diff --git a/clutter/clutter-behaviour-path.h b/clutter/clutter-behaviour-path.h index d2ce1d6ed..f3b8eecb2 100644 --- a/clutter/clutter-behaviour-path.h +++ b/clutter/clutter-behaviour-path.h @@ -84,7 +84,7 @@ struct _ClutterBehaviourPath * * The #ClutterBehaviourPathClass struct contains only private data * - * Since 0.2 + * Since: 0.2 */ struct _ClutterBehaviourPathClass { diff --git a/clutter/clutter-text.c b/clutter/clutter-text.c index 04f24d5d8..77e132d0d 100644 --- a/clutter/clutter-text.c +++ b/clutter/clutter-text.c @@ -3846,7 +3846,7 @@ clutter_text_set_line_alignment (ClutterText *self, * * Return value: a #PangoAlignment * - * Since 1.0 + * Since: 1.0 */ PangoAlignment clutter_text_get_line_alignment (ClutterText *self) diff --git a/clutter/cogl/cogl/cogl-material.h b/clutter/cogl/cogl/cogl-material.h index 5a708ee46..0fa44d485 100644 --- a/clutter/cogl/cogl/cogl-material.h +++ b/clutter/cogl/cogl/cogl-material.h @@ -106,7 +106,7 @@ CoglHandle cogl_material_new (void); * * Returns: the @handle. * - * Since 1.0 + * Since: 1.0 */ CoglHandle cogl_material_ref (CoglHandle handle); @@ -116,7 +116,7 @@ CoglHandle cogl_material_ref (CoglHandle handle); * * Decrement the reference count for a cogl material. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_unref (CoglHandle handle); @@ -145,7 +145,7 @@ gboolean cogl_is_material (CoglHandle handle); * * The default value is (1.0, 1.0, 1.0, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_color (CoglHandle material, const CoglColor *color); @@ -162,7 +162,7 @@ void cogl_material_set_color (CoglHandle material, * * The default value is (0xff, 0xff, 0xff, 0xff) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_color4ub (CoglHandle material, guint8 red, @@ -182,7 +182,7 @@ void cogl_material_set_color4ub (CoglHandle material, * * The default value is (1.0, 1.0, 1.0, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_color4f (CoglHandle material, float red, @@ -197,7 +197,7 @@ void cogl_material_set_color4f (CoglHandle material, * * This retrieves the current material color. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_get_color (CoglHandle material, CoglColor *color); @@ -215,7 +215,7 @@ void cogl_material_get_color (CoglHandle material, * * The default value is (0.2, 0.2, 0.2, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_ambient (CoglHandle material, const CoglColor *ambient); @@ -227,7 +227,7 @@ void cogl_material_set_ambient (CoglHandle material, * * This retrieves the materials current ambient color. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_get_ambient (CoglHandle material, CoglColor *ambient); @@ -244,7 +244,7 @@ void cogl_material_get_ambient (CoglHandle material, * * The default value is (0.8, 0.8, 0.8, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_diffuse (CoglHandle material, const CoglColor *diffuse); @@ -256,7 +256,7 @@ void cogl_material_set_diffuse (CoglHandle material, * * This retrieves the materials current diffuse color. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_get_diffuse (CoglHandle material, CoglColor *diffuse); @@ -272,7 +272,7 @@ void cogl_material_get_diffuse (CoglHandle material, * The default ambient color is (0.2, 0.2, 0.2, 1.0) * The default diffuse color is (0.8, 0.8, 0.8, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_ambient_and_diffuse (CoglHandle material, const CoglColor *color); @@ -289,7 +289,7 @@ void cogl_material_set_ambient_and_diffuse (CoglHandle material, * * The default value is (0.0, 0.0, 0.0, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_specular (CoglHandle material, const CoglColor *specular); @@ -301,7 +301,7 @@ void cogl_material_set_specular (CoglHandle material, * * This retrieves the materials current specular color. