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Use the correct length in _cogl_texture_flush_vertices
The check for whether there are any rectangles to flush was using the wrong value so it would always flush. Thanks to Johan Bilien for spotting.
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@ -1911,7 +1911,7 @@ _cogl_texture_flush_vertices (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->texture_vertices > 0)
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if (ctx->texture_vertices->len > 0)
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{
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CoglTextureGLVertex *p
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= (CoglTextureGLVertex *) ctx->texture_vertices->data;
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