffb5b4d09b7 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Wed, 28 Jan 2009 14:36:45 +0000 Subject: [PATCH] Update NEWS file --- NEWS | 138 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 137 insertions(+), 1 deletion(-) diff --git a/NEWS b/NEWS index 75931402f..c78b811e9 100644 --- a/NEWS +++ b/NEWS @@ -1,4 +1,140 @@ -Clutter 0.8.2 (xx/09/2008) +Clutter 0.9.0 (xx/01/2009) +=============================================================================== + + * List of changes between 0.8.6 and 0.9.0 + + o ClutterText is a new actor allowing text display, text editing + both in multi-line and single-line modes, and text selection using + the pointer devices and the keyboard. ClutterText supercedes both + ClutterLabel and ClutterEntry. + o ClutterClone is a new actor that allows cloning of other actors, + both simple and composite. ClutterClone supercedes ClutterCloneTexture. + o ClutterBindingPool is a new API that allows to easily add key bindings + to an actor. + o ClutterAnimation is a new API for implicit animations, similar to + the tweening API used in toolkits like jQuery, Tween and Flash. This + new API supercedes the ClutterEffect API. + o ClutterAlpha uses "animation modes" instead of raw function + pointers; it is still possible to pass alpha functions. The alpha + functions provided by Clutter have been removed from the public + API. It is possible to register global alpha functions and use + them though a logical id. + o The interval of the ClutterAlpha:alpha property has been changed + to a floating point value in the [ -1.0, 2.0 ] range; this allowed + the addition of "overshooting" easing modes. + o COGL now supports backface culling. + o The COGL-based Pango renderer is public API and it is accessible + to developers. It is also possible to access the PangoContext used + by Clutter in order to create PangoLayouts to render text. + o The ClutterFixed API has been moved to COGL. + o COGL does not depend on Clutter data types anymore. + o The ClutterMedia interface has been overhauled: implementations + now must only override the interface properties. The ranges of + some properties have been changed to normalized values. + o COGL now exposes only floating point entry points, and reserves + the eventual conversion to fixed point only when needed. The + fixed point type and macros are publicly available for developers + concerned about floating point operations. + o COGL has a new Vertex Attribues API that allows submitting an + extensible number of vertex attributes to OpenGL in a way that + does not require format conversions and allows fast re-use. + o COGL has a new Material API that decouples paths from fills; it + is possible to create an arbitrary path and fill it with a COGL + texture. The Material API also allows setting multiple texture + layers and defining the blend modes and colors. + o ClutterTexture has the ability to use a worker thread to asynchronously + load an image from a file, as long as the GLib threading support has + been enabled prior to calling clutter_init(). + o Clutter now supports localization of the help output, and it + also supports globally setting the text direction for non left to + right locales. + o ClutterCairoTexture is a new actor that allows using Cairo + to draw on a ClutterTexture; since Cairo does not have an OpenGL + backend, the drawing is not hardware accelerated. + o Clutter has a unit testing suite, based on the GLib unit test + framework, which can be used to track regressions. + o A ClutterPath object has been added, and it is used by the + BehaviourPath. The Path object allows defining paths using a set + of coordinates and operations. A Path can be "painted" either using + COGL primitives or using Cairo primitives, allowing an easier way + to paint non-rectangular shaped actors. + o ClutterInterval is a simple object, used by ClutterAnimation, that + describes an interval between two values, and interpolates between + the initial and final values of the interval. + + * List of bugs fixed since 0.8.6 + + o #835 - Optimize clutter_actor_real_pick() + o #851 - setting anchor point causes picking problem + o #883 - Outstanding COGL merge issues + o #1003 - Add clutter_actor_take_key_focus + o #1014 - Clutter Animation API Improvements. + o #1049 - Clutter doesn't support most GLSL uniforms + o #1051 - WebKit/Clutter product/component? + o #1058 - Build clutter-box2d with Clutter 0.8 + o #1066 - Clipping regression in 0.8 + o #1086 - virtualize stage_queue_redraw + o #1105 - low level access to PangoClutter + o #1106 - ClutterText instead of ClutterLabel and ClutterEntry + o #1108 - Enter/Leave events logics wrt. skipped motion events + o #1109 - clutter-0.8.0 fails to compile + o #1123 - Crash when FBO actor is used and the stage is MINIMIZED + o #1144 - Provide an option to load images asynchronously in ClutterTexture + o #1162 - Add unit testing for Clutter + o #1164 - Mesh API + o #1172 - Disjoint paths and clip to path + o #1189 - Backface culling + o #1209 - Move fixed point API in COGL + o #1210 - Add CoglColor API + o #1211 - Drop ClutterFeatureFlags usage from COGL + o #1212 - Allow only a single include file for Clutter + o #1215 - Move the Pango renderer to the public API + o #1219 - Clean up cogl.h + o #1231 - Build fails in gles flavour in revision 3442 + o #1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk + o #1251 - Merge the Cairo texture actor in core + o #1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline + o #1261 - [patch] Minimize differences between gl/cogl-texture.c and + gles/cogl-texture.c + o #1269 - mingw32 building failed at clutter-media.c + o #1270 - Update to mingw-cross-compile.sh + o #1271 - mingw compiling failed: undefined reference to + `_glDrawRangeElements@24' + o #1284 - Return something reasonable from clutter_x11_handle_event() + o #1300 - clutter_score_remove and clutter_score_remove_all are different + in object remove + o #1310 - font rendering problem + o #1313 - Fix computation of camera distance + o #1314 - clutter_sinx() is more inaccurate than it needs to be + o #1321 - Get Matrix in float + o #1323 - ClutterBehaviorDepth conflicts with other behaviors + o #1325 - ClutterPath to cairo_path_t conversion functions + o #1330 - We should not queue redraw for non-visible actors + o #1334 - Default value for ClutterLabel::text should be "" instead of NULL + o #1344 - clutter_actor_transform_stage_point gives invalid coordinates + for big actors + o #1352 - Weird cogl-pango.h includes in clutter-[entry|label].c + o #1354 - Floating point exception when set fps>1000 and start timeline + o #1361 - Unused ClutterStage::get_resolution() methods + o #1365 - ClutterEntry doesn't get the cursor when it should + o #1366 - disable-npots fails to build on mac + o #1380 - Return booleans from CLUTTER_ACTOR_IS_* macros + o #1386 - Wrong clipping dimensions for larger actors + o #1387 - Clarify new-frame signal emission with advance() + o #1388 - Clarify signal emission for advance_to_marker() + o #1395 - behaviour_apply and behaviour_get_nth_actor are opposite on + actors sequence + o #1397 - clutter command line is not localized. + o #1402 - Change default tile-waste from 64 to 63 + o #1403 - ClutterMedia::get_uri() should return allocated string + o #1404 - ClutterMedia issues + o #1405 - Fix properties that have X11 types to be 'long' + o #1409 - Use G_SIGNAL_RUN_LAST with ::queue-redraw signal + o #1410 - [patch] Implements a generic ClutterActorClone class without fbos + o #1414 - avoid relayout of ClutterTexture if not syncing size + o #1415 - short-circuit setting same clip again + +Clutter 0.8.2 (25/09/2008) =============================================================================== * List of changes between 0.8.0 and 0.8.2