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plugins/default: Handle skipped animations
We currently assume that the actor_animate() helper function returns a timeline. However Clutter may skip implicit animations and simple set properties directly, for example when the actor is hidden. The returned timeline will be NULL in that case, and we abort when using it as instance parameter to g_signal_connect(). Fix this by only setting up a completed handler when we are actually animating, and complete the effect directly otherwise. https://gitlab.gnome.org/GNOME/mutter/merge_requests/925
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@ -590,6 +590,7 @@ minimize (MetaPlugin *plugin, MetaWindowActor *window_actor)
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MetaWindowType type;
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MetaRectangle icon_geometry;
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MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor);
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ClutterTimeline *timeline = NULL;
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ClutterActor *actor = CLUTTER_ACTOR (window_actor);
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@ -603,10 +604,7 @@ minimize (MetaPlugin *plugin, MetaWindowActor *window_actor)
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if (type == META_WINDOW_NORMAL)
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{
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EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
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ActorPrivate *apriv = get_actor_private (window_actor);
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apriv->tml_minimize = actor_animate (actor,
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timeline = actor_animate (actor,
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CLUTTER_EASE_IN_SINE,
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MINIMIZE_TIMEOUT,
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"scale-x", 0.0,
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@ -614,12 +612,19 @@ minimize (MetaPlugin *plugin, MetaWindowActor *window_actor)
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"x", (double)icon_geometry.x,
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"y", (double)icon_geometry.y,
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NULL);
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}
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if (timeline)
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{
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EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
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ActorPrivate *apriv = get_actor_private (window_actor);
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apriv->tml_minimize = timeline;
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data->plugin = plugin;
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data->actor = actor;
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g_signal_connect (apriv->tml_minimize, "completed",
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G_CALLBACK (on_minimize_effect_complete),
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data);
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}
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else
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meta_plugin_minimize_completed (plugin, window_actor);
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@ -708,21 +713,27 @@ destroy (MetaPlugin *plugin, MetaWindowActor *window_actor)
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MetaWindowType type;
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ClutterActor *actor = CLUTTER_ACTOR (window_actor);
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MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor);
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ClutterTimeline *timeline = NULL;
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type = meta_window_get_window_type (meta_window);
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if (type == META_WINDOW_NORMAL)
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{
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EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
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ActorPrivate *apriv = get_actor_private (window_actor);
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apriv->tml_destroy = actor_animate (actor,
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timeline = actor_animate (actor,
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CLUTTER_EASE_OUT_QUAD,
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DESTROY_TIMEOUT,
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"opacity", 0,
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"scale-x", 0.8,
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"scale-y", 0.8,
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NULL);
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}
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if (timeline)
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{
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EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
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ActorPrivate *apriv = get_actor_private (window_actor);
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apriv->tml_destroy = timeline;
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data->plugin = plugin;
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data->actor = actor;
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g_signal_connect (apriv->tml_destroy, "completed",
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