Add timeout pool source

A ClutterTimeoutPool is a source for the GLib main loop which pools
multiple timeout functions. The pool is always sorted so that the first
timeout to expire is also the first element of the pool; hence, extraction
is a constant time operation. This also makes the usage of multiple
timeouts at the same priority not compete for a timeslice of the main
loop, leading to starvation.
This commit is contained in:
Emmanuele Bassi 2007-06-09 13:19:52 +00:00
parent 6c99b685dd
commit 7f4b6b9c0e
3 changed files with 393 additions and 1 deletions

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@ -62,6 +62,7 @@ source_h = \
$(srcdir)/clutter-stage.h \ $(srcdir)/clutter-stage.h \
$(srcdir)/clutter-texture.h \ $(srcdir)/clutter-texture.h \
$(srcdir)/clutter-timeline.h \ $(srcdir)/clutter-timeline.h \
$(srcdir)/clutter-timeout-pool.h \
$(srcdir)/clutter-effect.h \ $(srcdir)/clutter-effect.h \
$(srcdir)/clutter-units.h \ $(srcdir)/clutter-units.h \
$(srcdir)/clutter-util.h \ $(srcdir)/clutter-util.h \
@ -154,7 +155,8 @@ source_c = \
clutter-rectangle.c \ clutter-rectangle.c \
clutter-texture.c \ clutter-texture.c \
clutter-timeline.c \ clutter-timeline.c \
$(srcdir)/clutter-effect.c \ clutter-timeout-pool.c \
clutter-effect.c \
clutter-util.c \ clutter-util.c \
$(NULL) $(NULL)

