mirror of
https://github.com/brl/mutter.git
synced 2024-11-09 23:46:33 -05:00
cogl: cleanly separate primitives + paths code
The function prototypes for the primitives API were spread between cogl-path.h and cogl-texture.h and should have been in a cogl-primitives.h. As well as shuffling the prototypes around into more sensible places this commit splits the cogl-path API out from cogl-primitives.c into a cogl-path.c
This commit is contained in:
parent
ba4b00be42
commit
7d9b733446
@ -61,6 +61,7 @@ cogl_public_h = \
|
||||
$(srcdir)/cogl-material.h \
|
||||
$(srcdir)/cogl-matrix.h \
|
||||
$(srcdir)/cogl-offscreen.h \
|
||||
$(srcdir)/cogl-primitives.h \
|
||||
$(srcdir)/cogl-path.h \
|
||||
$(srcdir)/cogl-pixel-buffer.h \
|
||||
$(srcdir)/cogl-shader.h \
|
||||
@ -96,6 +97,8 @@ cogl_sources_c = \
|
||||
$(srcdir)/cogl-bitmap-fallback.c \
|
||||
$(srcdir)/cogl-primitives.h \
|
||||
$(srcdir)/cogl-primitives.c \
|
||||
$(srcdir)/cogl-path.h \
|
||||
$(srcdir)/cogl-path.c \
|
||||
$(srcdir)/cogl-bitmap-pixbuf.c \
|
||||
$(srcdir)/cogl-clip-stack.h \
|
||||
$(srcdir)/cogl-clip-stack.c \
|
||||
|
@ -27,6 +27,34 @@
|
||||
#include "cogl.h"
|
||||
#include "cogl-matrix-stack.h"
|
||||
|
||||
typedef struct _floatVec2
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
} floatVec2;
|
||||
|
||||
typedef struct _CoglPathNode
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
unsigned int path_size;
|
||||
} CoglPathNode;
|
||||
|
||||
typedef struct _CoglBezQuad
|
||||
{
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
} CoglBezQuad;
|
||||
|
||||
typedef struct _CoglBezCubic
|
||||
{
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
floatVec2 p4;
|
||||
} CoglBezCubic;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
COGL_FRONT_WINDING_CLOCKWISE,
|
||||
|
1121
cogl/cogl-path.c
Normal file
1121
cogl/cogl-path.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -33,17 +33,14 @@
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-primitives
|
||||
* @short_description: Functions that draw various primitive shapes and
|
||||
* allow for construction of more complex paths.
|
||||
* SECTION:cogl-paths
|
||||
* @short_description: Functions for constructing and drawing 2D paths.
|
||||
*
|
||||
* There are three levels on which drawing with cogl can be used. The
|
||||
* highest level functions construct various simple primitive shapes
|
||||
* to be either filled or stroked. Using a lower-level set of functions
|
||||
* more complex and arbitrary paths can be constructed by concatenating
|
||||
* straight line, bezier curve and arc segments. Additionally there
|
||||
* are utility functions that draw the most common primitives - rectangles
|
||||
* and trapezoids - in a maximaly optimized fashion.
|
||||
* There are two levels on which drawing with cogl-paths can be used.
|
||||
* The highest level functions construct various simple primitive
|
||||
* shapes to be either filled or stroked. Using a lower-level set of
|
||||
* functions more complex and arbitrary paths can be constructed by
|
||||
* concatenating straight line, bezier curve and arc segments.
|
||||
*
|
||||
* When constructing arbitrary paths, the current pen location is
|
||||
* initialized using the move_to command. The subsequent path segments
|
||||
@ -54,21 +51,6 @@ G_BEGIN_DECLS
|
||||
* rather then in the absolute coordinates.
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_rectangle:
|
||||
* @x_1: X coordinate of the top-left corner
|
||||
* @y_1: Y coordinate of the top-left corner
|
||||
* @x_2: X coordinate of the bottom-right corner
|
||||
* @y_2: Y coordinate of the bottom-right corner
|
||||
*
|
||||
* Fills a rectangle at the given coordinates with the current source material
|
||||
**/
|
||||
void
|
||||
cogl_rectangle (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2);
|
||||
|
||||
/**
|
||||
* cogl_path_fill:
|
||||
*
|
||||
@ -101,7 +83,6 @@ cogl_path_fill_preserve (void);
|
||||
void
|
||||
cogl_path_stroke (void);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_path_stroke_preserve:
|
||||
*
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -24,37 +24,161 @@
|
||||
#ifndef __COGL_PRIMITIVES_H
|
||||
#define __COGL_PRIMITIVES_H
|
||||
|
||||
typedef struct _floatVec2 floatVec2;
|
||||
typedef struct _CoglBezQuad CoglBezQuad;
|
||||
typedef struct _CoglBezCubic CoglBezCubic;
|
||||
typedef struct _CoglPathNode CoglPathNode;
|
||||
/**
|
||||
* SECTION:cogl-primitives
|
||||
* @short_description: Functions that draw various primitive 3D shapes
|
||||
*
|
||||
* The primitives API provides utilities for drawing some
|
||||
* common 3D shapes in a more convenient way than the CoglVertexBuffer
|
||||
* API provides.
