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clutter-actor: Expose layout manager properties to transitions
ClutterActor allows using properties of actions, constraints and effects in transitions. Extend that functionality to allow the same for the actor's layout manager. https://gitlab.gnome.org/GNOME/mutter/merge_requests/716
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@ -433,7 +433,7 @@
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*
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* #ClutterActor allows accessing properties of #ClutterAction,
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* #ClutterEffect, and #ClutterConstraint instances associated to an actor
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* instance for animation purposes.
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* instance for animation purposes, as well as its #ClutterLayoutManager.
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*
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* In order to access a specific #ClutterAction or a #ClutterConstraint
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* property it is necessary to set the #ClutterActorMeta:name property on the
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@ -457,6 +457,13 @@
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* on the `origin` actor, and in its initial state is overlapping the actor
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* to which is bound to.
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*
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* As the actor has only one #ClutterLayoutManager, the syntax for accessing its
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* properties is simpler:
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*
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* |[
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* @layout.<property-name>
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* ]|
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*
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* |[<!-- language="C" -->
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* constraint = clutter_bind_constraint_new (origin, CLUTTER_BIND_X, 0.0);
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* clutter_actor_meta_set_name (CLUTTER_ACTOR_META (constraint), "bind-x");
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@ -14919,6 +14926,30 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
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iface->set_custom_property = clutter_actor_set_custom_property;
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}
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static gboolean
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get_layout_from_animation_property (ClutterActor *actor,
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const gchar *name,
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gchar **name_p)
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{
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g_auto (GStrv) tokens = NULL;
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if (!g_str_has_prefix (name, "@layout"))
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return FALSE;
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tokens = g_strsplit (name, ".", -1);
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if (tokens == NULL || g_strv_length (tokens) != 2)
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{
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CLUTTER_NOTE (ANIMATION, "Invalid property name '%s'",
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name + 1);
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return FALSE;
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}
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if (name_p != NULL)
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*name_p = g_strdup (tokens[1]);
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return TRUE;
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}
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static ClutterActorMeta *
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get_meta_from_animation_property (ClutterActor *actor,
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const gchar *name,
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@ -14981,19 +15012,32 @@ static GParamSpec *
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clutter_actor_find_property (ClutterAnimatable *animatable,
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const gchar *property_name)
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{
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ClutterActor *actor = CLUTTER_ACTOR (animatable);
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ClutterActorMeta *meta = NULL;
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GObjectClass *klass = NULL;
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GParamSpec *pspec = NULL;
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gchar *p_name = NULL;
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gboolean use_layout;
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meta = get_meta_from_animation_property (CLUTTER_ACTOR (animatable),
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property_name,
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&p_name);
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use_layout = get_layout_from_animation_property (actor,
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property_name,
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&p_name);
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if (!use_layout)
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meta = get_meta_from_animation_property (actor,
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property_name,
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&p_name);
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if (meta != NULL)
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{
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klass = G_OBJECT_GET_CLASS (meta);
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pspec = g_object_class_find_property (klass, p_name);
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}
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else if (use_layout)
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{
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klass = G_OBJECT_GET_CLASS (actor->priv->layout_manager);
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pspec = g_object_class_find_property (klass, p_name);
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}
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else
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@ -15013,15 +15057,24 @@ clutter_actor_get_initial_state (ClutterAnimatable *animatable,
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const gchar *property_name,
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GValue *initial)
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{
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ClutterActor *actor = CLUTTER_ACTOR (animatable);
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ClutterActorMeta *meta = NULL;
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gchar *p_name = NULL;
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gboolean use_layout;
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meta = get_meta_from_animation_property (CLUTTER_ACTOR (animatable),
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property_name,
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&p_name);
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use_layout = get_layout_from_animation_property (actor,
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property_name,
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&p_name);
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if (!use_layout)
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meta = get_meta_from_animation_property (actor,
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property_name,
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&p_name);
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if (meta != NULL)
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g_object_get_property (G_OBJECT (meta), p_name, initial);
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else if (use_layout)
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g_object_get_property (G_OBJECT (actor->priv->layout_manager), p_name, initial);
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else
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g_object_get_property (G_OBJECT (animatable), property_name, initial);
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@ -15174,12 +15227,21 @@ clutter_actor_set_final_state (ClutterAnimatable *animatable,
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ClutterActor *actor = CLUTTER_ACTOR (animatable);
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ClutterActorMeta *meta = NULL;
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gchar *p_name = NULL;
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gboolean use_layout;
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use_layout = get_layout_from_animation_property (actor,
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property_name,
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&p_name);
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if (!use_layout)
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meta = get_meta_from_animation_property (actor,
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property_name,
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&p_name);
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meta = get_meta_from_animation_property (actor,
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property_name,
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&p_name);
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if (meta != NULL)
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g_object_set_property (G_OBJECT (meta), p_name, final);
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else if (use_layout)
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g_object_set_property (G_OBJECT (actor->priv->layout_manager), p_name, final);
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else
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{
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GObjectClass *obj_class = G_OBJECT_GET_CLASS (animatable);
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