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attributes: optimize validation of tex_coord%d_in names
This avoids using sscanf to determine the texture_unit that a tex_coord%d_in attribute name corresponds to since that was showing high on profiles. Instead once we know we have a "tex_coord" name then we can simply use strtoul which is much cheaper and use the returned endptr we get to verify we have a "_in" suffix after the number. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -47,6 +47,7 @@
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#include <string.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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/* This isn't defined in the GLES headers */
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/* This isn't defined in the GLES headers */
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#ifndef GL_UNSIGNED_INT
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#ifndef GL_UNSIGNED_INT
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@ -163,7 +164,9 @@ validate_cogl_attribute (const char *name,
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*name_id = COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
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*name_id = COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY;
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else if (strncmp (name, "tex_coord", strlen ("tex_coord")) == 0)
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else if (strncmp (name, "tex_coord", strlen ("tex_coord")) == 0)
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{
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{
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if (sscanf (name, "tex_coord%u_in", texture_unit) != 1)
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char *endptr;
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*texture_unit = strtoul (name + 9, &endptr, 10);
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if (strcmp (endptr, "_in") != 0)
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{
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{
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g_warning ("Texture coordinate attributes should either be named "
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g_warning ("Texture coordinate attributes should either be named "
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"\"cogl_tex_coord\" or named with a texture unit index "
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"\"cogl_tex_coord\" or named with a texture unit index "
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