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[fixed-to-float-patches] Merge the two patches to remove cogl fixed params
The two patches for removing cogl apis taking fixed params have been merged into one patch.
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@ -386,7 +386,7 @@ index d815e3b..aa0ec78 100644
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static inline gboolean
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diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c
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index d8fe121..cf305a8 100644
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index d8fe121..1a58805 100644
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--- a/clutter/cogl/gles/cogl-primitives.c
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+++ b/clutter/cogl/gles/cogl-primitives.c
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@@ -39,55 +39,26 @@
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@ -496,7 +496,22 @@ index d8fe121..cf305a8 100644
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_cogl_path_get_bounds (nodes_min, nodes_max,
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&bounds_x, &bounds_y, &bounds_w, &bounds_h);
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@@ -436,10 +405,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
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@@ -245,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
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GE( cogl_wrap_glPushMatrix () );
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GE( cogl_wrap_glLoadIdentity () );
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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GE( cogl_wrap_glPopMatrix () );
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GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
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GE( cogl_wrap_glPopMatrix () );
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@@ -436,10 +401,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
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void
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_cogl_path_fill_nodes ()
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{
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@ -512,7 +527,7 @@ index d8fe121..cf305a8 100644
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
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index aa4e4fc..e835085 100644
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index f8c5413..997f24a 100644
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--- a/clutter/cogl/gles/cogl.c
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+++ b/clutter/cogl/gles/cogl.c
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@@ -123,35 +123,15 @@ cogl_scale (float x, float y)
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@ -554,6 +569,35 @@ index aa4e4fc..e835085 100644
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}
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static inline gboolean
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@@ -457,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
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- cogl_rectanglex (x_offset, y_offset, width, height);
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+ cogl_rectangle (x_offset, y_offset, width, height);
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}
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else
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{
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@@ -465,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
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rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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- cogl_rectanglex (x_offset, y_offset, width, height);
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+ cogl_rectangle (x_offset, y_offset, width, height);
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/* Subtract one from all pixels in the stencil buffer so that
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only pixels where both the original stencil buffer and the
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@@ -476,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
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GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
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GE( cogl_wrap_glPushMatrix () );
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GE( cogl_wrap_glLoadIdentity () );
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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GE( cogl_wrap_glPopMatrix () );
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GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
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GE( cogl_wrap_glPopMatrix () );
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diff --git a/clutter/pango/cogl-pango-render.c b/clutter/pango/cogl-pango-render.c
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index 3e23309..3cafc81 100644
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--- a/clutter/pango/cogl-pango-render.c
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@ -1,52 +0,0 @@
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diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c
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index cf305a8..1a58805 100644
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--- a/clutter/cogl/gles/cogl-primitives.c
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+++ b/clutter/cogl/gles/cogl-primitives.c
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@@ -214,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
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GE( cogl_wrap_glPushMatrix () );
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GE( cogl_wrap_glLoadIdentity () );
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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GE( cogl_wrap_glPopMatrix () );
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GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
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GE( cogl_wrap_glPopMatrix () );
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diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c
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index e835085..fc73e44 100644
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--- a/clutter/cogl/gles/cogl.c
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+++ b/clutter/cogl/gles/cogl.c
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@@ -437,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
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- cogl_rectanglex (x_offset, y_offset, width, height);
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+ cogl_rectangle (x_offset, y_offset, width, height);
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}
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else
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{
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@@ -445,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
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rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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- cogl_rectanglex (x_offset, y_offset, width, height);
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+ cogl_rectangle (x_offset, y_offset, width, height);
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/* Subtract one from all pixels in the stencil buffer so that
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only pixels where both the original stencil buffer and the
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@@ -456,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
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GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
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GE( cogl_wrap_glPushMatrix () );
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GE( cogl_wrap_glLoadIdentity () );
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- cogl_rectanglex (-1.0, -1.0,
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- (float)(2),
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- (float)(2));
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+ cogl_rectangle (-1.0, -1.0, 2, 2);
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GE( cogl_wrap_glPopMatrix () );
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GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
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GE( cogl_wrap_glPopMatrix () );
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@ -163,7 +163,6 @@ patch -p1<fixed-to-float-patches/cogl.h.in.0.patch
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# params. The corresponding interfaces that take integer params are also
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# patched to take floats instead:
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patch -p1<fixed-to-float-patches/remove_cogl_apis_taking_fixed_params.0.patch
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patch -p1<fixed-to-float-patches/remove_cogl_apis_taking_fixed_params.1.patch
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#XXX: COGL_PANGO_UNIT_TO_FIXED
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