mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
Allow slicing the mask texture
It doesn't make sense to allow the window texture to be sliced, but not allow the mask texture to be sliced. So, we should either set 'disable-slicing' for the texture actor or not pass NO_SLICING when creating the mask texture. While slicing currently results in only the first layer being shown, disabling slicing entirely would break windows larger than the texture size limit. It would be straightforward to support multitexturing of sliced textures in Cogl when all the textures are identically sized and sliced identically, if it became a priority. http://bugzilla.gnome.org/show_bug.cgi?id=585151
This commit is contained in:
parent
f3914c86b9
commit
7eae5d4eab
@ -227,7 +227,7 @@ mutter_shaped_texture_ensure_mask (MutterShapedTexture *stex)
|
||||
}
|
||||
else
|
||||
priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_TEXTURE_NONE,
|
||||
COGL_PIXEL_FORMAT_A_8,
|
||||
COGL_PIXEL_FORMAT_ANY,
|
||||
tex_width,
|
||||
|
Loading…
Reference in New Issue
Block a user