wayland: Fix input/opaque regions calculation on hidpi

Commit 6a92c6f83 unintendedly broke input/opaque region calculations
on hidpi. Most visible side effect is that clicking is only allowed
in the upper-left quarter of windows.

The surface coordinates are returned in logical unscaled buffer
size. We're however interested in actor coordinates (thus real
pixels) here.

As it is a bit of a detour how the scale to be applied is calculated,
refactor a meta_wayland_actor_surface_get_geometry_scale() function
that we can use it here, and use it consistently for surface size and
the given regions.
This commit is contained in:
Carlos Garnacho 2018-08-22 16:22:58 +02:00 committed by Jonas Ådahl
parent 8d3e053059
commit 784a774d9c

View File

@ -99,6 +99,30 @@ queue_surface_actor_frame_callbacks (MetaSurfaceActorWayland *surface_actor,
wl_list_init (&pending->frame_callback_list); wl_list_init (&pending->frame_callback_list);
} }
static double
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWindow *toplevel_window;
toplevel_window = meta_wayland_surface_get_toplevel_window (surface);
if (meta_is_stage_views_scaled ())
{
return 1;
}
else
{
if (!toplevel_window ||
toplevel_window->client_type == META_WINDOW_CLIENT_TYPE_X11)
return 1;
else
return meta_window_wayland_get_geometry_scale (toplevel_window);
}
}
double double
meta_wayland_actor_surface_calculate_scale (MetaWaylandActorSurface *actor_surface) meta_wayland_actor_surface_calculate_scale (MetaWaylandActorSurface *actor_surface)
{ {
@ -106,25 +130,12 @@ meta_wayland_actor_surface_calculate_scale (MetaWaylandActorSurface *actor_surfa
META_WAYLAND_SURFACE_ROLE (actor_surface); META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface = MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role); meta_wayland_surface_role_get_surface (surface_role);
MetaWindow *toplevel_window; double geometry_scale;
int geometry_scale;
toplevel_window = meta_wayland_surface_get_toplevel_window (surface); geometry_scale =
if (meta_is_stage_views_scaled ()) meta_wayland_actor_surface_get_geometry_scale (actor_surface);
{
geometry_scale = 1;
}
else
{
if (!toplevel_window ||
toplevel_window->client_type == META_WINDOW_CLIENT_TYPE_X11)
geometry_scale = 1;
else
geometry_scale =
meta_window_wayland_get_geometry_scale (toplevel_window);
}
return (double) geometry_scale / (double) surface->scale; return geometry_scale / (double) surface->scale;
} }
static void static void
@ -141,6 +152,7 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
double actor_scale; double actor_scale;
GList *l; GList *l;
cairo_rectangle_int_t surface_rect; cairo_rectangle_int_t surface_rect;
int geometry_scale;
surface_actor = priv->actor; surface_actor = priv->actor;
stex = meta_surface_actor_get_texture (surface_actor); stex = meta_surface_actor_get_texture (surface_actor);
@ -148,20 +160,20 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
actor_scale = meta_wayland_actor_surface_calculate_scale (actor_surface); actor_scale = meta_wayland_actor_surface_calculate_scale (actor_surface);
clutter_actor_set_scale (CLUTTER_ACTOR (stex), actor_scale, actor_scale); clutter_actor_set_scale (CLUTTER_ACTOR (stex), actor_scale, actor_scale);
/* Wayland surface coordinate space -> stage coordinate space */
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
surface_rect = (cairo_rectangle_int_t) { surface_rect = (cairo_rectangle_int_t) {
.width = meta_wayland_surface_get_width (surface), .width = meta_wayland_surface_get_width (surface) * geometry_scale,
.height = meta_wayland_surface_get_height (surface), .height = meta_wayland_surface_get_height (surface) * geometry_scale,
}; };
if (surface->input_region) if (surface->input_region)
{ {
cairo_region_t *scaled_input_region; cairo_region_t *scaled_input_region;
int region_scale;
/* Wayland surface coordinate space -> stage coordinate space */
region_scale = (int) (surface->scale * actor_scale);
scaled_input_region = meta_region_scale (surface->input_region, scaled_input_region = meta_region_scale (surface->input_region,
region_scale); geometry_scale);
cairo_region_intersect_rectangle (scaled_input_region, &surface_rect); cairo_region_intersect_rectangle (scaled_input_region, &surface_rect);
meta_surface_actor_set_input_region (surface_actor, scaled_input_region); meta_surface_actor_set_input_region (surface_actor, scaled_input_region);
cairo_region_destroy (scaled_input_region); cairo_region_destroy (scaled_input_region);