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clutter/stage: Use graphene_plane_t for clipping planes
It allows us to remove quite a bunch of code, and not deal with part of the mind-melting maths behind it. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
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@ -3444,7 +3444,7 @@ cull_actor (ClutterActor *self,
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterStage *stage;
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const ClutterPlane *stage_clip;
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const graphene_plane_t *stage_clip;
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if (!priv->last_paint_volume_valid)
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{
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@ -124,7 +124,7 @@ void _clutter_paint_volume_set_reference_actor (ClutterPaintVolu
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ClutterActor *actor);
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ClutterCullResult _clutter_paint_volume_cull (ClutterPaintVolume *pv,
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const ClutterPlane *planes);
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const graphene_plane_t *planes);
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void _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv,
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ClutterStage *stage,
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@ -1072,7 +1072,7 @@ _clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,
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ClutterCullResult
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_clutter_paint_volume_cull (ClutterPaintVolume *pv,
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const ClutterPlane *planes)
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const graphene_plane_t *planes)
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{
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int vertex_count;
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graphene_point3d_t *vertices = pv->vertices;
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@ -1097,18 +1097,11 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
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for (i = 0; i < 4; i++)
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{
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const ClutterPlane *plane = &planes[i];
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const graphene_plane_t *plane = &planes[i];
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int out = 0;
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for (j = 0; j < vertex_count; j++)
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{
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graphene_vec3_t v;
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graphene_vec3_init (&v,
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vertices[j].x - graphene_vec3_get_x (&plane->v0),
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vertices[j].y - graphene_vec3_get_y (&plane->v0),
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vertices[j].z - graphene_vec3_get_z (&plane->v0));
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if (graphene_vec3_dot (&plane->n, &v) < 0)
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if (graphene_plane_distance (plane, &vertices[j]) < 0)
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out++;
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}
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@ -98,7 +98,7 @@ ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
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ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage);
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void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage);
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const ClutterPlane *_clutter_stage_get_clip (ClutterStage *stage);
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const graphene_plane_t *_clutter_stage_get_clip (ClutterStage *stage);
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ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (ClutterStage *stage,
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ClutterStageQueueRedrawEntry *entry,
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@ -115,7 +115,7 @@ struct _ClutterStagePrivate
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GArray *paint_volume_stack;
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ClutterPlane current_clip_planes[4];
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graphene_plane_t current_clip_planes[4];
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GSList *pending_relayouts;
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GList *pending_queue_redraws;
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@ -664,15 +664,12 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
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float *viewport,
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const graphene_matrix_t *projection,
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const graphene_matrix_t *inverse_project,
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ClutterPlane *planes)
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graphene_plane_t *planes)
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{
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float Wc;
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Vector4 *tmp_poly;
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ClutterPlane *plane;
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int i;
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Vector4 *poly;
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graphene_vec3_t b;
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graphene_vec3_t c;
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float zw, ww;
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tmp_poly = g_alloca (sizeof (Vector4) * n_vertices * 2);
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@ -739,21 +736,18 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
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for (i = 0; i < n_vertices; i++)
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{
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plane = &planes[i];
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graphene_point3d_t p[3];
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poly = &tmp_poly[i];
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graphene_vec3_init (&plane->v0, poly->x, poly->y, poly->z);
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graphene_point3d_init (&p[0], poly->x, poly->y, poly->z);
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poly = &tmp_poly[n_vertices + i];
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graphene_vec3_init (&b, poly->x, poly->y, poly->z);
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graphene_point3d_init (&p[1], poly->x, poly->y, poly->z);
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poly = &tmp_poly[n_vertices + ((i + 1) % n_vertices)];
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graphene_vec3_init (&c, poly->x, poly->y, poly->z);
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graphene_point3d_init (&p[2], poly->x, poly->y, poly->z);
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graphene_vec3_subtract (&b, &plane->v0, &b);
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graphene_vec3_subtract (&c, &plane->v0, &c);
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graphene_vec3_cross (&b, &c, &plane->n);
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graphene_vec3_normalize (&plane->n, &plane->n);
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graphene_plane_init_from_points (&planes[i], &p[0], &p[1], &p[2]);
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}
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}
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@ -3081,7 +3075,7 @@ _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage)
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/* The is an out-of-band parameter available while painting that
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* can be used to cull actors. */
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const ClutterPlane *
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const graphene_plane_t *
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_clutter_stage_get_clip (ClutterStage *stage)
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{
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return stage->priv->current_clip_planes;
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