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synced 2024-11-22 16:10:41 -05:00
Remove CoglXlibDisplay
CoglXlibDisplay just contained one member called dummy_xwin. This was not shared outside of the respective winsys's so I don't think it really makes sense to have a separate shared struct for it. It seems more like an implementation detail that is specific to the winsys because for example it may be that the EGL winsys could use the surfaceless extension and not bother with a dummy window. This will also make it easier to factor out the Xlib-specific data in CoglDisplayEGL to the platform data. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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a8f84af776
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7f74712a79
@ -351,7 +351,6 @@ cogl_sources_c += \
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$(srcdir)/cogl-x11-renderer-private.h \
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$(srcdir)/cogl-x11-renderer-private.h \
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$(srcdir)/cogl-xlib-renderer-private.h \
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$(srcdir)/cogl-xlib-renderer-private.h \
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$(srcdir)/cogl-xlib-renderer.c \
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$(srcdir)/cogl-xlib-renderer.c \
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$(srcdir)/cogl-xlib-display-private.h \
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$(srcdir)/cogl-xlib.c \
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$(srcdir)/cogl-xlib.c \
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$(srcdir)/cogl-xlib-private.h \
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$(srcdir)/cogl-xlib-private.h \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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@ -26,7 +26,6 @@
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#define __COGL_DISPLAY_GLX_PRIVATE_H
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#define __COGL_DISPLAY_GLX_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-object-private.h"
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#include "cogl-xlib-display-private.h"
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typedef struct _CoglGLXCachedConfig
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typedef struct _CoglGLXCachedConfig
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{
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{
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@ -41,8 +40,6 @@ typedef struct _CoglGLXCachedConfig
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typedef struct _CoglGLXDisplay
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typedef struct _CoglGLXDisplay
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{
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{
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CoglXlibDisplay _parent;
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CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
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CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
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gboolean found_fbconfig;
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gboolean found_fbconfig;
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@ -52,6 +49,7 @@ typedef struct _CoglGLXDisplay
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/* Single context for all wins */
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/* Single context for all wins */
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GLXContext glx_context;
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GLXContext glx_context;
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GLXWindow dummy_glxwin;
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GLXWindow dummy_glxwin;
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Window dummy_xwin;
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} CoglGLXDisplay;
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} CoglGLXDisplay;
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#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */
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#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */
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@ -1,35 +0,0 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_DISPLAY_XLIB_PRIVATE_H
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#define __COGL_DISPLAY_XLIB_PRIVATE_H
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#include <X11/Xlib.h>
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typedef struct _CoglXlibDisplay
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{
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Window dummy_xwin;
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} CoglXlibDisplay;
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#endif /* __COGL_DISPLAY_XLIB_PRIVATE_H */
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@ -30,7 +30,6 @@
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#include "cogl-context-private.h"
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#include "cogl-context-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#include "cogl-xlib-renderer-private.h"
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#include "cogl-xlib-renderer-private.h"
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#include "cogl-xlib-display-private.h"
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#endif
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include <wayland-client.h>
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#include <wayland-client.h>
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@ -106,7 +105,7 @@ typedef struct _CoglRendererEGL
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typedef struct _CoglDisplayEGL
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typedef struct _CoglDisplayEGL
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{
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{
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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CoglXlibDisplay _parent;
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Window dummy_xwin;
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#endif
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#endif
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EGLContext egl_context;
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EGLContext egl_context;
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@ -42,7 +42,6 @@
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#include "cogl-onscreen-template-private.h"
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#include "cogl-onscreen-template-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#include "cogl-xlib-renderer-private.h"
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#include "cogl-xlib-renderer-private.h"
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#include "cogl-xlib-display-private.h"
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#include "cogl-xlib-renderer.h"
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#include "cogl-xlib-renderer.h"
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#endif
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#endif
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@ -571,7 +570,6 @@ try_create_context (CoglDisplay *display,
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CoglRenderer *renderer = display->renderer;
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CoglRenderer *renderer = display->renderer;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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CoglXlibDisplay *xlib_display = display->winsys;
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CoglXlibRenderer *xlib_renderer =
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (renderer);
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_cogl_xlib_renderer_get_data (renderer);
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#endif
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#endif
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@ -659,7 +657,7 @@ try_create_context (CoglDisplay *display,
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AllocNone);
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AllocNone);
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attrs.border_pixel = 0;
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attrs.border_pixel = 0;
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xlib_display->dummy_xwin =
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egl_display->dummy_xwin =
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XCreateWindow (xlib_renderer->xdpy,
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XCreateWindow (xlib_renderer->xdpy,
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DefaultRootWindow (xlib_renderer->xdpy),
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DefaultRootWindow (xlib_renderer->xdpy),
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-100, -100, 1, 1,
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-100, -100, 1, 1,
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@ -677,7 +675,7 @@ try_create_context (CoglDisplay *display,
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egl_display->dummy_surface =
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egl_display->dummy_surface =
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eglCreateWindowSurface (edpy,
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eglCreateWindowSurface (edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) xlib_display->dummy_xwin,
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(NativeWindowType) egl_display->dummy_xwin,
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NULL);
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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@ -882,7 +880,6 @@ cleanup_context (CoglDisplay *display)
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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CoglXlibDisplay *xlib_display = display->winsys;
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CoglXlibRenderer *xlib_renderer =
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (renderer);
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_cogl_xlib_renderer_get_data (renderer);
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#endif
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#endif
