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cogl/matrix: Apply orthographic with graphene
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@ -433,48 +433,6 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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}
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/*
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* Apply an orthographic projection matrix.
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*
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* Creates the projection matrix and multiplies it with matrix, marking the
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* MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
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*/
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static void
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_cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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float nearval,
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float farval)
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{
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float m[16];
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#define M(row, col) m[col * 4 + row]
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M (0,0) = 2.0f / (x_2 - x_1);
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M (0,1) = 0.0f;
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M (0,2) = 0.0f;
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M (0,3) = -(x_2 + x_1) / (x_2 - x_1);
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M (1,0) = 0.0f;
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M (1,1) = 2.0f / (y_1 - y_2);
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M (1,2) = 0.0f;
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M (1,3) = -(y_1 + y_2) / (y_1 - y_2);
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M (2,0) = 0.0f;
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M (2,1) = 0.0f;
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M (2,2) = -2.0f / (farval - nearval);
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M (2,3) = -(farval + nearval) / (farval - nearval);
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M (3,0) = 0.0f;
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M (3,1) = 0.0f;
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M (3,2) = 0.0f;
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M (3,3) = 1.0f;
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#undef M
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matrix_multiply_array_with_flags (matrix, m);
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}
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void
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void
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cogl_matrix_orthographic (CoglMatrix *matrix,
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cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float x_1,
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@ -484,7 +442,16 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
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float near,
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float near,
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float far)
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float far)
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{
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{
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_cogl_matrix_orthographic (matrix, x_1, y_1, x_2, y_2, near, far);
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graphene_matrix_t ortho, m;
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graphene_matrix_init_ortho (&ortho, x_1, x_2, y_2, y_1, near, far);
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cogl_matrix_to_graphene_matrix (matrix, &m);
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graphene_matrix_transpose (&m, &m);
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graphene_matrix_multiply (&m, &ortho, &m);
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graphene_matrix_to_cogl_matrix (&m, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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}
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