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Revert "frame: Don't allow resizing of edges that are constrained"
This reverts commit 8a481b3e10
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8a481b3e10
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8071e5b149
@ -283,18 +283,6 @@ meta_frame_get_flags (MetaFrame *frame)
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if (frame->window->wm_state_above)
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flags |= META_FRAME_ABOVE;
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if (frame->window->constrained_edges & META_DIRECTION_LEFT)
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flags |= META_FRAME_CONSTRAINED_LEFT_EDGE;
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if (frame->window->constrained_edges & META_DIRECTION_RIGHT)
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flags |= META_FRAME_CONSTRAINED_RIGHT_EDGE;
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if (frame->window->constrained_edges & META_DIRECTION_TOP)
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flags |= META_FRAME_CONSTRAINED_TOP_EDGE;
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if (frame->window->constrained_edges & META_DIRECTION_BOTTOM)
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flags |= META_FRAME_CONSTRAINED_BOTTOM_EDGE;
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return flags;
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}
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@ -83,11 +83,7 @@ typedef enum
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META_FRAME_IS_FLASHING = 1 << 14,
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META_FRAME_ABOVE = 1 << 15,
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META_FRAME_TILED_LEFT = 1 << 16,
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META_FRAME_TILED_RIGHT = 1 << 17,
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META_FRAME_CONSTRAINED_LEFT_EDGE = 1 << 18,
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META_FRAME_CONSTRAINED_RIGHT_EDGE = 1 << 19,
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META_FRAME_CONSTRAINED_TOP_EDGE = 1 << 20,
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META_FRAME_CONSTRAINED_BOTTOM_EDGE = 1 << 21,
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META_FRAME_TILED_RIGHT = 1 << 17
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} MetaFrameFlags;
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/**
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@ -94,22 +94,19 @@ meta_frame_layout_get_borders (const MetaFrameLayout *layout,
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if (flags & META_FRAME_ALLOWS_HORIZONTAL_RESIZE)
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{
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if (!(flags & META_FRAME_CONSTRAINED_LEFT_EDGE))
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borders->invisible.left = MAX (0, draggable_borders - borders->visible.left);
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if (!(flags & META_FRAME_CONSTRAINED_RIGHT_EDGE))
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borders->invisible.right = MAX (0, draggable_borders - borders->visible.right);
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}
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if (flags & META_FRAME_ALLOWS_VERTICAL_RESIZE)
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{
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borders->invisible.bottom = MAX (0, draggable_borders - borders->visible.bottom);
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/* borders.visible.top is the height of the *title bar*. We can't do the same
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* algorithm here, titlebars are expectedly much bigger. Just subtract a couple
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* pixels to get a proper feel. */
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if (!(flags & META_FRAME_CONSTRAINED_TOP_EDGE) && type != META_FRAME_TYPE_ATTACHED)
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if (type != META_FRAME_TYPE_ATTACHED)
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borders->invisible.top = MAX (0, draggable_borders - 2);
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if (!(flags & META_FRAME_CONSTRAINED_BOTTOM_EDGE))
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borders->invisible.bottom = MAX (0, draggable_borders - borders->visible.bottom);
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}
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borders->total.left = borders->invisible.left + borders->visible.left;
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