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shaped-texture: Clean up code flow a bit
This is easier for me to read.
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@ -602,18 +602,17 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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cairo_region_get_extents (intersection, &damage_rect);
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cairo_region_get_extents (intersection, &damage_rect);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &damage_rect);
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cairo_region_destroy (intersection);
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cairo_region_destroy (intersection);
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return TRUE;
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return TRUE;
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}
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}
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cairo_region_destroy (intersection);
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cairo_region_destroy (intersection);
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return FALSE;
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return FALSE;
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}
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}
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else
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{
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
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return TRUE;
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return TRUE;
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}
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}
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}
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static void
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static void
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