cogl: Use sized internal renderable formats

Using sized internal formats is required to make sure we actually get
the precision that we want.

The formats should also be renderable, otherwise they can not be used as
a framebuffer attachment. For GLES we have to check for a bunch of
extensions and fall back to internal formats with more bits when they
are not available.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3429>
This commit is contained in:
Sebastian Wick 2023-11-28 21:54:21 +01:00 committed by Marge Bot
parent bbf2d83e94
commit 7f943613a8
2 changed files with 236 additions and 138 deletions

View File

@ -80,6 +80,26 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
required_format = format; required_format = format;
/* For a pixel format to be used as a framebuffer attachment the corresponding
* GL internal format must be color-renderable.
*
* GL core 3.1
* The following base internal formats from table 3.11 are color-renderable:
* RED, RG, RGB, and RGBA. The sized internal formats from table 3.12 that
* have a color-renderable base internal format are also color-renderable. No
* other formats, including compressed internal formats, are color-renderable.
*
* All sized formats from table 3.12 have a color-renderable base internal
* format and are therefore color-renderable.
*
* Only a subset of those formats are required to be supported as
* color-renderable (3.8.1 Required Texture Formats). Notably absent from the
* required renderbuffer color formats are RGB8, RGB16F and GL_RGB10. They are
* required to be supported as texture-renderable though, so using those
* internal formats is okay but allocating a framebuffer with those formats
* might fail.
*/
/* Find GL equivalents */ /* Find GL equivalents */
switch (format) switch (format)
{ {
@ -87,51 +107,51 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
/* The driver doesn't natively support alpha textures so we /* The driver doesn't natively support alpha textures so we
* will use a red component texture with a swizzle to implement * will use a red component texture with a swizzle to implement
* the texture */ * the texture */
glintformat = GL_RED; glintformat = GL_R8;
glformat = GL_RED; glformat = GL_RED;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_R_8: case COGL_PIXEL_FORMAT_R_8:
glintformat = GL_LUMINANCE; glintformat = GL_R8;
glformat = GL_LUMINANCE; glformat = GL_RED;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_RG_88: case COGL_PIXEL_FORMAT_RG_88:
glintformat = GL_RG; glintformat = GL_RG8;
glformat = GL_RG; glformat = GL_RG;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_RGB_888: case COGL_PIXEL_FORMAT_RGB_888:
glintformat = GL_RGB; glintformat = GL_RGBA8;
glformat = GL_RGB; glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_BGR_888: case COGL_PIXEL_FORMAT_BGR_888:
glintformat = GL_RGB; glintformat = GL_RGBA8;
glformat = GL_BGR; glformat = GL_BGR;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_RGBX_8888: case COGL_PIXEL_FORMAT_RGBX_8888:
glintformat = GL_RGB; glintformat = GL_RGB8;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_RGBA_8888: case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE: case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA8;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_BGRX_8888: case COGL_PIXEL_FORMAT_BGRX_8888:
glintformat = GL_RGB; glintformat = GL_RGB8;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE: case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA8;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
@ -140,7 +160,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
* have no GL equivalent unless defined using * have no GL equivalent unless defined using
* system word byte ordering */ * system word byte ordering */
case COGL_PIXEL_FORMAT_XRGB_8888: case COGL_PIXEL_FORMAT_XRGB_8888:
glintformat = GL_RGB; glintformat = GL_RGB8;
glformat = GL_BGRA; glformat = GL_BGRA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN #if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8; gltype = GL_UNSIGNED_INT_8_8_8_8;
