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clutter/timeline: Don't manually set frame clock in set_actor()
In clutter_timeline_set_actor() we currently always unset the priv->frame_clock pointer of the old actor when a new actor gets set. The priv->frame_clock pointer takes a reference on the ClutterFrameClock though, so we leak ClutterFrameClocks here. To fix it, simply rely on update_frame_clock(), which will call set_frame_clock_internal() unconditionally to update the priv->frame_clock pointer for us. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1632>
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@ -473,11 +473,6 @@ clutter_timeline_set_actor (ClutterTimeline *timeline,
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g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
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priv->stage = NULL;
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priv->actor = NULL;
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if (priv->is_playing)
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maybe_remove_timeline (timeline);
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priv->frame_clock = NULL;
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}
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priv->actor = actor;
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