mirror of
https://github.com/brl/mutter.git
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2008-02-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.h: (clutter_group_query_coords): Added function to translate vertex array to a bounding box. (clutter_actor_is_scaled): (clutter_actor_is_rotated): Fixed documentation.
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@ -5520,7 +5520,9 @@ clutter_actor_set_shader_param (ClutterActor *self,
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* clutter_actor_is_rotated:
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* @self: a #ClutterActor
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*
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* Returns true if any rotation is applied to the actor.
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* Checks whether any rotation is applied to the actor.
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*
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* Return value: %TRUE if the actor is rotated.
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*
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* Since: 0.6
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*/
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@ -5543,7 +5545,9 @@ clutter_actor_is_rotated (ClutterActor *self)
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* clutter_actor_is_scaled:
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* @self: a #ClutterActor
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*
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* Returns true if the actor is scaled in either dimension.
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* Checks whether the actor is scaled in either dimension.
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*
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* Return value: %TRUE if the actor is scaled.
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*
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* Since: 0.6
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*/
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@ -5562,3 +5566,55 @@ clutter_actor_is_scaled (ClutterActor *self)
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return FALSE;
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}
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/**
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* clutter_actor_get_box_from_vertices:
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* @vtx: array of four #ClutterVertex
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* @box: pointer to #ClutterActorBox where to store the result
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*
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* Calculates the bounding box represented by the four vertices; for details
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* of the vertex array see clutter_actor_get_vertices().
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_box_from_vertices (ClutterVertex vtx[4],
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ClutterActorBox *box)
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{
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ClutterUnit x1, x2, y1, y2;
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/* 4-way min/max */
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x1 = vtx[0].x;
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y1 = vtx[0].y;
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if (vtx[1].x < x1)
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x1 = vtx[1].x;
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if (vtx[2].x < x1)
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x1 = vtx[2].x;
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if (vtx[3].x < x1)
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x1 = vtx[3].x;
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if (vtx[1].y < y1)
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y1 = vtx[1].y;
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if (vtx[2].y < y1)
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y1 = vtx[2].y;
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if (vtx[3].y < y1)
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y1 = vtx[3].y;
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x2 = vtx[0].x;
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y2 = vtx[0].y;
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if (vtx[1].x > x2)
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x2 = vtx[1].x;
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if (vtx[2].x > x2)
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x2 = vtx[2].x;
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if (vtx[3].x > x2)
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x2 = vtx[3].x;
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if (vtx[1].y > y2)
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y2 = vtx[1].y;
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if (vtx[2].y > y2)
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y2 = vtx[2].y;
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if (vtx[3].y > y2)
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y2 = vtx[3].y;
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box->x1 = x1;
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box->x2 = x2;
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box->y1 = y1;
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box->y2 = y2;
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}
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