@ -150,7 +170,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
break; break;
case COGL_PIXEL_FORMAT_ARGB_8888: case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE: case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA8;
glformat = GL_BGRA; glformat = GL_BGRA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN #if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8; gltype = GL_UNSIGNED_INT_8_8_8_8;
@ -160,7 +180,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
break; break;
case COGL_PIXEL_FORMAT_XBGR_8888: case COGL_PIXEL_FORMAT_XBGR_8888:
glintformat = GL_RGB; glintformat = GL_RGB8;
glformat = GL_RGBA; glformat = GL_RGBA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN #if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8; gltype = GL_UNSIGNED_INT_8_8_8_8;
@ -170,7 +190,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
break; break;
case COGL_PIXEL_FORMAT_ABGR_8888: case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE: case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA8;
glformat = GL_RGBA; glformat = GL_RGBA;
#if G_BYTE_ORDER == G_LITTLE_ENDIAN #if G_BYTE_ORDER == G_LITTLE_ENDIAN
gltype = GL_UNSIGNED_INT_8_8_8_8; gltype = GL_UNSIGNED_INT_8_8_8_8;
@ -181,38 +201,38 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
case COGL_PIXEL_FORMAT_RGBA_1010102: case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE: case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
glintformat = GL_RGBA; glintformat = GL_RGB10_A2;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_10_10_10_2; gltype = GL_UNSIGNED_INT_10_10_10_2;
break; break;
case COGL_PIXEL_FORMAT_BGRA_1010102: case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE: case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
glintformat = GL_RGBA; glintformat = GL_RGB10_A2;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_UNSIGNED_INT_10_10_10_2; gltype = GL_UNSIGNED_INT_10_10_10_2;
break; break;
case COGL_PIXEL_FORMAT_XBGR_2101010: case COGL_PIXEL_FORMAT_XBGR_2101010:
glintformat = GL_RGB; glintformat = GL_RGB10;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV; gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break; break;
case COGL_PIXEL_FORMAT_ABGR_2101010: case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE: case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
glintformat = GL_RGBA; glintformat = GL_RGB10_A2;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV; gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break; break;
case COGL_PIXEL_FORMAT_XRGB_2101010: case COGL_PIXEL_FORMAT_XRGB_2101010:
glintformat = GL_RGB; glintformat = GL_RGB10;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV; gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break; break;
case COGL_PIXEL_FORMAT_ARGB_2101010: case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE: case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
glintformat = GL_RGBA; glintformat = GL_RGB10_A2;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV; gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break; break;
@ -227,60 +247,52 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
break; break;
case COGL_PIXEL_FORMAT_RGBA_4444: case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE: case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA4;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4; gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break; break;
case COGL_PIXEL_FORMAT_RGBA_5551: case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE: case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
glintformat = GL_RGBA; glintformat = GL_RGB5_A1;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1; gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break; break;
case COGL_PIXEL_FORMAT_RGBX_FP_16161616: case COGL_PIXEL_FORMAT_RGBX_FP_16161616:
glintformat = GL_RGB; glintformat = GL_RGB16F;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_HALF_FLOAT; gltype = GL_HALF_FLOAT;
