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material: set ->layer_index on new layers for unit0
We were mistakenly only initializing layer->layer_index for new layers associated with texture units > 0. This had gone unnoticed because normally layers associated with texture unit0 have a layer index of 0 too. Mutter was hitting this issue because it was initializing layer 1 before layer 0 for one of its materials so layer 1 was temporarily associated with texture unit 0.
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@ -1841,8 +1841,8 @@ _cogl_material_get_layer (CoglMaterial *material,
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/* Since we passed a newly allocated layer we wouldn't expect
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/* Since we passed a newly allocated layer we wouldn't expect
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* _set_layer_unit() to have to allocate *another* layer. */
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* _set_layer_unit() to have to allocate *another* layer. */
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g_assert (new == layer);
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g_assert (new == layer);
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layer->index = layer_index;
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}
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}
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layer->index = layer_index;
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for (i = 0; i < layer_info.n_layers_to_shift; i++)
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for (i = 0; i < layer_info.n_layers_to_shift; i++)
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{
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{
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