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_get_specular (CoglHandle material, CoglColor *specular); @@ -317,7 +317,7 @@ void cogl_material_get_specular (CoglHandle material, * * The default value is 0.0 * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_shininess (CoglHandle material, float shininess); @@ -329,7 +329,7 @@ void cogl_material_set_shininess (CoglHandle material, * * Return value: The materials current shininess value * - * Since 1.0 + * Since: 1.0 */ float cogl_material_get_shininess (CoglHandle material); @@ -344,7 +344,7 @@ float cogl_material_get_shininess (CoglHandle material); * * The default value is (0.0, 0.0, 0.0, 1.0) * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_emission (CoglHandle material, const CoglColor *emission); @@ -356,7 +356,7 @@ void cogl_material_set_emission (CoglHandle material, * * This retrieves the materials current emission color. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_get_emission (CoglHandle material, CoglColor *emission); @@ -416,7 +416,7 @@ typedef enum _CoglMaterialAlphaFunc * * The default is COGL_MATERIAL_ALPHA_FUNC_ALWAYS * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_alpha_test_function (CoglHandle material, CoglMaterialAlphaFunc alpha_func, @@ -531,7 +531,7 @@ void cogl_material_set_blend_constant (CoglHandle material, * In the future, we may define other types of material layers, such * as purely GLSL based layers. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_layer (CoglHandle material, int layer_index, @@ -651,7 +651,7 @@ cogl_material_set_layer_combine (CoglHandle material, * When you are using the 'CONSTANT' color source in a layer combine * description then you can use this function to define its value. * - * Since 1.0 + * Since: 1.0 */ void cogl_material_set_layer_combine_constant (CoglHandle material, int layer_index, diff --git a/clutter/cogl/cogl/cogl-texture.h b/clutter/cogl/cogl/cogl-texture.h index 1b379369e..fdd0e38a7 100644 --- a/clutter/cogl/cogl/cogl-texture.h +++ b/clutter/cogl/cogl/cogl-texture.h @@ -347,7 +347,7 @@ void cogl_texture_unref (CoglHandle handle); * to be used for the first texture layer of the material. To draw the entire * texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0. * - * Since 1.0 + * Since: 1.0 */ void cogl_rectangle_with_texture_coords (float x1, float y1, @@ -383,7 +383,7 @@ void cogl_rectangle_with_texture_coords (float x1, * layers in the current source material then default texture coordinates * (0.0, 0.0, 1.0, 1.0) are generated. * - * Since 1.0 + * Since: 1.0 */ void cogl_rectangle_with_multitexture_coords (float x1, float y1, @@ -454,7 +454,7 @@ void cogl_rectangles (const float *verts, * if either the texture is not sliced or the backend is not OpenGL ES and the * minifying and magnifying functions are both set to CGL_NEAREST. * - * Since 1.0 + * Since: 1.0 */ void cogl_polygon (CoglTextureVertex *vertices, guint n_vertices, diff --git a/clutter/cogl/cogl/cogl.h b/clutter/cogl/cogl/cogl.h index 4b95fbfd5..2e9772de4 100644 --- a/clutter/cogl/cogl/cogl.h +++ b/clutter/cogl/cogl/cogl.h @@ -477,7 +477,7 @@ void cogl_clear (const CoglColor *color, * and a back facing material, in which case this function will set both to the * same. * - * Since 1.0 + * Since: 1.0 */ void cogl_set_source (CoglHandle material); @@ -561,7 +561,7 @@ void cogl_set_source_color4f (float red, * cogl_set_source (material); * * - * Since 1.0 + * Since: 1.0 */ void cogl_set_source_texture (CoglHandle texture_handle); diff --git a/clutter/x11/clutter-x11-texture-pixmap.c b/clutter/x11/clutter-x11-texture-pixmap.c index f98e0f624..3336d6594 100644 --- a/clutter/x11/clutter-x11-texture-pixmap.c +++ b/clutter/x11/clutter-x11-texture-pixmap.c @@ -957,7 +957,7 @@ clutter_x11_texture_pixmap_new (void) * * Return value: A new #ClutterX11TexturePixmap bound to the given X Pixmap * - * Since 0.8 + * Since: 0.8 **/ ClutterActor * clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap) @@ -977,7 +977,7 @@ clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap) * * Return value: A new #ClutterX11TexturePixmap bound to the given X window. * - * Since 0.8 + * Since: 0.8 **/ ClutterActor * clutter_x11_texture_pixmap_new_with_window (Window window)