break; break;
case COGL_PIXEL_FORMAT_RGBA_FP_16161616: case COGL_PIXEL_FORMAT_RGBA_FP_16161616:
case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE: case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA16F;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_HALF_FLOAT; gltype = GL_HALF_FLOAT;
break; break;
case COGL_PIXEL_FORMAT_BGRX_FP_16161616: case COGL_PIXEL_FORMAT_BGRX_FP_16161616:
glintformat = GL_RGB; glintformat = GL_RGB16F;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_HALF_FLOAT; gltype = GL_HALF_FLOAT;
break; break;
case COGL_PIXEL_FORMAT_BGRA_FP_16161616: case COGL_PIXEL_FORMAT_BGRA_FP_16161616:
case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE: case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE:
glintformat = GL_RGBA; glintformat = GL_RGBA16F;
glformat = GL_BGRA; glformat = GL_BGRA;
gltype = GL_HALF_FLOAT; gltype = GL_HALF_FLOAT;
break; break;
case COGL_PIXEL_FORMAT_XRGB_FP_16161616: case COGL_PIXEL_FORMAT_XRGB_FP_16161616:
glintformat = GL_RGB;
glformat = GL_BGRA;
gltype = GL_HALF_FLOAT;
break;
case COGL_PIXEL_FORMAT_ARGB_FP_16161616: case COGL_PIXEL_FORMAT_ARGB_FP_16161616:
case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE: case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE:
glintformat = GL_RGBA;
glformat = GL_BGRA;
gltype = GL_HALF_FLOAT;
break;
case COGL_PIXEL_FORMAT_XBGR_FP_16161616: case COGL_PIXEL_FORMAT_XBGR_FP_16161616:
glintformat = GL_RGB;
glformat = GL_RGBA;
gltype = GL_HALF_FLOAT;
break;
case COGL_PIXEL_FORMAT_ABGR_FP_16161616: case COGL_PIXEL_FORMAT_ABGR_FP_16161616:
case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE: case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE:
glintformat = GL_RGBA; required_format =
glformat = GL_RGBA; _cogl_driver_pixel_format_to_gl (context,
gltype = GL_HALF_FLOAT; COGL_PIXEL_FORMAT_RGBA_FP_16161616 |
(format & COGL_PREMULT_BIT),
&glintformat,
&glformat,
&gltype);
break; break;
case COGL_PIXEL_FORMAT_DEPTH_16: case COGL_PIXEL_FORMAT_DEPTH_16:
@ -290,7 +302,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
break; break;
case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8: case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
glintformat = GL_DEPTH_STENCIL; glintformat = GL_DEPTH24_STENCIL8;
glformat = GL_DEPTH_STENCIL; glformat = GL_DEPTH_STENCIL;
gltype = GL_UNSIGNED_INT_24_8; gltype = GL_UNSIGNED_INT_24_8;
break; break;

View File

@ -53,14 +53,26 @@
#ifndef GL_RG #ifndef GL_RG
#define GL_RG 0x8227 #define GL_RG 0x8227
#endif #endif
#ifndef GL_RG8 #ifndef GL_RGB8
#define GL_RG8 0x822B #define GL_RGB8 0x8051
#endif #endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV_EXT #ifndef GL_RGBA8
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #define GL_RGBA8 0x8058
#endif #endif
#ifndef GL_HALF_FLOAT_OES #ifndef GL_RGB10_A2
#define GL_HALF_FLOAT_OES 0x8D61 #define GL_RGB10_A2 0x8059
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_RGBA16F
#define GL_RGBA16F 0x881A
#endif
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif #endif
static CoglPixelFormat static CoglPixelFormat
@ -77,6 +89,49 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
required_format = format; required_format = format;
/* For a pixel format to be used as a framebuffer attachment the corresponding
* GL internal format must be color-renderable.
*
* GLES 3.0:
* An internal format is color-renderable if it is one of the formats from ta-
* ble 3.13 noted as color-renderable or if it is unsized format RGBA or RGB
*
* Sized formats from table 3.13:
* R8, RG8, RGB8, RGB565, RGBA4, RGB5_A1, RGBA8, RGB10_A2, RGB10_A2UI,
* SRGB8_ALPHA8, R8I, R8UI, R16I, R16UI, R32I, R32UI, RG8I, RG8UI, RG16I,
* RG16UI, RG32I, RG32UI, RGBA8I, RGBA8UI, RGBA16I, RGBA16UI, RGBA32I,
* RGBA32UI
*
* GLES 2.0:
* Formats not listed in table 4.5, including compressed internal formats. are
* not color-, depth-, or stencil-renderable, no matter which components they
* contain.