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@ -924,10 +921,10 @@ cleanup_context (CoglDisplay *display)
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egl_display->dummy_surface = EGL_NO_SURFACE;
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egl_display->dummy_surface = EGL_NO_SURFACE;
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}
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}
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if (xlib_display->dummy_xwin)
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if (egl_display->dummy_xwin)
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{
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{
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XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
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XDestroyWindow (xlib_renderer->xdpy, egl_display->dummy_xwin);
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xlib_display->dummy_xwin = None;
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egl_display->dummy_xwin = None;
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}
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}
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break;
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break;
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#endif
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#endif
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@ -39,7 +39,6 @@
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#include "cogl-renderer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-glx-renderer-private.h"
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#include "cogl-glx-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-xlib-display-private.h"
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#include "cogl-glx-display-private.h"
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#include "cogl-glx-display-private.h"
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#include "cogl-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-private.h"
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@ -583,7 +582,6 @@ static gboolean
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create_context (CoglDisplay *display, GError **error)
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create_context (CoglDisplay *display, GError **error)
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{
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{
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CoglGLXDisplay *glx_display = display->winsys;
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CoglGLXDisplay *glx_display = display->winsys;
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CoglXlibDisplay *xlib_display = display->winsys;
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CoglXlibRenderer *xlib_renderer =
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (display->renderer);
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_cogl_xlib_renderer_get_data (display->renderer);
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CoglGLXRenderer *glx_renderer = display->renderer->winsys;
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CoglGLXRenderer *glx_renderer = display->renderer->winsys;
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@ -661,7 +659,7 @@ create_context (CoglDisplay *display, GError **error)
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AllocNone);
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AllocNone);
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attrs.border_pixel = 0;
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attrs.border_pixel = 0;
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xlib_display->dummy_xwin =
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glx_display->dummy_xwin =
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XCreateWindow (xlib_renderer->xdpy,
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XCreateWindow (xlib_renderer->xdpy,
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DefaultRootWindow (xlib_renderer->xdpy),
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DefaultRootWindow (xlib_renderer->xdpy),
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-100, -100, 1, 1,
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-100, -100, 1, 1,
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@ -680,14 +678,14 @@ create_context (CoglDisplay *display, GError **error)
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glx_display->dummy_glxwin =
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glx_display->dummy_glxwin =
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glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
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glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
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config,
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config,
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xlib_display->dummy_xwin,
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glx_display->dummy_xwin,
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NULL);
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NULL);
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}
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}
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if (glx_display->dummy_glxwin)
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if (glx_display->dummy_glxwin)
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dummy_drawable = glx_display->dummy_glxwin;
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dummy_drawable = glx_display->dummy_glxwin;
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else
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else
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dummy_drawable = xlib_display->dummy_xwin;
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dummy_drawable = glx_display->dummy_xwin;
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COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context",
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COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context",
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(unsigned int) dummy_drawable);
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(unsigned int) dummy_drawable);
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@ -714,7 +712,6 @@ static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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{
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CoglGLXDisplay *glx_display = display->winsys;
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CoglGLXDisplay *glx_display = display->winsys;
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CoglXlibDisplay *xlib_display = display->winsys;
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CoglXlibRenderer *xlib_renderer =
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (display->renderer);
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_cogl_xlib_renderer_get_data (display->renderer);
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CoglGLXRenderer *glx_renderer = display->renderer->winsys;
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CoglGLXRenderer *glx_renderer = display->renderer->winsys;
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@ -737,10 +734,10 @@ _cogl_winsys_display_destroy (CoglDisplay *display)
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glx_display->dummy_glxwin = None;
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glx_display->dummy_glxwin = None;
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}
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}
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if (xlib_display->dummy_xwin)
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if (glx_display->dummy_xwin)
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{
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{
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XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
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XDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_xwin);
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xlib_display->dummy_xwin = None;
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glx_display->dummy_xwin = None;
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}
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}
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g_slice_free (CoglGLXDisplay, display->winsys);
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g_slice_free (CoglGLXDisplay, display->winsys);
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@ -1028,7 +1025,6 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglContextGLX *glx_context = context->winsys;
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CoglContextGLX *glx_context = context->winsys;
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CoglXlibDisplay *xlib_display = context->display->winsys;
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CoglGLXDisplay *glx_display = context->display->winsys;
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CoglGLXDisplay *glx_display = context->display->winsys;
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CoglXlibRenderer *xlib_renderer =
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (context->display->renderer);
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_cogl_xlib_renderer_get_data (context->display->renderer);
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@ -1042,7 +1038,7 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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{
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drawable =
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drawable =
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glx_display->dummy_glxwin ?
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glx_display->dummy_glxwin ?
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glx_display->dummy_glxwin : xlib_display->dummy_xwin;
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glx_display->dummy_glxwin : glx_display->dummy_xwin;
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if (glx_context->current_drawable == drawable)
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if (glx_context->current_drawable == drawable)
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return;
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return;
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