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Do not use contractions when not needed
I understand we are not Pascal developers, and we don't have to use cute and cuddly names like "i_am_an_integer_counter", but a ClutterButtonEvent should be stored inside an "event" variable. Using "bev" instead? Mmmh, not so much.
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@ -821,15 +821,15 @@ cursor_paint (ClutterText *self)
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static gboolean
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static gboolean
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clutter_text_button_press (ClutterActor *actor,
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clutter_text_button_press (ClutterActor *actor,
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ClutterButtonEvent *bev)
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ClutterButtonEvent *event)
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{
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{
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ClutterText *self = CLUTTER_TEXT (actor);
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ClutterText *self = CLUTTER_TEXT (actor);
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ClutterTextPrivate *priv = self->priv;
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ClutterTextPrivate *priv = self->priv;
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ClutterUnit x, y;
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ClutterUnit x, y;
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gint index_;
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gint index_;
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x = CLUTTER_UNITS_FROM_INT (bev->x);
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x = CLUTTER_UNITS_FROM_INT (event->x);
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y = CLUTTER_UNITS_FROM_INT (bev->y);
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y = CLUTTER_UNITS_FROM_INT (event->y);
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clutter_actor_transform_stage_point (actor, x, y, &x, &y);
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clutter_actor_transform_stage_point (actor, x, y, &x, &y);
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