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build: Ensure EGL related variables are defined even when EGL_CHECKED=yes
When checking for EGL earlier in the configure script (ie EGL_CHECKED is "yes"), we did not execute some EGL code. Let's split that code in two: - A first part that has a last change to check for EGL - A second one that defines variables and that should always been run in an EGL build
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@ -644,12 +644,17 @@ AS_IF([test "x$NEED_EGL" = "xyes" && test "x$EGL_CHECKED" != "xyes"],
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COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lEGL"
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COGL_EXTRA_LDFLAGS="$COGL_EXTRA_LDFLAGS -lEGL"
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]
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]
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)
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)
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])
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AS_IF([test "x$NEED_EGL" = "xyes"],
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[
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SUPPORT_EGL=yes
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SUPPORT_EGL=yes
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GL_WINSYS_APIS="$GL_WINSYS_APIS egl"
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GL_WINSYS_APIS="$GL_WINSYS_APIS egl"
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COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_SUPPORT"
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COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_SUPPORT"
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AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
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AC_DEFINE([COGL_HAS_FULL_WINSYS], [1],
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[Cogl can create its own OpenGL context])
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[Cogl can create its own OpenGL context])
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])
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])
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AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])
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AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])
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