*
* Sized formats from table 4.5:
* RGBA4, RGB5_A1, RGB565
*
* More color-renderable formats from extensions:
*
* OES_rgb8_rgba8
* adds RGB8, RGBA8 as color-renderable internal formats
*
* EXT_texture_format_BGRA8888
* adds BGRA_EXT as internal and external color-renderable format
*
* EXT_color_buffer_half_float (requires OES_texture_half_float)
* adds R16F, RG16F (required EXT_texture_rg) and RGB16F, RGBA16F
* as internal color-renderable formats
*
* => We require GLES 2 + OES_rgb8_rgba8 or GLES 3 which gives us at least:
* RGB8, RGBA8, RGBA4, RGB5_A1, RGB565
*/
/* We try to use the exact matching GL format but if that's not possible
* because the driver doesn't support it, we fall back to the next best match
* by calling this function again. This works for all formats which are
* <= 8 bpc with any R, G, B, A channels because we require RGBA8888.
*/
/* Find GL equivalents */ /* Find GL equivalents */
switch (format) switch (format)
{ {
@ -85,6 +140,7 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
glformat = GL_ALPHA; glformat = GL_ALPHA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_R_8: case COGL_PIXEL_FORMAT_R_8:
glintformat = GL_LUMINANCE; glintformat = GL_LUMINANCE;
glformat = GL_LUMINANCE; glformat = GL_LUMINANCE;
@ -94,45 +150,109 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
case COGL_PIXEL_FORMAT_RG_88: case COGL_PIXEL_FORMAT_RG_88:
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG)) if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
{ {
glintformat = GL_RG8; glintformat = GL_RG8_EXT;
glformat = GL_RG; glformat = GL_RG;
gltype = GL_UNSIGNED_BYTE;
} }
else else
{ {
/* If red-green textures aren't supported then we'll use RGB required_format =
* as an internal format. Note this should only end up _cogl_driver_pixel_format_to_gl (context,
* mattering for downloading the data because Cogl will COGL_PIXEL_FORMAT_RGB_888,
* refuse to allocate a texture with RG components if RG &glintformat,
* textures aren't supported */ &glformat,
glintformat = GL_RGB; &gltype);
glformat = GL_RGB;
required_format = COGL_PIXEL_FORMAT_RGB_888;
} }
break;
case COGL_PIXEL_FORMAT_RGB_888:
glintformat = GL_RGB8;
glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
break; break;
case COGL_PIXEL_FORMAT_BGR_888:
required_format =
_cogl_driver_pixel_format_to_gl (context,
COGL_PIXEL_FORMAT_RGB_888,
&glintformat,
&glformat,
&gltype);
break;
case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE: case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
/* There is an extension to support this format */
if (_cogl_has_private_feature if (_cogl_has_private_feature
(context, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888)) (context, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
{ {
/* For some reason the extension says you have to specify
BGRA for the internal format too */
glintformat = GL_BGRA_EXT; glintformat = GL_BGRA_EXT;
glformat = GL_BGRA_EXT; glformat = GL_BGRA_EXT;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
required_format = format;
break;
} }
G_GNUC_FALLTHROUGH; else
/* Just one 24-bit ordering supported */ {
case COGL_PIXEL_FORMAT_RGB_888: required_format =
case COGL_PIXEL_FORMAT_BGR_888: _cogl_driver_pixel_format_to_gl (context,
glintformat = GL_RGB; COGL_PIXEL_FORMAT_RGBA_8888,
glformat = GL_RGB; &glintformat,
&glformat,
&gltype);
}
break;
case COGL_PIXEL_FORMAT_BGRX_8888:
case COGL_PIXEL_FORMAT_RGBX_8888:
case COGL_PIXEL_FORMAT_XRGB_8888:
case COGL_PIXEL_FORMAT_XBGR_8888:
required_format =
_cogl_driver_pixel_format_to_gl (context,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
&glintformat,
&glformat,
&gltype);
break;
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
required_format =
_cogl_driver_pixel_format_to_gl (context,
COGL_PIXEL_FORMAT_RGBA_8888 |
(format & COGL_PREMULT_BIT),
&glintformat,
&glformat,
&gltype);