|
||||
*/
|
||||
|
||||
struct _floatVec2
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
/**
|
||||
* cogl_rectangle:
|
||||
* @x_1: X coordinate of the top-left corner
|
||||
* @y_1: Y coordinate of the top-left corner
|
||||
* @x_2: X coordinate of the bottom-right corner
|
||||
* @y_2: Y coordinate of the bottom-right corner
|
||||
*
|
||||
* Fills a rectangle at the given coordinates with the current source material
|
||||
**/
|
||||
void
|
||||
cogl_rectangle (float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2);
|
||||
|
||||
struct _CoglPathNode
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
unsigned int path_size;
|
||||
};
|
||||
/**
|
||||
* cogl_rectangle_with_texture_coords:
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tx1: x part of texture coordinate to use for upper left pixel
|
||||
* @ty1: y part of texture coordinate to use for upper left pixel
|
||||
* @tx2: x part of texture coordinate to use for lower right pixel
|
||||
* @ty2: y part of texture coordinate to use for left pixel
|
||||
*
|
||||
* Draw a rectangle using the current material and supply texture coordinates
|
||||
* to be used for the first texture layer of the material. To draw the entire
|
||||
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_texture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2);
|
||||
|
||||
struct _CoglBezQuad
|
||||
{
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
};
|
||||
/**
|
||||
* cogl_rectangle_with_multitexture_coords:
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tex_coords: (in) (array) (transfer none): An array containing groups of
|
||||
* 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
|
||||
* coordinates; one for the upper left texel, and one for the lower right
|
||||
* texel. Each value should be between 0.0 and 1.0, where the coordinate
|
||||
* (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
|
||||
* bottom right.
|
||||
* @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
|
||||
* and one group of texture coordinates, this would be 4)
|
||||
*
|
||||
* This function draws a rectangle using the current source material to
|
||||
* texture or fill with. As a material may contain multiple texture layers
|
||||
* this interface lets you supply texture coordinates for each layer of the
|
||||
* material.
|
||||
*
|
||||
* The first pair of coordinates are for the first layer (with the smallest
|
||||
* layer index) and if you supply less texture coordinates than there are
|
||||
* layers in the current source material then default texture coordinates
|
||||
* (0.0, 0.0, 1.0, 1.0) are generated.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_multitexture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
const float *tex_coords,
|
||||
int tex_coords_len);
|
||||
|
||||
struct _CoglBezCubic
|
||||
{
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
floatVec2 p4;
|
||||
};
|
||||
/**
|
||||
* cogl_rectangles_with_texture_coords:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle_with_texture_coords() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle_with_texture_coords() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 8 elements. Each group of 8 values corresponds to the
|
||||
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
|
||||
* meaning as in cogl_rectangle_with_texture_coords().
|
||||
*
|
||||
* Since: 0.8.6
|
||||
*/
|
||||
void
|
||||
cogl_rectangles_with_texture_coords (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_rectangles:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 4 elements. Each group of 4 values corresponds to the
|
||||
* parameters x1, y1, x2, and y2, and have the same
|
||||
* meaning as in cogl_rectangle().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangles (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_polygon:
|
||||
* @vertices: An array of #CoglTextureVertex structs
|
||||
* @n_vertices: The length of the vertices array
|
||||
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
||||
*
|
||||
* Draws a convex polygon using the current source material to fill / texture
|
||||
* with according to the texture coordinates passed.
|
||||
*
|
||||
* If @use_color is %TRUE then the color will be changed for each vertex using
|
||||
* the value specified in the color member of #CoglTextureVertex. This can be
|
||||
* used for example to make the texture fade out by setting the alpha value of
|
||||
* the color.
|
||||
*
|
||||
* All of the texture coordinates must be in the range [0,1] and repeating the
|
||||
* texture is not supported.
