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2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Add a --clutter-default-fps run-time switch and CLUTTER_DEFAULT_FPS environment variable support for setting the default frame-rate at run-time.
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@ -1,3 +1,9 @@
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2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-main.c: Add a --clutter-default-fps run-time
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switch and CLUTTER_DEFAULT_FPS environment variable support for
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setting the default frame-rate at run-time.
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2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-script.h:
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@ -60,6 +60,8 @@ static gboolean clutter_is_initialized = FALSE;
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static gboolean clutter_show_fps = FALSE;
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static gboolean clutter_fatal_warnings = FALSE;
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static gint clutter_default_fps = 60;
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static guint clutter_main_loop_level = 0;
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static GSList *main_loops = NULL;
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@ -727,6 +729,8 @@ clutter_arg_no_debug_cb (const char *key,
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static GOptionEntry clutter_args[] = {
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{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
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"Show frames per second", NULL },
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{ "clutter-default-fps", 0, 0, G_OPTION_ARG_INT, &clutter_default_fps,
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"Default frame rate", "FPS" },
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{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
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"Make all warnings fatal", NULL },
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#ifdef CLUTTER_ENABLE_DEBUG
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@ -760,7 +764,6 @@ pre_parse_hook (GOptionContext *context,
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clutter_context->font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
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pango_ft2_font_map_set_resolution (clutter_context->font_map, 96.0, 96.0);
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clutter_context->frame_rate = 60;
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clutter_context->actor_hash = g_hash_table_new (NULL, NULL);
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@ -783,6 +786,14 @@ pre_parse_hook (GOptionContext *context,
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if (env_string)
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clutter_show_fps = TRUE;
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env_string = g_getenv ("CLUTTER_DEFAULT_FPS");
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if (env_string)
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{
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gint default_fps = g_ascii_strtoll (env_string, NULL, 10);
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clutter_default_fps = CLAMP (default_fps, 1, 1000);
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}
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if (CLUTTER_BACKEND_GET_CLASS (backend)->pre_parse)
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return CLUTTER_BACKEND_GET_CLASS (backend)->pre_parse (backend, error);
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@ -818,6 +829,8 @@ post_parse_hook (GOptionContext *context,
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g_log_set_always_fatal (fatal_mask);
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}
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clutter_context->frame_rate = clutter_default_fps;
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if (CLUTTER_BACKEND_GET_CLASS (backend)->post_parse)
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retval = CLUTTER_BACKEND_GET_CLASS (backend)->post_parse (backend, error);
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else
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