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actor: Minor cosmetic fixes to the header
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b869019eb2
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@ -328,6 +328,7 @@ void clutter_actor_get_allocation_geometry (ClutterActor
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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ClutterVertex verts[]);
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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void clutter_actor_set_size (ClutterActor *self,
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat width,
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gfloat height);
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gfloat height);
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@ -350,6 +351,9 @@ void clutter_actor_get_transformed_position (ClutterActor
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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gboolean is_set);
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gboolean is_set);
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void clutter_actor_move_by (ClutterActor *self,
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gfloat dx,
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gfloat dy);
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/* Actor geometry */
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/* Actor geometry */
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gfloat clutter_actor_get_width (ClutterActor *self);
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gfloat clutter_actor_get_width (ClutterActor *self);
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@ -401,22 +405,6 @@ void clutter_actor_set_margin_right (ClutterActor
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gfloat margin);
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gfloat margin);
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gfloat clutter_actor_get_margin_right (ClutterActor *self);
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gfloat clutter_actor_get_margin_right (ClutterActor *self);
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void clutter_actor_set_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gdouble angle,
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gfloat x,
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gfloat y,
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gfloat z);
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void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
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gdouble angle,
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ClutterGravity gravity);
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gdouble clutter_actor_get_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gfloat *x,
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gfloat *y,
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gfloat *z);
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ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
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void clutter_actor_set_opacity (ClutterActor *self,
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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@ -449,6 +437,16 @@ void clutter_actor_set_clip_to_allocation (ClutterActor
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gboolean clip_set);
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gboolean clip_set);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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/* Events */
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void clutter_actor_set_reactive (ClutterActor *actor,
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gboolean reactive);
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gboolean clutter_actor_get_reactive (ClutterActor *actor);
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gboolean clutter_actor_has_key_focus (ClutterActor *self);
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void clutter_actor_grab_key_focus (ClutterActor *self);
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gboolean clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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gboolean capture);
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/* Actor hierarchy */
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/* Actor hierarchy */
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void clutter_actor_add_child (ClutterActor *self,
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void clutter_actor_add_child (ClutterActor *self,
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ClutterActor *child);
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ClutterActor *child);
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@ -479,6 +477,28 @@ void clutter_actor_lower (ClutterActor
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ClutterActor *above);
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ClutterActor *above);
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void clutter_actor_raise_top (ClutterActor *self);
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void clutter_actor_raise_top (ClutterActor *self);
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void clutter_actor_lower_bottom (ClutterActor *self);
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void clutter_actor_lower_bottom (ClutterActor *self);
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void clutter_actor_push_internal (ClutterActor *self);
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void clutter_actor_pop_internal (ClutterActor *self);
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/* Transformations */
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gboolean clutter_actor_is_rotated (ClutterActor *self);
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gboolean clutter_actor_is_scaled (ClutterActor *self);
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void clutter_actor_set_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gdouble angle,
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gfloat x,
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gfloat y,
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gfloat z);
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void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
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gdouble angle,
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ClutterGravity gravity);
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gdouble clutter_actor_get_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gfloat *x,
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gfloat *y,
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gfloat *z);
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ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
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void clutter_actor_set_scale (ClutterActor *self,
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void clutter_actor_set_scale (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_x,
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@ -499,19 +519,6 @@ void clutter_actor_get_scale_center (ClutterActor
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gfloat *center_x,
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gfloat *center_x,
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gfloat *center_y);
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gfloat *center_y);
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ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
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ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
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void clutter_actor_move_by (ClutterActor *self,
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gfloat dx,
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gfloat dy);
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void clutter_actor_set_reactive (ClutterActor *actor,
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gboolean reactive);
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gboolean clutter_actor_get_reactive (ClutterActor *actor);
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gboolean clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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gboolean capture);
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void clutter_actor_set_anchor_point (ClutterActor *self,
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_x,
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gfloat anchor_y);
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gfloat anchor_y);
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@ -532,8 +539,6 @@ gboolean clutter_actor_transform_stage_point (ClutterActor *self,
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gfloat y,
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gfloat y,
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gfloat *x_out,
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gfloat *x_out,
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gfloat *y_out);
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gfloat *y_out);
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gboolean clutter_actor_is_rotated (ClutterActor *self);
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gboolean clutter_actor_is_scaled (ClutterActor *self);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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@ -547,8 +552,6 @@ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
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const ClutterVertex *point,
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const ClutterVertex *point,
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ClutterVertex *vertex);
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ClutterVertex *vertex);
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void clutter_actor_grab_key_focus (ClutterActor *self);
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PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
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PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
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PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
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PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
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PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
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PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
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@ -564,15 +567,8 @@ void clutter_actor_set_text_direction (ClutterActor *sel
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ClutterTextDirection text_dir);
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ClutterTextDirection text_dir);
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ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
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ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
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void clutter_actor_push_internal (ClutterActor *self);
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void clutter_actor_pop_internal (ClutterActor *self);
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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gboolean clutter_actor_has_key_focus (ClutterActor *self);
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const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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ClutterActor *relative_to_ancestor);
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ClutterActor *relative_to_ancestor);
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