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actor: Return a valid paint volume by default
It's been a year and change, and two stable releases, since we introduced the paint volume mechanism to allow actors to paint outside their allocation safely in environments that support clipped redraws. The time has come to flip the switch, and return a valid paint volume, matching the actor's allocation, by default - at least for Actor instances from classes that do not override paint() and get_paint_volume(). If an actor has a paint signal handler then it's the user responsability not to paint outside the allocation - and to suffer the consequences of doing so; in an ideal world, paint() would not be a signal in the first place anyway. Plus, the idea that painting can happen at any time and still have a valid surface greatly conflicts with the design goal of making Clutter's rendering operations fully retained into a render tree. We can still revert this commit before spinning 1.12, if need be.
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@ -5153,7 +5153,7 @@ clutter_actor_update_default_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorPrivate *priv = self->priv;
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gboolean res = FALSE;
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gboolean res = TRUE;
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/* we start from the allocation */
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clutter_paint_volume_set_width (volume,
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@ -5253,10 +5253,13 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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res = FALSE;
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}
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if (clutter_actor_update_default_paint_volume (self, volume))
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return res;
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/* update_default_paint_volume() should only fail if one of the children
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* reported an invalid, or no, paint volume
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*/
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if (!clutter_actor_update_default_paint_volume (self, volume))
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return FALSE;
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return FALSE;
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return res;
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}
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/**
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