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docs: clarify cogl_vertex_buffer_adds docs
This adds a clarification that cogl_vertex_buffer_add can also be used to replace a previously added attribute with the same name.
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@ -129,7 +129,8 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
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* must remain valid until you either call cogl_vertex_buffer_submit() or
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* must remain valid until you either call cogl_vertex_buffer_submit() or
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* issue a draw call.
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* issue a draw call.
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*
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*
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* Adds an attribute to a buffer.
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* Adds an attribute to a buffer, or replaces a previously added
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* attribute with the same name.
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*
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*
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* You either can use one of the built-in names such as "gl_Vertex", or
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* You either can use one of the built-in names such as "gl_Vertex", or
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* "gl_MultiTexCoord0" to add standard attributes, like positions, colors
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* "gl_MultiTexCoord0" to add standard attributes, like positions, colors
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