[cogl] deprecate cogl_viewport() in favour of cogl_set_viewport()

cogl_viewport only accepted a viewport width and height, but there are times
when it's also desireable to have a viewport offset so that a scene can be
translated after projection but before hitting the framebuffer.
This commit is contained in:
Robert Bragg
2009-11-03 13:26:58 +00:00
parent c2a982cf9c
commit 78ee3f71b2
2 changed files with 27 additions and 7 deletions

View File

@ -538,10 +538,10 @@ _cogl_disable_clip_planes (void)
}
void
_cogl_set_viewport (int x,
int y,
int width,
int height)
cogl_set_viewport (int x,
int y,
int width,
int height)
{
CoglHandle draw_buffer;
@ -562,7 +562,7 @@ void
cogl_viewport (guint width,
guint height)
{
_cogl_set_viewport (0, 0, width, height);
cogl_set_viewport (0, 0, width, height);
}
void
@ -579,7 +579,7 @@ _cogl_setup_viewport (guint width,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_viewport (width, height);
cogl_set_viewport (0, 0, width, height);
/* For Ortho projection.
* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);