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cogl-context: Don't enable point sprites on GLES2
On GLES2 there's no builtin mechanism to replace texture coordinates with point sprite coordinates so calling glEnable(GL_POINT_SPRITE) isn't valid. Instead the point sprite coords are implemented by using a special builtin varying variable in GLSL.
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@ -292,9 +292,12 @@ cogl_create_context (void)
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layer. Therefore it seems like it should be ok to just leave it
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layer. Therefore it seems like it should be ok to just leave it
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enabled all the time instead of having to have a set property on
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enabled all the time instead of having to have a set property on
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each pipeline to track whether any layers have point sprite
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each pipeline to track whether any layers have point sprite
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coords enabled */
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coords enabled. We don't need to do this for GLES2 because point
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sprites are handled using a builtin varying in the shader. */
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#ifndef HAVE_COGL_GLES2
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if (cogl_features_available (COGL_FEATURE_POINT_SPRITE))
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if (cogl_features_available (COGL_FEATURE_POINT_SPRITE))
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GE (glEnable (GL_POINT_SPRITE));
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GE (glEnable (GL_POINT_SPRITE));
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#endif
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return TRUE;
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return TRUE;
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}
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}
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