diff --git a/ChangeLog b/ChangeLog index 972e24cf1..69a98a528 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,31 @@ +2007-04-27 Matthew Allum + + * clutter/Makefile.am: + * clutter/clutter-actor.c: + * clutter/clutter-clone-texture.c: + * clutter/clutter-rectangle.c: + * clutter/clutter-stage.c: + * clutter/clutter-texture.c: + * clutter/cogl/cogl.h: + * clutter/cogl/gl/Makefile.am: + * clutter/cogl/gl/cogl-defines.h: + * clutter/cogl/gl/cogl.c: + * clutter/cogl/gles/Makefile.am: + * clutter/cogl/gles/cogl-defines.h: + * clutter/cogl/gles/cogl.c: + * clutter/glx/Makefile.am: + * clutter/glx/clutter-stage-glx.c: + * clutter/pango/Makefile.am: + * clutter/pango/pangoclutter-render.c: + * configure.ac: + Add initial 'cogl' implementation. 'cogl' is a simple abstration + layer over GL and GL/ES used by clutter internally. It should + eventually allow clutter applications to be run on both GL and GL/ES + with just a recompile as well as provide more debugging and potentially + profiling information for GL and GL/ES usage. + + This commit contains the initial GL implementation. + 2007-04-26 Emmanuele Bassi Merge from clutter-0-2 @@ -119,7 +147,12 @@ * examples/bspline.c: * examples/Makefile.am: An example of using bspline path. - + +2007-04-07 Matthew Allum + + * clutter/glx/clutter-backend-glx.c: + Fix version check. + 2007-03-29 Tomas Frydrych * clutter/clutter-stage.c: diff --git a/clutter/Makefile.am b/clutter/Makefile.am index e21d17938..03a0e1b69 100644 --- a/clutter/Makefile.am +++ b/clutter/Makefile.am @@ -15,7 +15,8 @@ GLIB_MKENUMS=`pkg-config --variable=glib_mkenums glib-2.0` INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter/pango \ - -I$(top_srcdir)/cogl \ + -I$(top_srcdir)/clutter/cogl \ + -I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \ -DPREFIX=\""$(prefix)"\" \ -DLIBDIR=\""$(libdir)"\" \ -DDATADIR=\""$(datadir)"\" \ diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index dfada09c7..b627ae4ef 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -39,6 +39,7 @@ #include "clutter-marshal.h" #include "clutter-private.h" #include "clutter-debug.h" +#include "cogl.h" #include @@ -55,23 +56,16 @@ static guint32 __id = 0; struct _ClutterActorPrivate { ClutterActorBox coords; - ClutterGeometry clip; - guint has_clip : 1; - - gfloat rxang, ryang, rzang; /* Rotation foo. */ - gint rzx, rzy, rxy, rxz, ryx, ryz; - gint z; /* to actor box ? */ - - guint8 opacity; - - ClutterActor *parent_actor; /* This should always be a group */ - - gchar *name; - - ClutterFixed scale_x, scale_y; - - guint32 id; /* Unique ID */ + guint has_clip : 1; + ClutterFixed rxang, ryang, rzang; /* Rotation*/ + gint rzx, rzy, rxy, rxz, ryx, ryz; + gint z; + guint8 opacity; + ClutterActor *parent_actor; + gchar *name; + ClutterFixed scale_x, scale_y; + guint32 id; /* Unique ID */ }; enum @@ -303,54 +297,56 @@ clutter_actor_paint (ClutterActor *self) klass = CLUTTER_ACTOR_GET_CLASS (self); - glPushMatrix(); + cogl_push_matrix(); +#if CLUTTER_COGL_GL glLoadName (clutter_actor_get_id (self)); +#endif if (clutter_actor_get_parent (self) != NULL) { - glTranslatef((float) (priv->coords.x1), - (float) (priv->coords.y1), - 0.0); + cogl_translate ((priv->coords.x1), + (priv->coords.y1), + 0); } if (self->priv->rzang) { - glTranslatef (priv->rzx, - priv->rzy, - 0.0); + cogl_translatex (priv->rzx, + priv->rzy, + 0); - glRotatef (priv->rzang, 0.0f, 0.0f, 1.0f); + cogl_rotatex (priv->rzang, 0, 0, CFX_ONE); - glTranslatef (-1. * priv->rzx, - -1. * priv->rzy, - 0.0); + cogl_translatex (-1. * priv->rzx, + -1. * priv->rzy, + 0); } if (self->priv->ryang) { - glTranslatef (priv->ryx, - 0.0, - (float) (priv->z) + priv->ryz); + cogl_translatex (priv->ryx, + 0, + CLUTTER_INT_TO_FIXED (priv->z) + priv->ryz); - glRotatef (priv->ryang, 0.0f, 1.0f, 0.0f); + cogl_rotatex (priv->ryang, 0, CFX_ONE, 0); - glTranslatef ((float) - priv->ryx, - 0.0, - (float) (-1. * priv->z) - priv->ryz); + cogl_translatex (- priv->ryx, + 0.0, + CLUTTER_INT_TO_FIXED(-priv->z) - priv->ryz); } if (self->priv->rxang) { - glTranslatef (0.0, - (float) priv->rxy, - (float) (priv->z) + priv->rxz); + cogl_translatex (0, + priv->rxy, + CLUTTER_INT_TO_FIXED(priv->z) + priv->rxz); - glRotatef (priv->rxang, 1.0f, 0.0f, 0.0f); + cogl_rotatex (priv->rxang, CFX_ONE, 0, CFX_ONE); - glTranslatef (0.0, - -1. * priv->rxy, - -1. * priv->z - priv->rxz); + cogl_translatex (0, + - priv->rxy, + CLUTTER_INT_TO_FIXED(-priv->z) - priv->rxz); } if (self->priv->z) @@ -359,15 +355,15 @@ clutter_actor_paint (ClutterActor *self) if (self->priv->scale_x != CFX_ONE || self->priv->scale_y != CFX_ONE) { - glScaled (CLUTTER_FIXED_TO_DOUBLE (priv->scale_x), - CLUTTER_FIXED_TO_DOUBLE (priv->scale_y), - 1.0); + cogl_scale (priv->scale_x, priv->scale_y); } +#if CLUTTER_COGL_GL if (priv->has_clip) { ClutterGeometry *clip = &(priv->clip); + /* FIXME: ES ... */ glEnable (GL_STENCIL_TEST); glClearStencil (0.0f); @@ -386,17 +382,20 @@ clutter_actor_paint (ClutterActor *self) glStencilFunc (GL_EQUAL, 0x1, 0x1); glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP); } +#endif if (klass->paint) (klass->paint) (self); +#if CLUTTER_COGL_GL if (priv->has_clip) glDisable (GL_STENCIL_TEST); +#endif if (priv->scale_x != CFX_ONE || priv->scale_y != CFX_ONE) - glScaled (1.0, 1.0, 1.0); + cogl_scale (CFX_ONE, CFX_ONE); - glPopMatrix(); + cogl_pop_matrix(); } /** @@ -1569,9 +1568,10 @@ clutter_actor_rotate_z (ClutterActor *self, gint x, gint y) { + /* FIXME: FIXED VERSION */ g_return_if_fail (CLUTTER_IS_ACTOR (self)); - self->priv->rzang = angle; + self->priv->rzang = CLUTTER_FLOAT_TO_FIXED (angle); self->priv->rzx = x; self->priv->rzy = y; @@ -1596,7 +1596,9 @@ clutter_actor_rotate_x (ClutterActor *self, { g_return_if_fail (CLUTTER_IS_ACTOR (self)); - self->priv->rxang = angle; + /* FIXME: FIXED API Version */ + + self->priv->rxang = CLUTTER_FLOAT_TO_FIXED(angle); self->priv->rxy = y; self->priv->rxz = z; @@ -1620,8 +1622,11 @@ clutter_actor_rotate_y (ClutterActor *self, gint z) { g_return_if_fail (CLUTTER_IS_ACTOR (self)); + + /* FIXME: FIXED API VERSION */ - self->priv->ryang = angle; + self->priv->ryang = CLUTTER_FLOAT_TO_FIXED(angle); + self->priv->ryx = x; self->priv->ryz = z; diff --git a/clutter/clutter-clone-texture.c b/clutter/clutter-clone-texture.c index 39d4d9f12..9379d5ecc 100644 --- a/clutter/clutter-clone-texture.c +++ b/clutter/clutter-clone-texture.c @@ -41,7 +41,7 @@ #include "clutter-private.h" #include "clutter-debug.h" -#include +#include "cogl.h" enum { @@ -109,16 +109,11 @@ clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture, ty = (float) pheight / clutter_util_next_p2 (pheight); } - qx1 = x1; qx2 = x2; - qy1 = y1; qy2 = y2; - - glBegin (GL_QUADS); - glTexCoord2f (tx, ty); glVertex2i (qx2, qy2); - glTexCoord2f (0, ty); glVertex2i (qx1, qy2); - glTexCoord2f (0, 0); glVertex2i (qx1, qy1); - glTexCoord2f (tx, 0); glVertex2i (qx2, qy1); - glEnd (); - + cogl_texture_quad (x1, x2, y1, y2, + 0, + 0, + CLUTTER_FLOAT_TO_FIXED (tx), + CLUTTER_FLOAT_TO_FIXED (ty)); return; } @@ -158,12 +153,11 @@ clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture, x, y, actual_w, actual_h); - glBegin (GL_QUADS); - glTexCoord2f (tx, ty); glVertex2i (qx2, qy2); - glTexCoord2f (0, ty); glVertex2i (qx1, qy2); - glTexCoord2f (0, 0); glVertex2i (qx1, qy1); - glTexCoord2f (tx, 0); glVertex2i (qx2, qy1); - glEnd (); + cogl_texture_quad (qx1, qx2, qy1, qy2, + 0, + 0, + CLUTTER_FLOAT_TO_FIXED (tx), + CLUTTER_FLOAT_TO_FIXED (ty)); lasty += qy2 - qy1; @@ -180,6 +174,7 @@ clutter_clone_texture_paint (ClutterActor *self) ClutterActor *parent_texture; gint x1, y1, x2, y2; GLenum target_type; + ClutterColor col = { 0xff, 0xff, 0xff, 0xff }; priv = CLUTTER_CLONE_TEXTURE (self)->priv; @@ -187,6 +182,11 @@ clutter_clone_texture_paint (ClutterActor *self) if (!priv->parent_texture) return; + CLUTTER_NOTE (PAINT, + "painting clone texture '%s'", + clutter_actor_get_name (self) ? clutter_actor_get_name (self) + : "unknown"); + /* parent texture may have been hidden, there for need to make sure its * realised with resources available. */ @@ -194,19 +194,24 @@ clutter_clone_texture_paint (ClutterActor *self) if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture)) clutter_actor_realize (parent_texture); + cogl_push_matrix (); + /* FIXME: figure out nicer way of getting at this info... */ if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) && clutter_texture_is_tiled (CLUTTER_TEXTURE (parent_texture)) == FALSE) - target_type = GL_TEXTURE_RECTANGLE_ARB; + { + target_type = CGL_TEXTURE_RECTANGLE_ARB; + cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND); + } else - target_type = GL_TEXTURE_2D; + { + target_type = CGL_TEXTURE_2D; + cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND); + } - glEnable (GL_BLEND); - glEnable (target_type); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glColor4ub (255, 255, 255, clutter_actor_get_opacity (self)); + col.alpha = clutter_actor_get_opacity (self); + cogl_color (&col); clutter_actor_get_coords (self, &x1, &y1, &x2, &y2); @@ -218,8 +223,8 @@ clutter_clone_texture_paint (ClutterActor *self) /* Parent paint translated us into position */ clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE (self), 0, 0, x2 - x1, y2 - y1); - glDisable (target_type); - glDisable (GL_BLEND); + + cogl_pop_matrix (); } static void diff --git a/clutter/clutter-rectangle.c b/clutter/clutter-rectangle.c index fac98dbef..d7e19071a 100644 --- a/clutter/clutter-rectangle.c +++ b/clutter/clutter-rectangle.c @@ -32,10 +32,10 @@ #include "clutter-rectangle.h" #include "clutter-main.h" -#include "clutter-private.h" /* for DBG */ +#include "clutter-private.h" +#include "clutter-debug.h" -#include -#include +#include "cogl.h" G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR); @@ -70,14 +70,18 @@ clutter_rectangle_paint (ClutterActor *self) ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self); ClutterRectanglePrivate *priv; ClutterGeometry geom; + ClutterColor tmp_col; rectangle = CLUTTER_RECTANGLE(self); priv = rectangle->priv; - glPushMatrix(); + CLUTTER_NOTE (PAINT, + "painting rect '%s'", + clutter_actor_get_name (self) ? clutter_actor_get_name (self) + : "unknown"); + cogl_push_matrix(); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + cogl_enable (CGL_BLEND); clutter_actor_get_geometry (self, &geom); @@ -86,44 +90,47 @@ clutter_rectangle_paint (ClutterActor *self) */ if (priv->has_border) { - glColor4ub (priv->border_color.red, - priv->border_color.green, - priv->border_color.blue, - clutter_actor_get_opacity (self)); + tmp_col.red = priv->border_color.red; + tmp_col.green = priv->border_color.green; + tmp_col.blue = priv->border_color.blue; + tmp_col.alpha = clutter_actor_get_opacity (self); + + cogl_color (&tmp_col); /* this sucks, but it's the only way to make a border */ - glRecti (0, 0, - geom.width, priv->border_width); - glRecti (geom.width - priv->border_width, priv->border_width, - geom.width, geom.height - priv->border_width); - glRecti (0, geom.height - priv->border_width, - geom.width, geom.height); - glRecti (0, priv->border_width, - priv->border_width, geom.height - priv->border_width); - - glColor4ub (priv->color.red, - priv->color.green, - priv->color.blue, - clutter_actor_get_opacity (self)); + cogl_rectangle (0, 0, + geom.width, priv->border_width); + cogl_rectangle (geom.width - priv->border_width, priv->border_width, + geom.width, geom.height - priv->border_width); + cogl_rectangle (0, geom.height - priv->border_width, + geom.width, geom.height); + cogl_rectangle (0, priv->border_width, + priv->border_width, geom.height - priv->border_width); - glRecti (priv->border_width, - priv->border_width, - geom.width - priv->border_width, - geom.height - priv->border_width); + tmp_col.red = priv->color.red; + tmp_col.green = priv->color.green; + tmp_col.blue = priv->color.blue; + + cogl_color (&tmp_col); + + cogl_rectangle (priv->border_width, + priv->border_width, + geom.width - priv->border_width, + geom.height - priv->border_width); } else { - glColor4ub (priv->color.red, - priv->color.green, - priv->color.blue, - clutter_actor_get_opacity (self)); - - glRecti (0, 0, geom.width, geom.height); + tmp_col.red = priv->color.red; + tmp_col.green = priv->color.green; + tmp_col.blue = priv->color.blue; + tmp_col.alpha = clutter_actor_get_opacity (self); + + cogl_color (&tmp_col); + + cogl_rectangle (0, 0, geom.width, geom.height); } - glDisable(GL_BLEND); - - glPopMatrix(); + cogl_push_matrix(); } static void diff --git a/clutter/clutter-stage.c b/clutter/clutter-stage.c index 47d8e69ea..bf93a3100 100644 --- a/clutter/clutter-stage.c +++ b/clutter/clutter-stage.c @@ -44,7 +44,7 @@ #include "clutter-debug.h" #include "clutter-version.h" /* For flavour */ -#include +#include "cogl.h" #include @@ -616,123 +616,14 @@ clutter_stage_snapshot (ClutterStage *stage, return NULL; } -#ifndef FIXED_PERSPECTIVE -/* - * Original floating point implementaiton of the perspective function, - * retained for reference purposes - */ -static inline void -frustum (GLfloat left, - GLfloat right, - GLfloat bottom, - GLfloat top, - GLfloat nearval, - GLfloat farval) -{ - GLfloat x, y, a, b, c, d; - GLfloat m[16]; - - x = (2.0 * nearval) / (right - left); - y = (2.0 * nearval) / (top - bottom); - a = (right + left) / (right - left); - b = (top + bottom) / (top - bottom); - c = -(farval + nearval) / ( farval - nearval); - d = -(2.0 * farval * nearval) / (farval - nearval); - -#define M(row,col) m[col*4+row] - M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; - M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; - M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; - M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; -#undef M - - glMultMatrixf (m); -} - -static inline void -perspective (GLfloat fovy, - GLfloat aspect, - GLfloat zNear, - GLfloat zFar) -{ - GLfloat xmin, xmax, ymin, ymax; - - ymax = zNear * tan (fovy * M_PI / 360.0); - ymin = -ymax; - xmin = ymin * aspect; - xmax = ymax * aspect; - - printf ("%f, %f, %f, %f\n", xmin, xmax, ymin, ymax); - - frustum (xmin, xmax, ymin, ymax, zNear, zFar); -} -#else - -/* - * Fixed point implementation of the perspective function - */ -static inline void -perspectivex (ClutterAngle fovy, - ClutterFixed aspect, - ClutterFixed zNear, - ClutterFixed zFar) -{ - ClutterFixed xmax, ymax; - ClutterFixed x, y, c, d; - -#ifndef USING_GLES - GLfloat m[16]; -#else - GLfixed m[16]; -#endif - - memset (&m[0], 0, sizeof (m)); - - /* - * Based on the original algorithm in perspective(): - * - * 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax - * same true for y, hence: a == 0 && b == 0; - * - * 2) When working with small numbers, we can are loosing significant - * precision, hence we use clutter_qmulx() here, not the fast macro. - */ - ymax = clutter_qmulx (zNear, clutter_tani (fovy >> 1)); - xmax = clutter_qmulx (ymax, aspect); - - x = CFX_DIV (zNear, xmax); - y = CFX_DIV (zNear, ymax); - c = CFX_DIV (-(zFar + zNear), ( zFar - zNear)); - d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear)); - -#define M(row,col) m[col*4+row] -#ifndef USING_GLES - M(0,0) = CLUTTER_FIXED_TO_FLOAT (x); - M(1,1) = CLUTTER_FIXED_TO_FLOAT (y); - M(2,2) = CLUTTER_FIXED_TO_FLOAT (c); - M(2,3) = CLUTTER_FIXED_TO_FLOAT (d); - M(3,2) = -1.0F; - - glMultMatrixf (m); -#else - M(0,0) = x; - M(1,1) = y; - M(2,2) = c; - M(2,3) = d; - M(3,2) = 1 + ~CFX_ONE; - - glMultMatrixx (m); -#endif -#undef M -} -#endif - void _clutter_stage_sync_viewport (ClutterStage *stage) { ClutterActor *actor; gint width, height; + /* FIXME: SHould be able to completely overide this func.. */ + g_return_if_fail (CLUTTER_IS_STAGE (stage)); actor = CLUTTER_ACTOR (stage); @@ -740,33 +631,12 @@ _clutter_stage_sync_viewport (ClutterStage *stage) width = clutter_actor_get_width (actor); height = clutter_actor_get_height (actor); - glViewport (0, 0, width, height); - - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - -#ifndef FIXED_PERSPECTIVE - perspective (60.0f, 1.0f, 0.1f, 100.0f); -#else - perspectivex (171, /* 60 degrees */ - CFX_ONE, - CLUTTER_FLOAT_TO_FIXED (0.1), - CLUTTER_FLOAT_TO_FIXED (100.0)); -#endif - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - /* Then for 2D like transform */ - - /* camera distance from screen, 0.5 * tan (FOV) */ -#define DEFAULT_Z_CAMERA 0.866025404f - - glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA); - glScalef ( 1.0f / width, - -1.0f / height, - 1.0f / width); - glTranslatef (0.0f, -1.0 * height, 0.0f); + cogl_setup_viewport (width, + height, + 171, /* 60 degrees */ + CFX_ONE, + CLUTTER_FLOAT_TO_FIXED (0.1), + CLUTTER_FLOAT_TO_FIXED (100.0)); } /** @@ -784,6 +654,12 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage, gint x, gint y) { +#if HAVE_COGL_GL + + /* FIXME: Add a clutter feature flag for this or figure out + * for gles. + */ + ClutterActor *found = NULL; GLuint buff[64] = { 0 }; GLint hits; @@ -808,14 +684,10 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage, (view[3] - 2 * (y - view[1])), 0); glScalef (view[2], -view[3], 1.0); -#ifndef FIXED_PERSPECTIVE - perspective (60.0f, 1.0f, 0.1f, 100.0f); -#else - perspectivex (171, /* 60 degrees */ - CFX_ONE, - CLUTTER_FLOAT_TO_FIXED (0.1), - CLUTTER_FLOAT_TO_FIXED (100.0)); -#endif + cogl_perspective (171, /* 60 degrees */ + CFX_ONE, + CLUTTER_FLOAT_TO_FIXED (0.1), + CLUTTER_FLOAT_TO_FIXED (100.0)); glMatrixMode (GL_MODELVIEW); @@ -841,6 +713,10 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage, _clutter_stage_sync_viewport (stage); return found; +#else + /* GL/ES cannot do this yet.. */ + return NULL; +#endif } /** diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index 5cbe86a87..ca792c7f5 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -38,6 +38,8 @@ * memory. */ +#include "config.h" + #include "clutter-texture.h" #include "clutter-main.h" #include "clutter-marshal.h" @@ -45,15 +47,16 @@ #include "clutter-util.h" #include "clutter-private.h" #include "clutter-debug.h" +#include "clutter-fixed.h" -#include +#include "cogl.h" G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR); #if G_BYTE_ORDER == G_LITTLE_ENDIAN -#define PIXEL_TYPE GL_UNSIGNED_BYTE +#define PIXEL_TYPE CGL_UNSIGNED_BYTE #else -#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV +#define PIXEL_TYPE CGL_UNSIGNED_INT_8_8_8_8_REV #endif typedef struct { @@ -64,28 +67,23 @@ typedef struct { struct _ClutterTexturePrivate { - gint width; - gint height; - - GLenum pixel_format; - GLenum pixel_type; - GLenum target_type; - - GdkPixbuf *local_pixbuf; /* non video memory copy */ - - guint sync_actor_size : 1; - gint max_tile_waste; - guint filter_quality; - guint repeat_x : 1; /* non working */ - guint repeat_y : 1; /* non working */ - - - guint is_tiled : 1; + gint width; + gint height; + COGLenum pixel_format; + COGLenum pixel_type; + COGLenum target_type; + GdkPixbuf *local_pixbuf; /* non video memory copy */ + guint sync_actor_size : 1; + gint max_tile_waste; + guint filter_quality; + guint repeat_x : 1; /* non working */ + guint repeat_y : 1; /* non working */ + guint is_tiled : 1; ClutterTextureTileDimension *x_tiles; ClutterTextureTileDimension *y_tiles; - gint n_x_tiles; - gint n_y_tiles; - GLuint *tiles; + gint n_x_tiles; + gint n_y_tiles; + guint *tiles; }; enum @@ -111,27 +109,6 @@ enum static int texture_signals[LAST_SIGNAL] = { 0 }; -static gboolean -can_create (int width, - int height, - GLenum pixel_format, - GLenum pixel_type) -{ - GLint new_width = 0; - - CLUTTER_NOTE (TEXTURE, "checking %ix%i", width, height); - - glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA, - width, height, 0 /* border */, - pixel_format, pixel_type, NULL); - - CLUTTER_GLERR(); - - glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, - GL_TEXTURE_WIDTH, &new_width); - - return new_width != 0; -} static gboolean can_create_rect_arb (int width, @@ -195,7 +172,8 @@ texture_init_tiles (ClutterTexture *texture) x_pot = clutter_util_next_p2 (priv->width); y_pot = clutter_util_next_p2 (priv->height); - while (!(can_create (x_pot, y_pot, priv->pixel_format, priv->pixel_type) + while (!(cogl_texture_can_size (x_pot, y_pot, + priv->pixel_format, priv->pixel_type) && (x_pot - priv->width < priv->max_tile_waste) && (y_pot - priv->height < priv->max_tile_waste))) { @@ -272,9 +250,11 @@ texture_render_to_gl_quad (ClutterTexture *texture, if (!priv->is_tiled) { - glBindTexture(priv->target_type, priv->tiles[0]); + cogl_texture_bind (priv->target_type, priv->tiles[0]); - if (priv->target_type == GL_TEXTURE_2D) /* POT */ + /* FIXME: FIXED */ + + if (priv->target_type == CGL_TEXTURE_2D) /* POT */ { tx = (float) priv->width / clutter_util_next_p2 (priv->width); ty = (float) priv->height / clutter_util_next_p2 (priv->height); @@ -288,13 +268,12 @@ texture_render_to_gl_quad (ClutterTexture *texture, qx1 = x1; qx2 = x2; qy1 = y1; qy2 = y2; - - glBegin (GL_QUADS); - glTexCoord2f (tx, ty); glVertex2i (qx2, qy2); - glTexCoord2f (0, ty); glVertex2i (qx1, qy2); - glTexCoord2f (0, 0); glVertex2i (qx1, qy1); - glTexCoord2f (tx, 0); glVertex2i (qx2, qy1); - glEnd (); + + cogl_texture_quad (x1, x2, y1, y2, + 0, + 0, + CLUTTER_FLOAT_TO_FIXED (tx), + CLUTTER_FLOAT_TO_FIXED (ty)); return; } @@ -307,7 +286,7 @@ texture_render_to_gl_quad (ClutterTexture *texture, { int actual_w, actual_h; - glBindTexture(priv->target_type, priv->tiles[i]); + cogl_texture_bind (priv->target_type, priv->tiles[i]); actual_w = priv->x_tiles[x].size - priv->x_tiles[x].waste; actual_h = priv->y_tiles[y].size - priv->y_tiles[y].waste; @@ -325,12 +304,11 @@ texture_render_to_gl_quad (ClutterTexture *texture, qy1 = y1 + lasty; qy2 = qy1 + ((qheight * actual_h) / priv->height ); - glBegin (GL_QUADS); - glTexCoord2f (tx, ty); glVertex2i (qx2, qy2); - glTexCoord2f (0, ty); glVertex2i (qx1, qy2); - glTexCoord2f (0, 0); glVertex2i (qx1, qy1); - glTexCoord2f (tx, 0); glVertex2i (qx2, qy1); - glEnd (); + cogl_texture_quad (qx1, qx2, qy1, qy2, + 0, + 0, + CLUTTER_FLOAT_TO_FIXED (tx), + CLUTTER_FLOAT_TO_FIXED (ty)); lasty += (qy2 - qy1) ; @@ -352,9 +330,9 @@ texture_free_gl_resources (ClutterTexture *texture) if (priv->tiles) { if (!priv->is_tiled) - glDeleteTextures(1, priv->tiles); + cogl_textures_destroy (1, priv->tiles); else - glDeleteTextures(priv->n_x_tiles * priv->n_y_tiles, priv->tiles); + cogl_textures_destroy (priv->n_x_tiles * priv->n_y_tiles, priv->tiles); g_free(priv->tiles); priv->tiles = NULL; @@ -399,33 +377,27 @@ texture_upload_data (ClutterTexture *texture, /* Single Texture */ if (!priv->tiles) { - priv->tiles = g_new (GLuint, 1); + priv->tiles = g_new (guint, 1); glGenTextures (1, priv->tiles); create_textures = TRUE; } CLUTTER_NOTE (TEXTURE, "syncing for single tile"); - glBindTexture(priv->target_type, priv->tiles[0]); + cogl_texture_bind (priv->target_type, priv->tiles[0]); - glTexParameteri(priv->target_type, - GL_TEXTURE_WRAP_S, - priv->repeat_x ? GL_REPEAT : GL_CLAMP_TO_EDGE); + cogl_texture_set_alignment (priv->target_type, 4, priv->width); - glTexParameteri(priv->target_type, - GL_TEXTURE_WRAP_T, - priv->repeat_y ? GL_REPEAT : GL_CLAMP_TO_EDGE); + cogl_texture_set_filters + (priv->target_type, + priv->filter_quality ? CGL_LINEAR : CGL_NEAREST, + priv->filter_quality ? CGL_LINEAR : CGL_NEAREST); + + cogl_texture_set_wrap (priv->target_type, + priv->repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE, + priv->repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE); priv->filter_quality = 1; - - glTexParameteri(priv->target_type, GL_TEXTURE_MAG_FILTER, - priv->filter_quality ? GL_LINEAR : GL_NEAREST); - - glTexParameteri(priv->target_type, GL_TEXTURE_MIN_FILTER, - priv->filter_quality ? GL_LINEAR : GL_NEAREST); - - glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width); - glPixelStorei (GL_UNPACK_ALIGNMENT, 4); if (create_textures) { @@ -434,30 +406,29 @@ texture_upload_data (ClutterTexture *texture, width = priv->width; height = priv->height; - if (priv->target_type == GL_TEXTURE_2D) /* POT */ + if (priv->target_type == CGL_TEXTURE_2D) /* POT */ { width = clutter_util_next_p2(priv->width); height = clutter_util_next_p2(priv->height); } - glTexImage2D(priv->target_type, - 0, - /* (has_alpha) ? GL_RGBA : GL_RGB, */ - GL_RGBA, - width, - height, - 0, - priv->pixel_format, - priv->pixel_type, - NULL); + cogl_texture_image_2d (priv->target_type, + CGL_RGBA, + width, + height, + priv->pixel_format, + priv->pixel_type, + NULL); } - - glTexSubImage2D (priv->target_type, 0, 0, 0, - priv->width, - priv->height, - priv->pixel_format, - priv->pixel_type, - data); + + cogl_texture_sub_image_2d (priv->target_type, + 0, + 0, + width, + height, + priv->pixel_format, + priv->pixel_type, + data); return; } @@ -478,7 +449,7 @@ texture_upload_data (ClutterTexture *texture, if (priv->tiles == NULL) { - priv->tiles = g_new (GLuint, priv->n_x_tiles * priv->n_y_tiles); + priv->tiles = g_new (guint, priv->n_x_tiles * priv->n_y_tiles); glGenTextures (priv->n_x_tiles * priv->n_y_tiles, priv->tiles); create_textures = TRUE; } @@ -524,48 +495,40 @@ texture_upload_data (ClutterTexture *texture, } #endif - glBindTexture(priv->target_type, priv->tiles[i]); - - glTexParameteri(priv->target_type, - GL_TEXTURE_WRAP_S, - priv->repeat_x ? GL_REPEAT : GL_CLAMP_TO_EDGE); - - glTexParameteri(priv->target_type, - GL_TEXTURE_WRAP_T, - priv->repeat_y ? GL_REPEAT : GL_CLAMP_TO_EDGE); - - glTexParameteri(priv->target_type, GL_TEXTURE_MAG_FILTER, - priv->filter_quality ? GL_LINEAR : GL_NEAREST); - - glTexParameteri(priv->target_type, GL_TEXTURE_MIN_FILTER, - priv->filter_quality ? GL_LINEAR : GL_NEAREST); - - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glPixelStorei (GL_UNPACK_ROW_LENGTH, src_w); - glPixelStorei (GL_UNPACK_ALIGNMENT, 4); + cogl_texture_bind (priv->target_type, priv->tiles[0]); + cogl_texture_set_alignment (priv->target_type, 4, priv->width); + + cogl_texture_set_filters + (priv->target_type, + priv->filter_quality ? CGL_LINEAR : CGL_NEAREST, + priv->filter_quality ? CGL_LINEAR : CGL_NEAREST); + + cogl_texture_set_wrap (priv->target_type, + priv->repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE, + priv->repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE); if (create_textures) { - glTexImage2D (priv->target_type, 0, GL_RGBA, - gdk_pixbuf_get_width (pixtmp), - gdk_pixbuf_get_height (pixtmp), - 0, - priv->pixel_format, - priv->pixel_type, - gdk_pixbuf_get_pixels (pixtmp)); + cogl_texture_image_2d (priv->target_type, + CGL_RGBA, + gdk_pixbuf_get_width (pixtmp), + gdk_pixbuf_get_height (pixtmp), + priv->pixel_format, + priv->pixel_type, + gdk_pixbuf_get_pixels (pixtmp)); } else { /* Textures already created, so just update whats inside */ - glTexSubImage2D (priv->target_type, 0, - 0, 0, - gdk_pixbuf_get_width (pixtmp), - gdk_pixbuf_get_height (pixtmp), - priv->pixel_format, - priv->pixel_type, - gdk_pixbuf_get_pixels (pixtmp)); + cogl_texture_sub_image_2d (priv->target_type, + 0, + 0, + gdk_pixbuf_get_width (pixtmp), + gdk_pixbuf_get_height (pixtmp), + priv->pixel_format, + priv->pixel_type, + gdk_pixbuf_get_pixels (pixtmp)); } g_object_unref (pixtmp); @@ -668,31 +631,41 @@ clutter_texture_paint (ClutterActor *self) { ClutterTexture *texture = CLUTTER_TEXTURE (self); gint x1, y1, x2, y2; - guint8 opacity; + ClutterColor col = { 0xff, 0xff, 0xff, 0xff }; CLUTTER_NOTE (PAINT, - "@@@ for '%s' @@@", + "painting texture '%s'", clutter_actor_get_name (self) ? clutter_actor_get_name (self) : "unknown"); - glPushMatrix (); + cogl_push_matrix (); - glEnable (GL_BLEND); - glEnable (texture->priv->target_type); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + switch (texture->priv->target_type) + { + case CGL_TEXTURE_2D: + cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND); + break; + case CGL_TEXTURE_RECTANGLE_ARB: + cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND); + break; + default: + break; + } - opacity = clutter_actor_get_opacity (self); + col.alpha = clutter_actor_get_opacity (self); - CLUTTER_NOTE (PAINT, "setting opacity to %i\n", opacity); - glColor4ub (255, 255, 255, opacity); + cogl_color (&col); clutter_actor_get_coords (self, &x1, &y1, &x2, &y2); + + CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i " + "opacity: %i", + x1, y1, x2, y2, + clutter_actor_get_opacity (self)); + /* Paint will of translated us */ texture_render_to_gl_quad (texture, 0, 0, x2 - x1, y2 - y1); - glDisable (texture->priv->target_type); - glDisable (GL_BLEND); - - glPopMatrix (); + cogl_pop_matrix (); } static void @@ -752,8 +725,8 @@ clutter_texture_set_property (GObject *object, case PROP_USE_TILES: priv->is_tiled = g_value_get_boolean (value); - if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB && priv->is_tiled) - priv->target_type = GL_TEXTURE_2D; + if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB && priv->is_tiled) + priv->target_type = CGL_TEXTURE_2D; CLUTTER_NOTE (TEXTURE, "Texture is tiled ? %s", priv->is_tiled ? "yes" : "no"); @@ -950,7 +923,7 @@ clutter_texture_class_init (ClutterTextureClass *klass) "GL texture pixel format used", 0, G_MAXINT, - GL_RGBA, + CGL_RGBA, G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE)); /** @@ -1001,17 +974,17 @@ clutter_texture_init (ClutterTexture *self) priv->filter_quality = 0; priv->is_tiled = TRUE; priv->pixel_type = PIXEL_TYPE; - priv->pixel_format = GL_RGBA; + priv->pixel_format = CGL_RGBA; priv->repeat_x = FALSE; priv->repeat_y = FALSE; if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE)) { - priv->target_type = GL_TEXTURE_RECTANGLE_ARB; + priv->target_type = CGL_TEXTURE_RECTANGLE_ARB; priv->is_tiled = FALSE; } else - priv->target_type = GL_TEXTURE_2D; + priv->target_type = CGL_TEXTURE_2D; self->priv = priv; } @@ -1034,6 +1007,7 @@ pixbuf_destroy_notify (guchar *pixels, gpointer data) GdkPixbuf* clutter_texture_get_pixbuf (ClutterTexture* texture) { +#if CLUTTER_COGL_GL ClutterTexturePrivate *priv; GdkPixbuf *pixbuf = NULL; guchar *pixels = NULL; @@ -1044,7 +1018,7 @@ clutter_texture_get_pixbuf (ClutterTexture* texture) if (priv->tiles == NULL) return NULL; - if (priv->pixel_format == GL_RGB) + if (priv->pixel_format == CGL_RGB) bpp = 3; if (!priv->is_tiled) @@ -1054,12 +1028,15 @@ clutter_texture_get_pixbuf (ClutterTexture* texture) if (!pixels) return NULL; + /* FIXME: cogl */ + glBindTexture(priv->target_type, priv->tiles[0]); glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width); glPixelStorei (GL_UNPACK_ALIGNMENT, 4); /* read data from gl text and return as pixbuf */ + /* No such func in gles... */ glGetTexImage (priv->target_type, 0, priv->pixel_format, @@ -1145,6 +1122,13 @@ clutter_texture_get_pixbuf (ClutterTexture* texture) } return pixbuf; +#else + + /* FIXME: func call wont work for GLES... + * features need to reflect this. + */ + return NULL; +#endif } /** @@ -1185,9 +1169,9 @@ clutter_texture_set_from_data (ClutterTexture *texture, priv->height = height; if (has_alpha) - priv->pixel_format = GL_RGBA; + priv->pixel_format = CGL_RGBA; else - priv->pixel_format = GL_RGB; + priv->pixel_format = CGL_RGB; if (texture_dirty) { @@ -1195,7 +1179,7 @@ clutter_texture_set_from_data (ClutterTexture *texture, if (priv->is_tiled == FALSE) { - if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB + if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB && !can_create_rect_arb (priv->width, priv->height, priv->pixel_format, @@ -1203,10 +1187,11 @@ clutter_texture_set_from_data (ClutterTexture *texture, { /* If we cant create NPOT tex of this size fall back to tiles */ priv->is_tiled = TRUE; - priv->target_type = GL_TEXTURE_2D; + priv->target_type = CGL_TEXTURE_2D; } - else if (priv->target_type == GL_TEXTURE_2D - && !can_create(clutter_util_next_p2(priv->width), + else if (priv->target_type == CGL_TEXTURE_2D + && !cogl_texture_can_size + (clutter_util_next_p2(priv->width), clutter_util_next_p2(priv->height), priv->pixel_format, priv->pixel_type)) @@ -1352,7 +1337,7 @@ clutter_texture_bind_tile (ClutterTexture *texture, gint index) ClutterTexturePrivate *priv; priv = texture->priv; - glBindTexture(priv->target_type, priv->tiles[index]); + cogl_texture_bind (priv->target_type, priv->tiles[index]); } /** diff --git a/clutter/cogl/cogl.h b/clutter/cogl/cogl.h index fce18144a..f787835aa 100644 --- a/clutter/cogl/cogl.h +++ b/clutter/cogl/cogl.h @@ -23,14 +23,37 @@ * Boston, MA 02111-1307, USA. */ +/* + * COGL + * ==== + * + * 'cogl' is a very simple abstraction layer which wraps GL and GLES. + * + * + * !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!! + * THE API WILL FLUCTUATE WILDLY + * + * TODO: + * - Use ClutterReal for fixed/float params. + * - Add Perspective/viewport setup + * - Add Features.. + */ + #ifndef __COGL_H__ #define __COGL_H__ #include #include +#include "cogl-defines.h" + G_BEGIN_DECLS +#define CGL_ENABLE_BLEND (1<<1) +#define CGL_ENABLE_TEXTURE_2D (1<<2) +#define CGL_ENABLE_ALPHA_TEST (1<<3) +#define CGL_ENABLE_TEXTURE_RECT (1<<4) + typedef void (*CoglFuncPtr) (void); CoglFuncPtr @@ -39,6 +62,20 @@ cogl_get_proc_address (const gchar* name); gboolean cogl_check_extension (const gchar *name, const gchar *ext); +void +cogl_perspective (ClutterAngle fovy, + ClutterFixed aspect, + ClutterFixed zNear, + ClutterFixed zFar); + +void +cogl_setup_viewport (guint width, + guint height, + ClutterAngle fovy, + ClutterFixed aspect, + ClutterFixed z_near, + ClutterFixed z_far); + void cogl_paint_init (ClutterColor *color); @@ -49,7 +86,7 @@ void cogl_pop_matrix (void); void -cogl_scaled (ClutterFixed x, ClutterFixed z); +cogl_scale (ClutterFixed x, ClutterFixed z); void cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z); @@ -66,29 +103,81 @@ cogl_rotate (gint angle, gint x, gint y, gint z); void cogl_color (ClutterColor *color); -#if 0 +void +cogl_enable (gulong flags); -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor3f' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor4ub' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexLevelParameteriv' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glSelectBuffer' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glScaled' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glPushName' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRecti' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glBegin' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glInitNames' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2i' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexImage' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexCoord2f' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRenderMode' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTranslated' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRotated' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glLoadName' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexEnvi' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2d' -../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glEnd' +gboolean +cogl_texture_can_size (COGLenum pixel_format, + COGLenum pixel_type, + int width, + int height); +void +cogl_texture_quad (gint x1, + gint x2, + gint y1, + gint y2, + ClutterFixed tx1, + ClutterFixed ty1, + ClutterFixed tx2, + ClutterFixed ty2); + +void +cogl_textures_create (guint num, guint *textures); + +void +cogl_textures_destroy (guint num, const guint *textures); + +void +cogl_texture_bind (COGLenum target, guint texture); + +void +cogl_texture_set_alignment (COGLenum target, + guint alignment, + guint row_length); + +void +cogl_texture_set_filters (COGLenum target, + COGLenum min_filter, + COGLenum max_filter); + +void +cogl_texture_set_wrap (COGLenum target, + COGLenum wrap_s, + COGLenum wrap_t); + +void +cogl_texture_image_2d (COGLenum target, + COGLint internal_format, + gint width, + gint height, + COGLenum format, + COGLenum type, + const guchar* pixels); + +void +cogl_texture_sub_image_2d (COGLenum target, + gint xoff, + gint yoff, + gint width, + gint height, + COGLenum format, + COGLenum type, + const guchar* pixels); + +void +cogl_rectangle (gint x, gint y, guint width, guint height); + +void +cogl_trapezoid (gint y1, + gint x11, + gint x21, + gint y2, + gint x12, + gint x22); +void +cogl_alpha_func (COGLenum func, + ClutterFixed ref); -#endif G_END_DECLS diff --git a/clutter/cogl/gl/Makefile.am b/clutter/cogl/gl/Makefile.am index 2873fcacb..98949b261 100644 --- a/clutter/cogl/gl/Makefile.am +++ b/clutter/cogl/gl/Makefile.am @@ -1,5 +1,6 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter -libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h +libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \ + $(top_srcdir)/clutter/cogl/gl/cogl-defines.h INCLUDES = \ -I$(top_srcdir) \ @@ -12,6 +13,7 @@ LDADD = $(CLUTTER_LIBS) noinst_LTLIBRARIES = libclutter-cogl.la -libclutter_cogl_la_SOURCES = \ - $(top_srcdir)/clutter/cogl/cogl.h \ +libclutter_cogl_la_SOURCES = \ + $(top_srcdir)/clutter/cogl/cogl.h \ + $(top_srcdir)/clutter/cogl/gl/cogl-defines.h \ cogl.c diff --git a/clutter/cogl/gl/cogl-defines.h b/clutter/cogl/gl/cogl-defines.h new file mode 100644 index 000000000..bee7ecc89 --- /dev/null +++ b/clutter/cogl/gl/cogl-defines.h @@ -0,0 +1,677 @@ +/* + * Clutter COGL + * + * A basic GL/GLES Abstraction/Utility Layer + * + * Authored By Matthew Allum + * + * Copyright (C) 2007 OpenedHand + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifndef __COGL_DEFINES_H__ +#define __COGL_DEFINES_H__ + +#include + +G_BEGIN_DECLS + +typedef GLenum COGLenum; +typedef GLint COGLint; + +/* FIXME + DOCUMENT */ + +#define COPENSTEP OPENSTEP +#define CGLAPI GLAPI +#define CGLAPI GLAPI +#define CGLAPI GLAPI +#define CGLAPIENTRY GLAPIENTRY +#define CGLAPI GLAPI +#define CGLAPIENTRY GLAPIENTRY +#define CGLAPI GLAPI +#define CGLAPIENTRY GLAPIENTRY +#define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED +#define CGLAPI GLAPI +#define CGLAPIENTRY GLAPIENTRY +#define CAPIENTRY APIENTRY +#define CAPIENTRYP APIENTRYP +#define CGLAPIENTRYP GLAPIENTRYP +#define CGL_FALSE GL_FALSE +#define CGL_TRUE GL_TRUE +#define CGL_BYTE GL_BYTE +#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE +#define CGL_SHORT GL_SHORT +#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT +#define CGL_INT GL_INT +#define CGL_UNSIGNED_INT GL_UNSIGNED_INT +#define CGL_FLOAT GL_FLOAT +#define CGL_DOUBLE GL_DOUBLE +#define CGL_POINTS GL_POINTS +#define CGL_LINES GL_LINES +#define CGL_LINE_LOOP GL_LINE_LOOP +#define CGL_LINE_STRIP GL_LINE_STRIP +#define CGL_TRIANGLES GL_TRIANGLES +#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP +#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN +#define CGL_QUADS GL_QUADS +#define CGL_QUAD_STRIP GL_QUAD_STRIP +#define CGL_POLYGON GL_POLYGON +#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY +#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY +#define CGL_COLOR_ARRAY GL_COLOR_ARRAY +#define CGL_INDEX_ARRAY GL_INDEX_ARRAY +#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY +#define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY +#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE +#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE +#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE +#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE +#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE +#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE +#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE +#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE +#define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE +#define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE +#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE +#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE +#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE +#define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE +#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER +#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER +#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER +#define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER +#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER +#define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER +#define CGL_MATRIX_MODE GL_MATRIX_MODE +#define CGL_MODELVIEW GL_MODELVIEW +#define CGL_PROJECTION GL_PROJECTION +#define CGL_TEXTURE GL_TEXTURE +#define CGL_POINT_SMOOTH GL_POINT_SMOOTH +#define CGL_POINT_SIZE GL_POINT_SIZE +#define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY +#define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE +#define CGL_LINE_SMOOTH GL_LINE_SMOOTH +#define CGL_LINE_STIPPLE GL_LINE_STIPPLE +#define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN +#define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT +#define CGL_LINE_WIDTH GL_LINE_WIDTH +#define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY +#define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE +#define CGL_POINT GL_POINT +#define CGL_LINE GL_LINE +#define CGL_FILL GL_FILL +#define CGL_CW GL_CW +#define CGL_CCW GL_CCW +#define CGL_FRONT GL_FRONT +#define CGL_BACK GL_BACK +#define CGL_POLYGON_MODE GL_POLYGON_MODE +#define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH +#define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE +#define CGL_EDGE_FLAG GL_EDGE_FLAG +#define CGL_CULL_FACE GL_CULL_FACE +#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE +#define CGL_FRONT_FACE GL_FRONT_FACE +#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR +#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS +#define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT +#define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE +#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL +#define CGL_COMPILE GL_COMPILE +#define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE +#define CGL_LIST_BASE GL_LIST_BASE +#define CGL_LIST_INDEX GL_LIST_INDEX +#define CGL_LIST_MODE GL_LIST_MODE +#define CGL_NEVER GL_NEVER +#define CGL_LESS GL_LESS +#define CGL_EQUAL GL_EQUAL +#define CGL_LEQUAL GL_LEQUAL +#define CGL_GREATER GL_GREATER +#define CGL_NOTEQUAL GL_NOTEQUAL +#define CGL_GEQUAL GL_GEQUAL +#define CGL_ALWAYS GL_ALWAYS +#define CGL_DEPTH_TEST GL_DEPTH_TEST +#define CGL_DEPTH_BITS GL_DEPTH_BITS +#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE +#define CGL_DEPTH_FUNC GL_DEPTH_FUNC +#define CGL_DEPTH_RANGE GL_DEPTH_RANGE +#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK +#define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT +#define CGL_LIGHTING GL_LIGHTING +#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT +#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF +#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION +#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION +#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION +#define CGL_AMBIENT GL_AMBIENT +#define CGL_DIFFUSE GL_DIFFUSE +#define CGL_SPECULAR GL_SPECULAR +#define CGL_SHININESS GL_SHININESS +#define CGL_EMISSION GL_EMISSION +#define CGL_POSITION GL_POSITION +#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION +#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE +#define CGL_COLOR_INDEXES GL_COLOR_INDEXES +#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE +#define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER +#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT +#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK +#define CGL_SHADE_MODEL GL_SHADE_MODEL +#define CGL_FLAT GL_FLAT +#define CGL_SMOOTH GL_SMOOTH +#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL +#define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE +#define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER +#define CGL_NORMALIZE GL_NORMALIZE +#define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS +#define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS +#define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS +#define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS +#define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE +#define CGL_ACCUM GL_ACCUM +#define CGL_ADD GL_ADD +#define CGL_LOAD GL_LOAD +#define CGL_MULT GL_MULT +#define CGL_RETURN GL_RETURN +#define CGL_ALPHA_TEST GL_ALPHA_TEST +#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF +#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC +#define CGL_BLEND GL_BLEND +#define CGL_BLEND_SRC GL_BLEND_SRC +#define CGL_BLEND_DST GL_BLEND_DST +#define CGL_ZERO GL_ZERO +#define CGL_ONE GL_ONE +#define CGL_SRC_COLOR GL_SRC_COLOR +#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR +#define CGL_SRC_ALPHA GL_SRC_ALPHA +#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +#define CGL_DST_ALPHA GL_DST_ALPHA +#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA +#define CGL_DST_COLOR GL_DST_COLOR +#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR +#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE +#define CGL_FEEDBACK GL_FEEDBACK +#define CGL_RENDER GL_RENDER +#define CGL_SELECT GL_SELECT +#define CGL_POINT_TOKEN GL_POINT_TOKEN +#define CGL_LINE_TOKEN GL_LINE_TOKEN +#define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN +#define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN +#define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN +#define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN +#define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN +#define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN +#define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER +#define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE +#define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE +#define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER +#define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE +#define CGL_FOG GL_FOG +#define CGL_FOG_MODE GL_FOG_MODE +#define CGL_FOG_DENSITY GL_FOG_DENSITY +#define CGL_FOG_COLOR GL_FOG_COLOR +#define CGL_FOG_INDEX GL_FOG_INDEX +#define CGL_FOG_START GL_FOG_START +#define CGL_FOG_END GL_FOG_END +#define CGL_LINEAR GL_LINEAR +#define CGL_EXP GL_EXP +#define CGL_LOGIC_OP GL_LOGIC_OP +#define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP +#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP +#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE +#define CGL_CLEAR GL_CLEAR +#define CGL_SET GL_SET +#define CGL_COPY GL_COPY +#define CGL_COPY_INVERTED GL_COPY_INVERTED +#define CGL_NOOP GL_NOOP +#define CGL_INVERT GL_INVERT +#define CGL_AND GL_AND +#define CGL_NAND GL_NAND +#define CGL_OR GL_OR +#define CGL_NOR GL_NOR +#define CGL_XOR GL_XOR +#define CGL_EQUIV GL_EQUIV +#define CGL_AND_REVERSE GL_AND_REVERSE +#define CGL_AND_INVERTED GL_AND_INVERTED +#define CGL_OR_REVERSE GL_OR_REVERSE +#define CGL_OR_INVERTED GL_OR_INVERTED +#define CGL_STENCIL_BITS GL_STENCIL_BITS +#define CGL_STENCIL_TEST GL_STENCIL_TEST +#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE +#define CGL_STENCIL_FUNC GL_STENCIL_FUNC +#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK +#define CGL_STENCIL_FAIL GL_STENCIL_FAIL +#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL +#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS +#define CGL_STENCIL_REF GL_STENCIL_REF +#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK +#define CGL_STENCIL_INDEX GL_STENCIL_INDEX +#define CGL_KEEP GL_KEEP +#define CGL_REPLACE GL_REPLACE +#define CGL_INCR GL_INCR +#define CGL_DECR GL_DECR +#define CGL_NONE GL_NONE +#define CGL_LEFT GL_LEFT +#define CGL_RIGHT GL_RIGHT +#define CGL_FRONT_LEFT GL_FRONT_LEFT +#define CGL_FRONT_RIGHT GL_FRONT_RIGHT +#define CGL_BACK_LEFT GL_BACK_LEFT +#define CGL_BACK_RIGHT GL_BACK_RIGHT +#define CGL_COLOR_INDEX GL_COLOR_INDEX +#define CGL_RED GL_RED +#define CGL_GREEN GL_GREEN +#define CGL_BLUE GL_BLUE +#define CGL_ALPHA GL_ALPHA +#define CGL_LUMINANCE GL_LUMINANCE +#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA +#define CGL_ALPHA_BITS GL_ALPHA_BITS +#define CGL_RED_BITS GL_RED_BITS +#define CGL_GREEN_BITS GL_GREEN_BITS +#define CGL_BLUE_BITS GL_BLUE_BITS +#define CGL_INDEX_BITS GL_INDEX_BITS +#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS +#define CGL_AUX_BUFFERS GL_AUX_BUFFERS +#define CGL_READ_BUFFER GL_READ_BUFFER +#define CGL_DRAW_BUFFER GL_DRAW_BUFFER +#define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER +#define CGL_STEREO GL_STEREO +#define CGL_BITMAP GL_BITMAP +#define CGL_COLOR GL_COLOR +#define CGL_DEPTH GL_DEPTH +#define CGL_STENCIL GL_STENCIL +#define CGL_DITHER GL_DITHER +#define CGL_RGB GL_RGB +#define CGL_RGBA GL_RGBA +#define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING +#define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER +#define CGL_MAX_LIGHTS GL_MAX_LIGHTS +#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES +#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE +#define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE +#define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH +#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH +#define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH +#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH +#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH +#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS +#define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH +#define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH +#define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH +#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE +#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK +#define CGL_CURRENT_INDEX GL_CURRENT_INDEX +#define CGL_CURRENT_COLOR GL_CURRENT_COLOR +#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL +#define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR +#define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE +#define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX +#define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION +#define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS +#define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID +#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS +#define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE +#define CGL_INDEX_MODE GL_INDEX_MODE +#define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK +#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX +#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH +#define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH +#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX +#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH +#define CGL_RENDER_MODE GL_RENDER_MODE +#define CGL_RGBA_MODE GL_RGBA_MODE +#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX +#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH +#define CGL_VIEWPORT GL_VIEWPORT +#define CGL_AUTO_NORMAL GL_AUTO_NORMAL +#define CGL_COEFF GL_COEFF +#define CGL_ORDER GL_ORDER +#define CGL_DOMAIN GL_DOMAIN +#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT +#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT +#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT +#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT +#define CGL_FOG_HINT GL_FOG_HINT +#define CGL_DONT_CARE GL_DONT_CARE +#define CGL_FASTEST GL_FASTEST +#define CGL_NICEST GL_NICEST +#define CGL_SCISSOR_BOX GL_SCISSOR_BOX +#define CGL_SCISSOR_TEST GL_SCISSOR_TEST +#define CGL_MAP_COLOR GL_MAP_COLOR +#define CGL_MAP_STENCIL GL_MAP_STENCIL +#define CGL_INDEX_SHIFT GL_INDEX_SHIFT +#define CGL_INDEX_OFFSET GL_INDEX_OFFSET +#define CGL_RED_SCALE GL_RED_SCALE +#define CGL_RED_BIAS GL_RED_BIAS +#define CGL_GREEN_SCALE GL_GREEN_SCALE +#define CGL_GREEN_BIAS GL_GREEN_BIAS +#define CGL_BLUE_SCALE GL_BLUE_SCALE +#define CGL_BLUE_BIAS GL_BLUE_BIAS +#define CGL_ALPHA_SCALE GL_ALPHA_SCALE +#define CGL_ALPHA_BIAS GL_ALPHA_BIAS +#define CGL_DEPTH_SCALE GL_DEPTH_SCALE +#define CGL_DEPTH_BIAS GL_DEPTH_BIAS +#define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE +#define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE +#define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE +#define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE +#define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE +#define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE +#define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE +#define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE +#define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE +#define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE +#define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S +#define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I +#define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R +#define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G +#define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B +#define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A +#define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R +#define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G +#define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B +#define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A +#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT +#define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST +#define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH +#define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS +#define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS +#define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES +#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT +#define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST +#define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH +#define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS +#define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS +#define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES +#define CGL_ZOOM_X GL_ZOOM_X +#define CGL_ZOOM_Y GL_ZOOM_Y +#define CGL_TEXTURE_ENV GL_TEXTURE_ENV +#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE +#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S +#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T +#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER +#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER +#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR +#define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S +#define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T +#define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE +#define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR +#define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH +#define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT +#define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER +#define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS +#define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE +#define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE +#define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE +#define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE +#define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE +#define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE +#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST +#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR +#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST +#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR +#define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR +#define CGL_OBJECT_PLANE GL_OBJECT_PLANE +#define CGL_EYE_LINEAR GL_EYE_LINEAR +#define CGL_EYE_PLANE GL_EYE_PLANE +#define CGL_SPHERE_MAP GL_SPHERE_MAP +#define CGL_DECAL GL_DECAL +#define CGL_MODULATE GL_MODULATE +#define CGL_NEAREST GL_NEAREST +#define CGL_REPEAT GL_REPEAT +#define CGL_CLAMP GL_CLAMP +#define CGL_S GL_S +#define CGL_T GL_T +#define CGL_R GL_R +#define CGL_Q GL_Q +#define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R +#define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q +#define CGL_VENDOR GL_VENDOR +#define CGL_RENDERER GL_RENDERER +#define CGL_VERSION GL_VERSION +#define CGL_EXTENSIONS GL_EXTENSIONS +#define CGL_NO_ERROR GL_NO_ERROR +#define CGL_INVALID_ENUM GL_INVALID_ENUM +#define CGL_INVALID_VALUE GL_INVALID_VALUE +#define CGL_INVALID_OPERATION GL_INVALID_OPERATION +#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW +#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW +#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY +#define CGL_CURRENT_BIT GL_CURRENT_BIT +#define CGL_POINT_BIT GL_POINT_BIT +#define CGL_LINE_BIT GL_LINE_BIT +#define CGL_POLYGON_BIT GL_POLYGON_BIT +#define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT +#define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT +#define CGL_LIGHTING_BIT GL_LIGHTING_BIT +#define CGL_FOG_BIT GL_FOG_BIT +#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT +#define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT +#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT +#define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT +#define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT +#define CGL_ENABLE_BIT GL_ENABLE_BIT +#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT +#define CGL_HINT_BIT GL_HINT_BIT +#define CGL_EVAL_BIT GL_EVAL_BIT +#define CGL_LIST_BIT GL_LIST_BIT +#define CGL_TEXTURE_BIT GL_TEXTURE_BIT +#define CGL_SCISSOR_BIT GL_SCISSOR_BIT +#define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS +#define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY +#define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT +#define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT +#define CGL_INTENSITY GL_INTENSITY +#define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT +#define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT +#define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS +#define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS +#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL +#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE +#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES +#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES +#define CGL_BGR GL_BGR +#define CGL_BGRA GL_BGRA +#define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL +#define CGL_SINGLE_COLOR GL_SINGLE_COLOR +#define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR +#define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD +#define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD +#define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL +#define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL +#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE +#define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY +#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE +#define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY +#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE +#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE +#define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES +#define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT +#define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES +#define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT +#define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH +#define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R +#define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR +#define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR +#define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA +#define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA +#define CGL_COLOR_TABLE GL_COLOR_TABLE +#define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE +#define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE +#define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE +#define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE +#define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE +#define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE +#define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS +#define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT +#define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH +#define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE +#define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE +#define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE +#define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE +#define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE +#define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE +#define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE +#define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE +#define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS +#define CGL_REDUCE GL_REDUCE +#define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT +#define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH +#define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT +#define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH +#define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT +#define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE +#define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE +#define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE +#define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE +#define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS +#define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS +#define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS +#define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS +#define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER +#define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER +#define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR +#define CGL_COLOR_MATRIX GL_COLOR_MATRIX +#define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH +#define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH +#define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE +#define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE +#define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE +#define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE +#define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS +#define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS +#define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS +#define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS +#define CGL_HISTOGRAM GL_HISTOGRAM +#define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM +#define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH +#define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT +#define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE +#define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE +#define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE +#define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE +#define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE +#define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK +#define CGL_MINMAX GL_MINMAX +#define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT +#define CGL_MINMAX_SINK GL_MINMAX_SINK +#define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE +#define CGL_BLEND_EQUATION GL_BLEND_EQUATION +#define CGL_MIN GL_MIN +#define CGL_MAX GL_MAX +#define CGL_FUNC_ADD GL_FUNC_ADD +#define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT +#define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT +#define CGL_BLEND_COLOR GL_BLEND_COLOR +#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE +#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE +#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS +#define CGL_NORMAL_MAP GL_NORMAL_MAP +#define CGL_REFLECTION_MAP GL_REFLECTION_MAP +#define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP +#define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP +#define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X +#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X +#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y +#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y +#define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z +#define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +#define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP +#define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE +#define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA +#define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE +#define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA +#define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY +#define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB +#define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA +#define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT +#define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE +#define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED +#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS +#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS +#define CGL_MULTISAMPLE GL_MULTISAMPLE +#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE +#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE +#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE +#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS +#define CGL_SAMPLES GL_SAMPLES +#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE +#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT +#define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT +#define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX +#define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX +#define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX +#define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX +#define CGL_COMBINE GL_COMBINE +#define CGL_COMBINE_RGB GL_COMBINE_RGB +#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA +#define CGL_RGB_SCALE GL_RGB_SCALE +#define CGL_ADD_SIGNED GL_ADD_SIGNED +#define CGL_INTERPOLATE GL_INTERPOLATE +#define CGL_SUBTRACT GL_SUBTRACT +#define CGL_CONSTANT GL_CONSTANT +#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR +#define CGL_PREVIOUS GL_PREVIOUS +#define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER +#define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB +#define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB +#define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB +#define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA +#define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA +#define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA +#define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA +#define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA +#define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA +#define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA +#define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA +#define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA +#define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA +#define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA +#define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA +#define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA +#define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA +#define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA +#define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA +#define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA +#define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA +#define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA +#define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA +#define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA +#define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI +#define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT +#define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT +#define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT +#define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT +#define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT +#define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT +#define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT +#define CGL_SRGB_EXT GL_SRGB_EXT +#define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT +#define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT +#define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT +#define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT +#define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT +#define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT +#define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT + +/* extras */ + +#define CGL_TEXTURE_2D GL_TEXTURE_2D +#define CGL_ARGB GL_ARGB +#define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB + +G_END_DECLS + +#endif diff --git a/clutter/cogl/gl/cogl.c b/clutter/cogl/gl/cogl.c index 1f23e922d..abaa6b8dc 100644 --- a/clutter/cogl/gl/cogl.c +++ b/clutter/cogl/gl/cogl.c @@ -23,8 +23,67 @@ * Boston, MA 02111-1307, USA. */ +#include "config.h" #include "cogl.h" + #include +#include + +#if G_BYTE_ORDER == G_LITTLE_ENDIAN +#define PIXEL_TYPE GL_UNSIGNED_BYTE +#else +#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV +#endif + +static gulong __enable_flags = 0; + +#if COGL_DEBUG +struct token_string +{ + GLuint Token; + const char *String; +}; + +static const struct token_string Errors[] = { + { GL_NO_ERROR, "no error" }, + { GL_INVALID_ENUM, "invalid enumerant" }, + { GL_INVALID_VALUE, "invalid value" }, + { GL_INVALID_OPERATION, "invalid operation" }, + { GL_STACK_OVERFLOW, "stack overflow" }, + { GL_STACK_UNDERFLOW, "stack underflow" }, + { GL_OUT_OF_MEMORY, "out of memory" }, +#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT + { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" }, +#endif + { ~0, NULL } +}; + +static const char* +error_string(GLenum errorCode) +{ + int i; + for (i = 0; Errors[i].String; i++) { + if (Errors[i].Token == errorCode) + return Errors[i].String; + } + return "unknown"; +} +#endif + +#if COGL_DEBUG +#define GE(x...) G_STMT_START { \ + GLenum err; \ + (x); \ + while ((err = glGetError()) != GL_NO_ERROR) { \ + fprintf(stderr, "glError: %s caught at %s:%u\n", \ + (char *)error_string(err), \ + __FILE__, __LINE__); \ + } \ +} G_STMT_END +#else +#define GE(x) (x); +#endif + CoglFuncPtr cogl_get_proc_address (const gchar* name) @@ -41,14 +100,18 @@ cogl_check_extension (const gchar *name, const gchar *ext) void cogl_paint_init (ClutterColor *color) { - glClearColor (((float) color->red / 0xff * 1.0), - ((float) color->green / 0xff * 1.0), - ((float) color->blue / 0xff * 1.0), - 0.0); + GE( glClearColor (((float) color->red / 0xff * 1.0), + ((float) color->green / 0xff * 1.0), + ((float) color->blue / 0xff * 1.0), + 0.0) ); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDisable (GL_LIGHTING); glDisable (GL_DEPTH_TEST); + + cogl_enable (CGL_ENABLE_BLEND); + + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } /* FIXME: inline most of these */ @@ -65,7 +128,7 @@ cogl_pop_matrix (void) } void -cogl_scaled (ClutterFixed x, ClutterFixed y) +cogl_scale (ClutterFixed x, ClutterFixed y) { glScaled (CLUTTER_FIXED_TO_DOUBLE (x), CLUTTER_FIXED_TO_DOUBLE (y), @@ -100,3 +163,367 @@ cogl_rotate (gint angle, gint x, gint y, gint z) { glRotatef ((float)angle, (float)x, (float)y, (float)z); } + +void +cogl_enable (gulong flags) +{ + /* This function essentially caches glEnable state() in the + * hope of lessening number GL traffic. + */ + if (flags & CGL_ENABLE_BLEND) + { + if (!(__enable_flags & CGL_ENABLE_BLEND)) + { + glEnable (GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + __enable_flags |= CGL_ENABLE_BLEND; + } + else if (__enable_flags & CGL_ENABLE_BLEND) + { + glDisable (GL_BLEND); + __enable_flags &= ~CGL_ENABLE_BLEND; + } + + if (flags & CGL_ENABLE_TEXTURE_2D) + { + if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D)) + glEnable (GL_TEXTURE_2D); + __enable_flags |= CGL_ENABLE_TEXTURE_2D; + } + else if (__enable_flags & CGL_ENABLE_TEXTURE_2D) + { + glDisable (GL_TEXTURE_2D); + __enable_flags &= ~CGL_ENABLE_TEXTURE_2D; + } + + if (flags & CGL_ENABLE_TEXTURE_RECT) + { + if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT)) + glEnable (GL_TEXTURE_RECTANGLE_ARB); + + __enable_flags |= CGL_ENABLE_TEXTURE_RECT; + } + else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT) + { + glDisable (GL_TEXTURE_RECTANGLE_ARB); + __enable_flags &= ~CGL_ENABLE_TEXTURE_RECT; + } + + if (flags & CGL_ENABLE_ALPHA_TEST) + { + if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST)) + glEnable (GL_ALPHA_TEST); + + __enable_flags |= CGL_ENABLE_ALPHA_TEST; + } + else if (__enable_flags & CGL_ENABLE_ALPHA_TEST) + { + glDisable (GL_ALPHA_TEST); + __enable_flags &= ~CGL_ENABLE_ALPHA_TEST; + } +} + +void +cogl_color (ClutterColor *color) +{ + glColor4ub (color->red, color->green, color->blue, color->alpha); +} + +gboolean +cogl_texture_can_size (COGLenum pixel_format, + COGLenum pixel_type, + int width, + int height) +{ + GLint new_width = 0; + + GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA, + width, height, 0 /* border */, + pixel_format, pixel_type, NULL) ); + + GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, + GL_TEXTURE_WIDTH, &new_width) ); + + return new_width != 0; +} + +void +cogl_texture_quad (gint x1, + gint x2, + gint y1, + gint y2, + ClutterFixed tx1, + ClutterFixed ty1, + ClutterFixed tx2, + ClutterFixed ty2) +{ + gdouble txf1, tyf1, txf2, tyf2; + + txf1 = CLUTTER_FIXED_TO_DOUBLE (tx1); + tyf1 = CLUTTER_FIXED_TO_DOUBLE (ty1); + txf2 = CLUTTER_FIXED_TO_DOUBLE (tx2); + tyf2 = CLUTTER_FIXED_TO_DOUBLE (ty2); + + glBegin (GL_QUADS); + glTexCoord2f (txf2, tyf2); glVertex2i (x2, y2); + glTexCoord2f (txf1, tyf2); glVertex2i (x1, y2); + glTexCoord2f (txf1, tyf1); glVertex2i (x1, y1); + glTexCoord2f (txf2, tyf1); glVertex2i (x2, y1); + glEnd (); +} + +void +cogl_textures_create (guint num, guint *textures) +{ + GE( glGenTextures (num, textures) ); +} + +void +cogl_textures_destroy (guint num, const guint *textures) +{ + GE( glDeleteTextures (num, textures) ); +} + +void +cogl_texture_bind (COGLenum target, guint texture) +{ + GE( glBindTexture (target, texture) ); +} + +void +cogl_texture_set_alignment (COGLenum target, + guint alignment, + guint row_length) +{ + GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) ); + GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) ); +} + +void +cogl_texture_set_filters (COGLenum target, + COGLenum min_filter, + COGLenum max_filter) +{ + GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) ); + GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) ); +} + +void +cogl_texture_set_wrap (COGLenum target, + COGLenum wrap_s, + COGLenum wrap_t) +{ + GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) ); + GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) ); +} + +void +cogl_texture_image_2d (COGLenum target, + COGLint internal_format, + gint width, + gint height, + COGLenum format, + COGLenum type, + const guchar* pixels) +{ + GE( glTexImage2D (target, + 0, /* No mipmap support as yet */ + internal_format, + width, + height, + 0, /* 0 pixel border */ + format, + type, + pixels) ); +} + +void +cogl_texture_sub_image_2d (COGLenum target, + gint xoff, + gint yoff, + gint width, + gint height, + COGLenum format, + COGLenum type, + const guchar* pixels) +{ + GE( glTexSubImage2D (target, + 0, + xoff, + yoff, + width, + height, + format, + type, + pixels)); +} + +void +cogl_rectangle (gint x, gint y, guint width, guint height) +{ + GE( glRecti (x,y ,width, height) ); +} + +/* FIXME: Should use ClutterReal or Fixed */ +void +cogl_trapezoid (gint y1, + gint x11, + gint x21, + gint y2, + gint x12, + gint x22) +{ + GE( glBegin (GL_QUADS) ); + GE( glVertex2i (x11, y1) ); + GE( glVertex2i (x21, y1) ); + GE( glVertex2i (x22, y2) ); + GE( glVertex2i (x12, y2) ); + GE( glEnd () ); +} + + +void +cogl_alpha_func (COGLenum func, + ClutterFixed ref) +{ + GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) ); +} + +#if 0 +/* + * Original floating point implementaiton of the perspective function, + * retained for reference purposes + */ +static inline void +frustum (GLfloat left, + GLfloat right, + GLfloat bottom, + GLfloat top, + GLfloat nearval, + GLfloat farval) +{ + GLfloat x, y, a, b, c, d; + GLfloat m[16]; + + x = (2.0 * nearval) / (right - left); + y = (2.0 * nearval) / (top - bottom); + a = (right + left) / (right - left); + b = (top + bottom) / (top - bottom); + c = -(farval + nearval) / ( farval - nearval); + d = -(2.0 * farval * nearval) / (farval - nearval); + +#define M(row,col) m[col*4+row] + M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; + M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; + M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; + M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; +#undef M + + GE( glMultMatrixf (m) ); +} + +static inline void +perspective (GLfloat fovy, + GLfloat aspect, + GLfloat zNear, + GLfloat zFar) +{ + GLfloat xmin, xmax, ymin, ymax; + + ymax = zNear * tan (fovy * M_PI / 360.0); + ymin = -ymax; + xmin = ymin * aspect; + xmax = ymax * aspect; + + printf ("%f, %f, %f, %f\n", xmin, xmax, ymin, ymax); + + frustum (xmin, xmax, ymin, ymax, zNear, zFar); +} +#endif + +/* + * Fixed point implementation of the perspective function + */ +void +cogl_perspective (ClutterAngle fovy, + ClutterFixed aspect, + ClutterFixed zNear, + ClutterFixed zFar) +{ + ClutterFixed xmax, ymax; + ClutterFixed x, y, c, d; + +#ifdef HAVE_COGL_GL + GLfloat m[16]; +#else + GLfixed m[16]; +#endif + + memset (&m[0], 0, sizeof (m)); + + /* + * Based on the original algorithm in perspective(): + * + * 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax + * same true for y, hence: a == 0 && b == 0; + * + * 2) When working with small numbers, we can are loosing significant + * precision, hence we use clutter_qmulx() here, not the fast macro. + */ + ymax = clutter_qmulx (zNear, clutter_tani (fovy >> 1)); + xmax = clutter_qmulx (ymax, aspect); + + x = CFX_DIV (zNear, xmax); + y = CFX_DIV (zNear, ymax); + c = CFX_DIV (-(zFar + zNear), ( zFar - zNear)); + d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear)); + +#define M(row,col) m[col*4+row] +#ifdef HAVE_COGL_GL + M(0,0) = CLUTTER_FIXED_TO_FLOAT (x); + M(1,1) = CLUTTER_FIXED_TO_FLOAT (y); + M(2,2) = CLUTTER_FIXED_TO_FLOAT (c); + M(2,3) = CLUTTER_FIXED_TO_FLOAT (d); + M(3,2) = -1.0F; + + GE( glMultMatrixf (m) ); +#else + M(0,0) = x; + M(1,1) = y; + M(2,2) = c; + M(2,3) = d; + M(3,2) = 1 + ~CFX_ONE; + + GE( glMultMatrixx (m) ); +#endif +#undef M +} + +void +cogl_setup_viewport (guint width, + guint height, + ClutterAngle fovy, + ClutterFixed aspect, + ClutterFixed z_near, + ClutterFixed z_far) +{ + GE( glViewport (0, 0, width, height) ); + + GE( glMatrixMode (GL_PROJECTION) ); + GE( glLoadIdentity () ); + + cogl_perspective (fovy, aspect, z_near, z_far); + + GE( glMatrixMode (GL_MODELVIEW) ); + GE( glLoadIdentity () ); + + /* camera distance from screen, 0.5 * tan (FOV) */ +#define DEFAULT_Z_CAMERA 0.866025404f + + GE( glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA) ); + GE( glScalef ( 1.0f / width, + -1.0f / height, + 1.0f / width) ); + GE( glTranslatef (0.0f, -1.0 * height, 0.0f) ); +} diff --git a/clutter/cogl/gles/Makefile.am b/clutter/cogl/gles/Makefile.am index a4cef4eeb..9cfc95a7d 100644 --- a/clutter/cogl/gles/Makefile.am +++ b/clutter/cogl/gles/Makefile.am @@ -1,5 +1,6 @@ libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter -libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h +libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h \ + $(top_srcdir)/clutter/cogl/gles/cogl-defines.h INCLUDES = \ -I$(top_srcdir) \ diff --git