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Clean up the included headers
Especially inside ClutterStage.
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@ -74,6 +74,7 @@
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#include "clutter-cairo-texture.h"
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#include "clutter-actor-private.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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@ -33,7 +33,6 @@
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#define __CLUTTER_CAIRO_TEXTURE_H__
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#include <clutter/clutter-texture.h>
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#include <cairo.h>
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G_BEGIN_DECLS
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@ -30,9 +30,6 @@
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-group.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-event.h>
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#include <cairo.h>
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G_BEGIN_DECLS
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@ -128,6 +125,9 @@ struct _ClutterPerspective
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* Fog settings used to create the depth cueing effect.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: The fog-related API in #ClutterStage has been
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* deprecated as well.
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*/
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struct _ClutterFog
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{
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@ -49,6 +49,7 @@
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#include "clutter-actor-private.h"
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#include "clutter-binding-pool.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-keysyms.h"
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@ -61,6 +61,7 @@
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#include "clutter-texture.h"
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#include "clutter-actor-private.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-feature.h"
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@ -83,6 +83,7 @@
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#include "clutter-box.h"
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#include "clutter-actor-private.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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