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@ -0,0 +1,369 @@
#include "config.h"
#include "clutter-timeout-pool.h"
#include "clutter-main.h"
#include "clutter-debug.h"
#include "clutter-private.h"
typedef struct _ClutterTimeout ClutterTimeout;
struct _ClutterTimeout
{
guint id;
guint interval;
GSourceFunc func;
gpointer data;
GDestroyNotify notify;
GTimeVal expiration;
};
struct _ClutterTimeoutPool
{
GSource source;
guint next_id;
GList *timeouts;
gint ready;
guint id;
};
static gboolean clutter_timeout_pool_prepare (GSource *source,
gint *next_timeout);
static gboolean clutter_timeout_pool_check (GSource *source);
static gboolean clutter_timeout_pool_dispatch (GSource *source,
GSourceFunc callback,
gpointer data);
static void clutter_timeout_pool_finalize (GSource *source);
static GSourceFuncs clutter_timeout_pool_funcs =
{
clutter_timeout_pool_prepare,
clutter_timeout_pool_check,
clutter_timeout_pool_dispatch,
clutter_timeout_pool_finalize
};
static gint
clutter_timeout_sort (gconstpointer a,
gconstpointer b)
{
const ClutterTimeout *t_a = a;
const ClutterTimeout *t_b = b;
return ((t_a->expiration.tv_sec < t_b->expiration.tv_sec) ||
((t_a->expiration.tv_sec == t_b->expiration.tv_sec) &&
(t_a->expiration.tv_usec <= t_b->expiration.tv_usec)));
}
static gint
clutter_timeout_find_by_id (gconstpointer a,
gconstpointer b)
{
const ClutterTimeout *t_a = a;
return t_a->id == GPOINTER_TO_UINT (b) ? 0 : 1;
}
static void
clutter_timeout_set_expiration (ClutterTimeout *timeout,
GTimeVal *current_time)
{
guint seconds = timeout->interval / 1000;
guint msecs = timeout->interval - seconds * 1000;
timeout->expiration.tv_sec = current_time->tv_sec + seconds;
timeout->expiration.tv_usec = current_time->tv_usec + msecs * 1000;
if (timeout->expiration.tv_usec >= 1000000)
{
timeout->expiration.tv_usec -= 1000000;
timeout->expiration.tv_sec += 1;
}
}
static gboolean
clutter_timeout_prepare (GSource *source,
ClutterTimeout *timeout,
gint *next_timeout)
{
glong sec;
glong msec;
GTimeVal current_time;
g_source_get_current_time (source, &current_time);
sec = timeout->expiration.tv_sec - current_time.tv_sec;
msec = (timeout->expiration.tv_usec - current_time.tv_usec) / 1000;
if (sec < 0 || (sec == 0 && msec < 0))
msec = 0;
else
{
glong interval_sec = timeout->interval / 1000;
glong interval_msec = timeout->interval % 1000;
if (msec < 0)
{
msec += 1000;
sec -= 1;
}
if (sec > interval_sec ||
(sec == interval_sec && msec > interval_msec))
{
clutter_timeout_set_expiration (timeout, &current_time);
msec = MIN (G_MAXINT, timeout->interval);
}
else
msec = MIN (G_MAXINT, (guint) msec + 1000 * (guint) sec);
}
*next_timeout = (gint) msec;
return (msec == 0);
}
static gboolean
clutter_timeout_check (GSource *source,
ClutterTimeout *timeout)
{
GTimeVal current_time;
g_source_get_current_time (source, &current_time);
return ((timeout->expiration.tv_sec < current_time.tv_sec) ||
((timeout->expiration.tv_sec == current_time.tv_sec) &&
(timeout->expiration.tv_usec <= current_time.tv_usec)));
}
static gboolean
clutter_timeout_dispatch (GSource *source,
ClutterTimeout *timeout)
{
if (G_UNLIKELY (!timeout->func))
{
g_warning ("Timeout dispatched without a callback.");
return FALSE;
}
if (timeout->func (timeout->data))
{
GTimeVal current_time;
g_source_get_current_time (source, &current_time);
clutter_timeout_set_expiration (timeout, &current_time);
return TRUE;
}
else
return FALSE;
}
static ClutterTimeout *
clutter_timeout_new (guint interval)
{
ClutterTimeout *timeout;
GTimeVal current_time;
timeout = g_slice_new0 (ClutterTimeout);
timeout->interval = interval;
g_get_current_time (&current_time);
clutter_timeout_set_expiration (timeout, &current_time);
return timeout;
}
static void
clutter_timeout_free (ClutterTimeout *timeout)
{
if (G_LIKELY (timeout))
{
if (timeout->notify)
timeout->notify (timeout->data);
g_slice_free (ClutterTimeout, timeout);
}
}
static gboolean
clutter_timeout_pool_prepare (GSource *source,
gint *next_timeout)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *l = pool->timeouts;
if (l)
{
ClutterTimeout *timeout = l->data;
return clutter_timeout_prepare (source, timeout, next_timeout);
}
else
{
*next_timeout = -1;
return FALSE;
}
}
static gboolean
clutter_timeout_pool_check (GSource *source)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *l = pool->timeouts;
for (l = pool->timeouts; l; l = l->next)
{
ClutterTimeout *timeout = l->data;
if (clutter_timeout_check (source, timeout))
pool->ready += 1;
}
return (pool->ready > 0);
}
static gboolean
clutter_timeout_pool_dispatch (GSource *source,
GSourceFunc func,
gpointer data)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *l = pool->timeouts;
gboolean sort_needed = FALSE;
if (!pool->ready)
clutter_timeout_pool_check (source);
while (l && l->data && (pool->ready-- > 0))
{
ClutterTimeout *timeout = l->data;
GList *next = l->next;
if (clutter_timeout_dispatch (source, timeout))
{
sort_needed = TRUE;
}
else
{
pool->timeouts = g_list_delete_link (pool->timeouts, l);
clutter_timeout_free (timeout);
}
l = next;
}
if (sort_needed)
pool->timeouts = g_list_sort (pool->timeouts, clutter_timeout_sort);
pool->ready = 0;
return TRUE;
}
static void
clutter_timeout_pool_finalize (GSource *source)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
g_list_foreach (pool->timeouts, (GFunc) clutter_timeout_free, NULL);
g_list_free (pool->timeouts);
}
/**
* clutter_timeout_pool_new:
* @priority:
*
* FIXME
*
* Return value: the newly created #ClutterTimeoutPool
*
* Since: 0.4
*/
ClutterTimeoutPool *
clutter_timeout_pool_new (gint priority)
{
ClutterTimeoutPool *pool;
GSource *source;
source = g_source_new (&clutter_timeout_pool_funcs,
sizeof (ClutterTimeoutPool));
if (!source)
return NULL;
if (priority != G_PRIORITY_DEFAULT)
g_source_set_priority (source, priority);
pool = (ClutterTimeoutPool *) source;
pool->next_id = 1;
pool->id = g_source_attach (source, NULL);
g_source_unref (source);
return pool;
}
/**
* clutter_timeout_pool_add:
* @pool: a #ClutterTimeoutPool
* @interval: FIXME
* @func: FIXME
* @data: FIXME
* @notify: FIXME
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
guint
clutter_timeout_pool_add (ClutterTimeoutPool *pool,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterTimeout *timeout;
guint retval = 0;
timeout = clutter_timeout_new (interval);
retval = timeout->id = pool->next_id++;
timeout->func = func;
timeout->data = data;
timeout->notify = notify;
pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout,
clutter_timeout_sort);
return retval;
}
/**
* clutter_timeout_pool_remove:
* @pool: a #ClutterTimeoutPool
* @id: FIXME
*
* FIXME
*
* Since: 0.4
*/
void
clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
guint id)
{
GList *l;
l = g_list_find_custom (pool->timeouts, GUINT_TO_POINTER (id),
clutter_timeout_find_by_id);
if (l)
{
clutter_timeout_free (l->data);
pool->timeouts = g_list_delete_link (pool->timeouts, l);
}
}

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@ -0,0 +1,21 @@
#ifndef __CLUTTER_TIMEOUT_POOL_H__
#define __CLUTTER_TIMEOUT_POOL_H__
#include <glib.h>
G_BEGIN_DECLS
typedef struct _ClutterTimeoutPool ClutterTimeoutPool;
ClutterTimeoutPool *clutter_timeout_pool_new (gint priority);
guint clutter_timeout_pool_add (ClutterTimeoutPool *pool,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
void clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
guint id);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_POOL_H__ */