a/clutter/cogl/gles/cogl-defines.h b/clutter/cogl/gles/cogl-defines.h new file mode 100644 index 000000000..6354d24a7 --- /dev/null +++ b/clutter/cogl/gles/cogl-defines.h @@ -0,0 +1,440 @@ +/* + * Clutter COGL + * + * A basic GL/GLES Abstraction/Utility Layer + * + * Authored By Matthew Allum + * + * Copyright (C) 2007 OpenedHand + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifndef __COGL_DEFINES_H__ +#define __COGL_DEFINES_H__ + +G_BEGIN_DECLS + +/* ClearBufferMask */ +#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT +#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT +#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT + +/* Boolean */ +#define CGL_FALSE GL_FALSE +#define CGL_TRUE GL_TRUE + +/* BeginMode */ +#define CGL_POINTS GL_POINTS +#define CGL_LINES GL_LINES +#define CGL_LINE_LOOP GL_LINE_LOOP +#define CGL_LINE_STRIP GL_LINE_STRIP +#define CGL_TRIANGLES GL_TRIANGLES +#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP +#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN + +/* AlphaFunction */ +#define CGL_NEVER GL_NEVER +#define CGL_LESS GL_LESS +#define CGL_EQUAL GL_EQUAL +#define CGL_LEQUAL GL_LEQUAL +#define CGL_GREATER GL_GREATER +#define CGL_NOTEQUAL GL_NOTEQUAL +#define CGL_GEQUAL GL_GEQUAL +#define CGL_ALWAYS GL_ALWAYS + +/* BlendingFactorDest */ +#define CGL_ZERO GL_ZERO +#define CGL_ONE GL_ONE +#define CGL_SRC_COLOR GL_SRC_COLOR +#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR +#define CGL_SRC_ALPHA GL_SRC_ALPHA +#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA +#define CGL_DST_ALPHA GL_DST_ALPHA +#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA + +/* BlendingFactorSrc */ +#define CGL_DST_COLOR GL_DST_COLOR +#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR +#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE +/* Missing; */ +/* GL_ZERO */ +/* GL_ONE */ +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* CullFaceMode */ +#define CGL_FRONT GL_FRONT +#define CGL_BACK GL_BACK +#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK + +/* EnableCap */ +#define CGL_FOG GL_FOG +#define CGL_LIGHTING GL_LIGHTING +#define CGL_CULL_FACE GL_CULL_FACE +#define CGL_ALPHA_TEST GL_ALPHA_TEST +#define CGL_BLEND GL_BLEND +#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP +#define CGL_DITHER GL_DITHER +#define CGL_STENCIL_TEST GL_STENCIL_TEST +#define CGL_DEPTH_TEST GL_DEPTH_TEST +#define CGL_POINT_SMOOTH GL_POINT_SMOOTH +#define CGL_LINE_SMOOTH GL_LINE_SMOOTH +#define CGL_SCISSOR_TEST GL_SCISSOR_TEST +#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL +#define CGL_NORMALIZE GL_NORMALIZE +#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL +#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL +#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY +#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY +#define CGL_COLOR_ARRAY GL_COLOR_ARRAY +#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY +#define CGL_MULTISAMPLE GL_MULTISAMPLE +#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE +#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE +#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE + +/* Errors */ +#define CGL_NO_ERROR GL_NO_ERROR +#define CGL_INVALID_ENUM GL_INVALID_ENUM +#define CGL_INVALID_VALUE GL_INVALID_VALUE +#define CGL_INVALID_OPERATION GL_INVALID_OPERATION +#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW +#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW +#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY + +/* Fog mode */ +#define CGL_EXP GL_EXP +#define CGL_EXP2 GL_EXP2 +#define CGL_FOG_DENSITY GL_FOG_DENSITY + +/* FogParameter */ +#define CGL_FOG_START GL_FOG_START +#define CGL_FOG_END GL_FOG_END +#define CGL_FOG_MODE GL_FOG_MODE +#define CGL_FOG_COLOR GL_FOG_COLOR +#define CGL_CW GL_CW +#define CGL_CCW GL_CCW + +/* GetPName */ +#define CGL_CURRENT_COLOR GL_CURRENT_COLOR +#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL +#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS +#define CGL_POINT_SIZE GL_POINT_SIZE +#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN +#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX +#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE +#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION +#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE +#define CGL_LINE_WIDTH GL_LINE_WIDTH +#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE +#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE +#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE +#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE +#define CGL_FRONT_FACE GL_FRONT_FACE +#define CGL_SHADE_MODEL GL_SHADE_MODEL +#define CGL_DEPTH_RANGE GL_DEPTH_RANGE +#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK +#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE +#define CGL_DEPTH_FUNC GL_DEPTH_FUNC +#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE +#define CGL_STENCIL_FUNC GL_STENCIL_FUNC +#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK +#define CGL_STENCIL_FAIL GL_STENCIL_FAIL +#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL +#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS +#define CGL_STENCIL_REF GL_STENCIL_REF +#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK +#define CGL_MATRIX_MODE GL_MATRIX_MODE +#define CGL_VIEWPORT GL_VIEWPORT +#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH +#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH +#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH +#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX +#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX +#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX +#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC +#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF +#define CGL_BLEND_DST GL_BLEND_DST +#define CGL_BLEND_SRC GL_BLEND_SRC +#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE +#define CGL_SCISSOR_BOX GL_SCISSOR_BOX +#define CGL_SCISSOR_TEST GL_SCISSOR_TEST +#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE +#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK +#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT +#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT +#define CGL_MAX_LIGHTS GL_MAX_LIGHTS +#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES +#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE +#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH +#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH +#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH +#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS +#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES +#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES +#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS +#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS +#define CGL_RED_BITS GL_RED_BITS +#define CGL_GREEN_BITS GL_GREEN_BITS +#define CGL_BLUE_BITS GL_BLUE_BITS +#define CGL_ALPHA_BITS GL_ALPHA_BITS +#define CGL_DEPTH_BITS GL_DEPTH_BITS +#define CGL_STENCIL_BITS GL_STENCIL_BITS +#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS +#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL +#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR +#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE +#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE +#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE +#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE +#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE +#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE +#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE +#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE +#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE +#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE +#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE +#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER +#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER +#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER +#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER +#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS +#define CGL_SAMPLES GL_SAMPLES +#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE +#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT + +/* GetTextureParameter - missing */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + + +#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES +#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES +#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS +#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS + +/* OES_matrix_get */ +#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS +#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS +#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS +/* HintMode */ +#define CGL_DONT_CARE GL_DONT_CARE +#define CGL_FASTEST GL_FASTEST +#define CGL_NICEST GL_NICEST + +/* HintTarget */ +#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT +#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT +#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT +#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT +#define CGL_FOG_HINT GL_FOG_HINT +#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT + +/* LightModelParameter */ +#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT +#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE + +/* LightParameter */ +#define CGL_AMBIENT GL_AMBIENT +#define CGL_DIFFUSE GL_DIFFUSE +#define CGL_SPECULAR GL_SPECULAR +#define CGL_POSITION GL_POSITION +#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION +#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT +#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF +#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION +#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION +#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION + +/* DataType */ +#define CGL_BYTE GL_BYTE +#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE +#define CGL_SHORT GL_SHORT +#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT +#define CGL_FLOAT GL_FLOAT +#define CGL_FIXED GL_FIXED + +/* LogicOp */ +#define CGL_CLEAR GL_CLEAR +#define CGL_AND GL_AND +#define CGL_AND_REVERSE GL_AND_REVERSE +#define CGL_COPY GL_COPY +#define CGL_AND_INVERTED GL_AND_INVERTED +#define CGL_NOOP GL_NOOP +#define CGL_XOR GL_XOR +#define CGL_OR GL_OR +#define CGL_NOR GL_NOR +#define CGL_EQUIV GL_EQUIV +#define CGL_INVERT GL_INVERT +#define CGL_OR_REVERSE GL_OR_REVERSE +#define CGL_COPY_INVERTED GL_COPY_INVERTED +#define CGL_OR_INVERTED GL_OR_INVERTED +#define CGL_NAND GL_NAND +#define CGL_SET GL_SET + +/* MaterialParameter */ +#define CGL_EMISSION GL_EMISSION +#define CGL_SHININESS GL_SHININESS +#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE + +/* MatrixMode */ +#define CGL_MODELVIEW GL_MODELVIEW +#define CGL_PROJECTION GL_PROJECTION +#define CGL_TEXTURE GL_TEXTURE + +/* PixelFormat */ +#define CGL_ALPHA GL_ALPHA +#define CGL_RGB GL_RGB +#define CGL_RGBA GL_RGBA +#define CGL_LUMINANCE GL_LUMINANCE +#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA + +/* PixelStoreParameter */ +#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT +#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4 +#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1 +#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5 + +/* ShadingModel */ +#define CGL_FLAT GL_FLAT +#define CGL_SMOOTH GL_SMOOTH + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +#define CGL_KEEP GL_KEEP +#define CGL_REPLACE GL_REPLACE +#define CGL_INCR GL_INCR +#define CGL_DECR GL_DECR + +/* StringName */ +#define CGL_VENDOR GL_VENDOR +#define CGL_RENDERER GL_RENDERER +#define CGL_VERSION GL_VERSION +#define CGL_EXTENSIONS GL_EXTENSIONS + +/* TextureEnvMode */ +#define CGL_MODULATE GL_MODULATE +#define CGL_DECAL GL_DECAL +#define CGL_ADD GL_ADD +/* GL_BLEND */ +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE +#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR + +/* TextureEnvTarget */ +#define CGL_TEXTURE_ENV GL_TEXTURE_ENV + +/* TextureMagFilter */ +#define CGL_NEAREST GL_NEAREST +#define CGL_LINEAR GL_LINEAR + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST +#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST +#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR +#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR + +/* TextureParameterName */ +#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER +#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER +#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S +#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T +#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP + +#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE +#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE + +/* TextureWrapMode */ +#define CGL_REPEAT GL_REPEAT +#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE + +/* PixelInternalFormat */ + +/* Buffer Objects */ +#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER +#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER +#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING +#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING +#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING +#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING +#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING +#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING +#define CGL_STATIC_DRAW GL_STATIC_DRAW +#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW +#define CGL_WRITE_ONLY GL_WRITE_ONLY +#define CGL_BUFFER_SIZE GL_BUFFER_SIZE +#define CGL_BUFFER_USAGE GL_BUFFER_USAGE +#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS +#define CGL_SUBTRACT GL_SUBTRACT +#define CGL_COMBINE GL_COMBINE +#define CGL_COMBINE_RGB GL_COMBINE_RGB +#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA +#define CGL_RGB_SCALE GL_RGB_SCALE +#define CGL_ADD_SIGNED GL_ADD_SIGNED +#define CGL_INTERPOLATE GL_INTERPOLATE +#define CGL_CONSTANT GL_CONSTANT +#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR +#define CGL_PREVIOUS GL_PREVIOUS +#define CGL_ALPHA_SCALE GL_ALPHA_SCALE +#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES +#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES +#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES +#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES +#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES +#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES +#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES +#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES +#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES +#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES +#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES +#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES +#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES +#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES +#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES +#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES +#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES +#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES +#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES +#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES +#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES +#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES +#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES + +G_END_DECLS + +#endif diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c index 97b045f36..274d79529 100644 --- a/clutter/cogl/gles/cogl.c +++ b/clutter/cogl/gles/cogl.c @@ -26,6 +26,54 @@ #include "cogl.h" #include + +#if COGL_DEBUG +struct token_string +{ + GLuint Token; + const char *String; +}; + +static const struct token_string Errors[] = { + { GL_NO_ERROR, "no error" }, + { GL_INVALID_ENUM, "invalid enumerant" }, + { GL_INVALID_VALUE, "invalid value" }, + { GL_INVALID_OPERATION, "invalid operation" }, + { GL_STACK_OVERFLOW, "stack overflow" }, + { GL_STACK_UNDERFLOW, "stack underflow" }, + { GL_OUT_OF_MEMORY, "out of memory" }, +#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT + { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" }, +#endif + { ~0, NULL } +}; + +static const char* +error_string(GLenum errorCode) +{ + int i; + for (i = 0; Errors[i].String; i++) { + if (Errors[i].Token == errorCode) + return Errors[i].String; + } + return "unknown"; +} +#endif + +#if COGL_DEBUG +#define GE(x...) { \ + GLenum err; \ + (x); \ + while ((err = glGetError()) != GL_NO_ERROR) { \ + fprintf(stderr, "glError: %s caught at %s:%u\n", \ + (char *)error_string(err), \ + __FILE__, __LINE__); \ + } \ +} +#else +#define GE(x) (x); +#endif + CoglFuncPtr cogl_get_proc_address (const gchar* name) { @@ -67,21 +115,21 @@ cogl_pop_matrix (void) void cogl_scaled (ClutterFixed x, ClutterFixed y) { - glScalex (x, y, CFX_ONE); + GE( glScalex (x, y, CFX_ONE) ); } void cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z) { - glTranslatex (x, y, z); + GE( glTranslatex (x, y, z) ); } void cogl_translate (gint x, gint y, gint z) { - glTranslatex (CLUTTER_INT_TO_FIXED(x), - CLUTTER_INT_TO_FIXED(y), - CLUTTER_INT_TO_FIXED(z)); + GE( glTranslatex (CLUTTER_INT_TO_FIXED(x), + CLUTTER_INT_TO_FIXED(y), + CLUTTER_INT_TO_FIXED(z)) ); } void @@ -90,14 +138,14 @@ cogl_rotatex (ClutterFixed angle, ClutterFixed y, ClutterFixed z) { - glRotatex (angle,x,y,z); + GE( glRotatex (angle,x,y,z) ); } void cogl_rotate (gint angle, gint x, gint y, gint z) { - glRotatef (CLUTTER_INT_TO_FIXED(angle), - CLUTTER_INT_TO_FIXED(x), - CLUTTER_INT_TO_FIXED(y), - CLUTTER_INT_TO_FIXED(z)); + GE( glRotatef (CLUTTER_INT_TO_FIXED(angle), + CLUTTER_INT_TO_FIXED(x), + CLUTTER_INT_TO_FIXED(y), + CLUTTER_INT_TO_FIXED(z)) ); } diff --git a/clutter/glx/Makefile.am b/clutter/glx/Makefile.am index 216d8bb10..ba482225e 100644 --- a/clutter/glx/Makefile.am +++ b/clutter/glx/Makefile.am @@ -4,6 +4,8 @@ libclutterinclude_HEADERS = clutter-glx.h INCLUDES = \ -DG_LOG_DOMAIN=\"ClutterGLX\" \ -I$(top_srcdir) \ + -I$(top_srcdir)/clutter/cogl \ + -I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \ $(CLUTTER_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ $(GCC_FLAGS) diff --git a/clutter/glx/clutter-stage-glx.c b/clutter/glx/clutter-stage-glx.c index 2141517ad..b026406a3 100644 --- a/clutter/glx/clutter-stage-glx.c +++ b/clutter/glx/clutter-stage-glx.c @@ -36,6 +36,8 @@ #include "../clutter-private.h" #include "../clutter-debug.h" +#include "cogl.h" + #ifdef HAVE_XFIXES #include #endif @@ -319,14 +321,7 @@ clutter_stage_glx_paint (ClutterActor *self) clutter_stage_get_color (stage, &stage_color); - /* FIXME: move below into cogl_paint_start() ? */ - glClearColor (((float) stage_color.red / 0xff * 1.0), - ((float) stage_color.green / 0xff * 1.0), - ((float) stage_color.blue / 0xff * 1.0), - 0.0); - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - glDisable (GL_LIGHTING); - glDisable (GL_DEPTH_TEST); + cogl_paint_init (&stage_color); /* chain up to reach ClutterGroup->paint here */ CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint (self); diff --git a/clutter/pango/Makefile.am b/clutter/pango/Makefile.am index ea425b116..71e6e305c 100644 --- a/clutter/pango/Makefile.am +++ b/clutter/pango/Makefile.am @@ -12,7 +12,10 @@ libpangoclutter_la_SOURCES = $(source_c) \ $(source_h) \ $(source_h_priv) -INCLUDES = @GCC_FLAGS@ @CLUTTER_CFLAGS@ -I$(top_srcdir) +INCLUDES = @GCC_FLAGS@ @CLUTTER_CFLAGS@ \ + -I$(top_srcdir) \ + -I$(top_srcdir)/clutter/cogl \ + -I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ pangoclutterheadersdir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter pangoclutterheaders_HEADERS = $(source_h) diff --git a/clutter/pango/pangoclutter-render.c b/clutter/pango/pangoclutter-render.c index 595094c54..609f26b75 100644 --- a/clutter/pango/pangoclutter-render.c +++ b/clutter/pango/pangoclutter-render.c @@ -26,13 +26,14 @@ #include "config.h" #endif -#include #include #include "pangoclutter.h" #include "pangoclutter-private.h" #include "../clutter-debug.h" +#include "cogl.h" + /* * Texture cache support code */ @@ -42,18 +43,18 @@ #define TC_ROUND 4 typedef struct { - GLuint name; + guint name; int x, y, w, h; } tc_area; typedef struct tc_texture { struct tc_texture *next; - GLuint name; + guint name; int avail; } tc_texture; typedef struct tc_slice { - GLuint name; + guint name; int avail, y; } tc_slice; @@ -72,7 +73,7 @@ tc_clear () while (first_texture) { tc_texture *next = first_texture->next; - glDeleteTextures (1, &first_texture->name); + cogl_textures_destroy (1, &first_texture->name); g_slice_free (tc_texture, first_texture); first_texture = next; } @@ -111,14 +112,21 @@ tc_get (tc_area *area, int width, int height) match = g_slice_new (tc_texture); match->next = first_texture; first_texture = match; - glGenTextures (1, &match->name); match->avail = TC_HEIGHT; - glBindTexture (GL_TEXTURE_2D, match->name); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, - TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); + cogl_textures_create (1, &match->name); + + cogl_texture_bind (CGL_TEXTURE_2D, match->name); + + cogl_texture_set_filters (CGL_TEXTURE_2D, CGL_NEAREST, CGL_NEAREST); + + cogl_texture_image_2d (CGL_TEXTURE_2D, + CGL_ALPHA, + TC_WIDTH, + TC_HEIGHT, + CGL_ALPHA, + CGL_UNSIGNED_BYTE, + NULL); } match->avail -= slice_height; @@ -166,7 +174,7 @@ struct _PangoClutterRenderer PangoRenderer parent_instance; ClutterColor color; int flags; - GLuint curtex; /* current texture */ + guint curtex; /* current texture */ }; G_DEFINE_TYPE (PangoClutterRenderer, \ @@ -341,20 +349,19 @@ draw_glyph (PangoRenderer *renderer_, CLUTTER_NOTE (PANGO, g_message ("cache fail; subimage2d %i\n", glyph)); - glBindTexture (GL_TEXTURE_2D, g->tex.name); - glPixelStorei (GL_UNPACK_ROW_LENGTH, bm.stride); - glPixelStorei (GL_UNPACK_ALIGNMENT, 1); - glTexSubImage2D (GL_TEXTURE_2D, - 0, - g->tex.x, - g->tex.y, - bm.width, - bm.height, - GL_ALPHA, - GL_UNSIGNED_BYTE, - bm.bitmap); - glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei (GL_UNPACK_ALIGNMENT, 4); + + cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name); + + cogl_texture_set_alignment (CGL_TEXTURE_2D, 1, bm.stride); + + cogl_texture_sub_image_2d (CGL_TEXTURE_2D, + g->tex.x, + g->tex.y, + bm.width, + bm.height, + CGL_ALPHA, + CGL_UNSIGNED_BYTE, + bm.bitmap); renderer->curtex = g->tex.name; glBegin (GL_QUADS); @@ -371,19 +378,25 @@ draw_glyph (PangoRenderer *renderer_, if (g->tex.name != renderer->curtex) { - if (renderer->curtex) - glEnd (); + /* + if (renderer->curtex) + glEnd (); + */ - glBindTexture (GL_TEXTURE_2D, g->tex.name); + cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name); renderer->curtex = g->tex.name; - glBegin (GL_QUADS); + /* glBegin (GL_QUADS); */ } - glTexCoord2f (x1, y1); glVertex2i (x , y ); - glTexCoord2f (x2, y1); glVertex2i (x + g->tex.w, y ); - glTexCoord2f (x2, y2); glVertex2i (x + g->tex.w, y + g->tex.h); - glTexCoord2f (x1, y2); glVertex2i (x , y + g->tex.h); + cogl_texture_quad (x, + x + g->tex.w, + y, + y + g->tex.h, + CLUTTER_FLOAT_TO_FIXED(x1), + CLUTTER_FLOAT_TO_FIXED(y1), + CLUTTER_FLOAT_TO_FIXED(x2), + CLUTTER_FLOAT_TO_FIXED(y2)); } static void @@ -400,20 +413,22 @@ draw_trapezoid (PangoRenderer *renderer_, if (renderer->curtex) { - glEnd (); + /* glEnd (); */ renderer->curtex = 0; } - glDisable (GL_TEXTURE_2D); + /* Turn texturing off */ + cogl_enable (CGL_ENABLE_BLEND); - glBegin (GL_QUADS); - glVertex2d (x11, y1); - glVertex2d (x21, y1); - glVertex2d (x22, y2); - glVertex2d (x12, y2); - glEnd (); + cogl_trapezoid ((gint) y1, + (gint) x11, + (gint) x21, + (gint) y2, + (gint) x12, + (gint) x22); - glEnable (GL_TEXTURE_2D); + /* Turn it back on again */ + cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND); } void @@ -491,7 +506,7 @@ prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) PangoClutterRenderer *glrenderer = (PangoClutterRenderer *)renderer; PangoColor *fg = 0; GSList *l; - unsigned char r, g, b, a; + ClutterColor col; renderer->underline = PANGO_UNDERLINE_NONE; renderer->strikethrough = FALSE; @@ -520,27 +535,27 @@ prepare_run (PangoRenderer *renderer, PangoLayoutRun *run) if (fg) { - r = fg->red * (255.f / 65535.f); - g = fg->green * (255.f / 65535.f); - b = fg->blue * (255.f / 65535.f); + col.red = (fg->red * 255) / 65535; + col.green = (fg->green * 255) / 65535; + col.blue = (fg->blue * 255) / 65535; } else { - r = glrenderer->color.red; - g = glrenderer->color.green; - b = glrenderer->color.blue; + col.red = glrenderer->color.red; + col.green = glrenderer->color.green; + col.blue = glrenderer->color.blue; } - a = glrenderer->color.alpha; + col.alpha = glrenderer->color.alpha; if (glrenderer->flags & FLAG_INVERSE) { - r ^= 0xffU; - g ^= 0xffU; - b ^= 0xffU; + col.red ^= 0xffU; + col.green ^= 0xffU; + col.blue ^= 0xffU; } - glColor4ub (r, g, b, a); + cogl_color(&col); } static void @@ -550,32 +565,30 @@ draw_begin (PangoRenderer *renderer_) renderer->curtex = 0; - glEnable (GL_TEXTURE_2D); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glEnable (GL_BLEND); + cogl_enable (CGL_ENABLE_TEXTURE_2D + |CGL_ENABLE_BLEND); + #if 0 - /* How to handle in ES ? */ gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE , GL_ONE_MINUS_SRC_ALPHA); -#endif + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable (GL_ALPHA_TEST); glAlphaFunc (GL_GREATER, 0.01f); +#endif } static void draw_end (PangoRenderer *renderer_) { + /* PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_; if (renderer->curtex) glEnd (); - - glDisable (GL_ALPHA_TEST); - glDisable (GL_BLEND); - glDisable (GL_TEXTURE_2D); + */ } static void diff --git a/configure.ac b/configure.ac index d0ec5c4d6..05bfd37ea 100644 --- a/configure.ac +++ b/configure.ac @@ -106,9 +106,11 @@ case $clutterbackend in glx) CLUTTER_FLAVOUR="glx" - CLUTTER_COGL="gl" AC_DEFINE([HAVE_CLUTTER_GLX], 1, [Have the GLX backend]) + CLUTTER_COGL="gl" + AC_DEFINE([HAVE_COGL_GL], 1, [Have GL for rendering]) + AC_CHECK_HEADERS([GL/gl.h GL/glx.h],, [AC_MSG_ERROR([Unable to locate required GL headers])]) @@ -125,9 +127,12 @@ case $clutterbackend in egl) CLUTTER_FLAVOUR="egl" - CLUTTER_GOGL="gles" AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend]) + # We currently assume having egl means also having gles.. + CLUTTER_GOGL="gles" + AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering]) + PKG_CHECK_MODULES(EGL, libvincent, HAVE_OGLES=yes, HAVE_OGLES=no) if test "x$HAVE_OGLES" = "xno"; then AC_MSG_ERROR([libvincent (ogles) not found and egl backend requested.]);