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Allow slicing the mask texture
It doesn't make sense to allow the window texture to be sliced, but not allow the mask texture to be sliced. So, we should either set 'disable-slicing' for the texture actor or not pass NO_SLICING when creating the mask texture. While slicing currently results in only the first layer being shown, disabling slicing entirely would break windows larger than the texture size limit. It would be straightforward to support multitexturing of sliced textures in Cogl when all the textures are identically sized and sliced identically, if it became a priority. http://bugzilla.gnome.org/show_bug.cgi?id=585151
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@@ -227,7 +227,7 @@ mutter_shaped_texture_ensure_mask (MutterShapedTexture *stex)
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}
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}
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else
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else
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priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
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priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
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COGL_TEXTURE_NO_SLICING,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_ANY,
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COGL_PIXEL_FORMAT_ANY,
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tex_width,
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tex_width,
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