|
||||
*
|
||||
* Because of the way this function is implemented it will currently
|
||||
* only work if either the texture is not sliced or the backend is not
|
||||
* OpenGL ES and the minifying and magnifying functions are both set
|
||||
* to COGL_MATERIAL_FILTER_NEAREST.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_polygon (const CoglTextureVertex *vertices,
|
||||
unsigned int n_vertices,
|
||||
gboolean use_color);
|
||||
|
||||
#endif /* __COGL_PRIMITIVES_H */
|
||||
|
@ -448,139 +448,6 @@ cogl_texture_unref (CoglHandle handle);
|
||||
|
||||
#endif /* COGL_DISABLE_DEPRECATED */
|
||||
|
||||
/**
|
||||
* cogl_rectangle_with_texture_coords:
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tx1: x part of texture coordinate to use for upper left pixel
|
||||
* @ty1: y part of texture coordinate to use for upper left pixel
|
||||
* @tx2: x part of texture coordinate to use for lower right pixel
|
||||
* @ty2: y part of texture coordinate to use for left pixel
|
||||
*
|
||||
* Draw a rectangle using the current material and supply texture coordinates
|
||||
* to be used for the first texture layer of the material. To draw the entire
|
||||
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_texture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2);
|
||||
|
||||
/**
|
||||
* cogl_rectangle_with_multitexture_coords:
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tex_coords: (in) (array) (transfer none): An array containing groups of
|
||||
* 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
|
||||
* coordinates; one for the upper left texel, and one for the lower right
|
||||
* texel. Each value should be between 0.0 and 1.0, where the coordinate
|
||||
* (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
|
||||
* bottom right.
|
||||
* @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
|
||||
* and one group of texture coordinates, this would be 4)
|
||||
*
|
||||
* This function draws a rectangle using the current source material to
|
||||
* texture or fill with. As a material may contain multiple texture layers
|
||||
* this interface lets you supply texture coordinates for each layer of the
|
||||
* material.
|
||||
*
|
||||
* The first pair of coordinates are for the first layer (with the smallest
|
||||
* layer index) and if you supply less texture coordinates than there are
|
||||
* layers in the current source material then default texture coordinates
|
||||
* (0.0, 0.0, 1.0, 1.0) are generated.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_multitexture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
const float *tex_coords,
|
||||
int tex_coords_len);
|
||||
|
||||
/**
|
||||
* cogl_rectangles_with_texture_coords:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle_with_texture_coords() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle_with_texture_coords() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 8 elements. Each group of 8 values corresponds to the
|
||||
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
|
||||
* meaning as in cogl_rectangle_with_texture_coords().
|
||||
*
|
||||
* Since: 0.8.6
|
||||
*/
|
||||
void
|
||||
cogl_rectangles_with_texture_coords (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_rectangles:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 4 elements. Each group of 4 values corresponds to the
|
||||
* parameters x1, y1, x2, and y2, and have the same
|
||||
* meaning as in cogl_rectangle().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangles (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_polygon:
|
||||
* @vertices: An array of #CoglTextureVertex structs
|
||||
* @n_vertices: The length of the vertices array
|
||||
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
||||
*
|
||||
* Draws a convex polygon using the current source material to fill / texture
|
||||
* with according to the texture coordinates passed.
|
||||
*
|
||||
* If @use_color is %TRUE then the color will be changed for each vertex using
|
||||
* the value specified in the color member of #CoglTextureVertex. This can be
|
||||
* used for example to make the texture fade out by setting the alpha value of
|
||||
* the color.
|
||||
*
|
||||
* All of the texture coordinates must be in the range [0,1] and repeating the
|
||||
* texture is not supported.
|
||||
*
|
||||
* Because of the way this function is implemented it will currently
|
||||
* only work if either the texture is not sliced or the backend is not
|
||||
* OpenGL ES and the minifying and magnifying functions are both set
|
||||
* to COGL_MATERIAL_FILTER_NEAREST.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_polygon (const CoglTextureVertex *vertices,
|
||||
unsigned int n_vertices,
|
||||
gboolean use_color);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TEXTURE_H__ */
|
||||
|
@ -38,6 +38,7 @@
|
||||
#include <cogl/cogl-material.h>
|
||||
#include <cogl/cogl-matrix.h>
|
||||
#include <cogl/cogl-offscreen.h>
|
||||
#include <cogl/cogl-primitives.h>
|
||||
#include <cogl/cogl-path.h>
|
||||
#include <cogl/cogl-shader.h>
|
||||
#include <cogl/cogl-texture.h>
|
||||
|
Loading…
Reference in New Issue
Block a user