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
glintformat = GL_RGBA8;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE; gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGB_888; break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB565;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
glintformat = GL_RGBA4;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
glintformat = GL_RGB5_A1;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break; break;
case COGL_PIXEL_FORMAT_ABGR_2101010: case COGL_PIXEL_FORMAT_ABGR_2101010:
@ -140,13 +260,18 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
#if G_BYTE_ORDER == G_LITTLE_ENDIAN #if G_BYTE_ORDER == G_LITTLE_ENDIAN
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RGBA1010102)) if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RGBA1010102))
{ {
glintformat = GL_RGB10_A2_EXT; glintformat = GL_RGB10_A2;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV_EXT; gltype = GL_UNSIGNED_INT_2_10_10_10_REV;
break; break;
} }
G_GNUC_FALLTHROUGH; else
#endif #endif
{
g_assert_not_reached ();
}
break;
case COGL_PIXEL_FORMAT_RGBA_1010102: case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE: case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
case COGL_PIXEL_FORMAT_BGRA_1010102: case COGL_PIXEL_FORMAT_BGRA_1010102:
@ -155,62 +280,28 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
case COGL_PIXEL_FORMAT_XRGB_2101010: case COGL_PIXEL_FORMAT_XRGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010: case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE: case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
#if G_BYTE_ORDER == G_LITTLE_ENDIAN required_format =
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RGBA1010102)) _cogl_driver_pixel_format_to_gl (context,
COGL_PIXEL_FORMAT_ABGR_2101010 |
(format & COGL_PREMULT_BIT),
&glintformat,
&glformat,
&gltype);
break;
case COGL_PIXEL_FORMAT_RGBX_FP_16161616:
case COGL_PIXEL_FORMAT_RGBA_FP_16161616:
case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE:
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_HALF_FLOAT))
{ {
glintformat = GL_RGB10_A2_EXT; glintformat = GL_RGBA16F;
glformat = GL_RGBA; glformat = GL_RGBA;
gltype = GL_UNSIGNED_INT_2_10_10_10_REV_EXT; gltype = GL_HALF_FLOAT;
required_format = COGL_PIXEL_FORMAT_ABGR_2101010; }
required_format |= (format & COGL_PREMULT_BIT); else
break; {
g_assert_not_reached ();
} }
#endif
G_GNUC_FALLTHROUGH;
case COGL_PIXEL_FORMAT_BGRX_8888:
case COGL_PIXEL_FORMAT_RGBX_8888:
case COGL_PIXEL_FORMAT_XRGB_8888:
case COGL_PIXEL_FORMAT_XBGR_8888:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
break;
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
required_format |= (format & COGL_PREMULT_BIT);
break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break; break;
case COGL_PIXEL_FORMAT_BGRX_FP_16161616: case COGL_PIXEL_FORMAT_BGRX_FP_16161616:
@ -222,18 +313,13 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE: case COGL_PIXEL_FORMAT_BGRA_FP_16161616_PRE:
case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE: case COGL_PIXEL_FORMAT_ARGB_FP_16161616_PRE:
case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE: case COGL_PIXEL_FORMAT_ABGR_FP_16161616_PRE:
g_warning ("Unhandled 16 bpc pixel format used"); required_format =
_cogl_driver_pixel_format_to_gl (context,
G_GNUC_FALLTHROUGH; COGL_PIXEL_FORMAT_RGBA_FP_16161616 |
case COGL_PIXEL_FORMAT_RGBX_FP_16161616: (format & COGL_PREMULT_BIT),
case COGL_PIXEL_FORMAT_RGBA_FP_16161616: &glintformat,
case COGL_PIXEL_FORMAT_RGBA_FP_16161616_PRE: &glformat,
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_HALF_FLOAT)) &gltype);
g_warning ("Missing 16 bpc half float extension");
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_HALF_FLOAT_OES;
break; break;
case COGL_PIXEL_FORMAT_DEPTH_16: case COGL_PIXEL_FORMAT_DEPTH_16: