[docs] Add more collateral documentation

* Add the main Glossary for Clutter terms

* Add the annotation glossary, as generated by gtk-doc

* Add the objects index and tree
This commit is contained in:
Emmanuele Bassi 2009-09-03 16:51:14 +01:00
parent 763f5a9d01
commit 7783635af3
3 changed files with 184 additions and 5 deletions

View File

@ -113,6 +113,7 @@ HTML_IMAGES=\
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE). # Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml # e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \ content_files= \
glossary.xml \
subclassing-ClutterActor.xml \ subclassing-ClutterActor.xml \
clutter-animation-tutorial.xml \ clutter-animation-tutorial.xml \
creating-behaviours.xml \ creating-behaviours.xml \
@ -125,6 +126,7 @@ content_files= \
# These files must be listed here *and* in content_files # These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml # e.g. expand_content_files=running.sgml
expand_content_files= \ expand_content_files= \
glossary.xml \
subclassing-ClutterActor.xml \ subclassing-ClutterActor.xml \
clutter-animation-tutorial.xml \ clutter-animation-tutorial.xml \
creating-behaviours.xml \ creating-behaviours.xml \

View File

@ -115,7 +115,7 @@
</part> </part>
<part> <part id="cluttertools">
<title>Clutter Tools</title> <title>Clutter Tools</title>
<chapter> <chapter>
@ -147,7 +147,7 @@
</chapter> </chapter>
</part> </part>
<part> <part id="clutterbackends">
<title>Clutter Backends</title> <title>Clutter Backends</title>
<partintro> <partintro>
@ -164,7 +164,7 @@
<xi:include href="xml/clutter-eglx.xml"/> <xi:include href="xml/clutter-eglx.xml"/>
</part> </part>
<part> <part id="additionaldocs">
<title>Additional Documentation</title> <title>Additional Documentation</title>
<partintro> <partintro>
@ -177,7 +177,7 @@
<xi:include href="xml/creating-behaviours.xml"/> <xi:include href="xml/creating-behaviours.xml"/>
</part> </part>
<part> <part id="migration">
<title>Migrating from previous version of Clutter</title> <title>Migrating from previous version of Clutter</title>
<partintro> <partintro>
@ -190,32 +190,67 @@
</part> </part>
<part id="clutterobjects">
<title>Clutter Actors and Objects</title>
<chapter id="clutterobjecthierarchy">
<title>Object Hierarchy</title>
<xi:include href="xml/tree_index.sgml"/>
</chapter>
<chapter id="clutterobjectindex">
<title>Object Index</title>
<xi:include href="xml/object_index.sgml"/>
</chapter>
</part>
<part id="clutterglossary">
<title>Glossaries</title>
<xi:include href="xml/glossary.xml"><xi:fallback /></xi:include>
<xi:include href="xml/annotation-glossary.xml"/>
</part>
<index> <index>
<title>Index</title> <title>Index of all symbols</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="deprecated"> <index role="deprecated">
<title>Index of deprecated symbols</title> <title>Index of deprecated symbols</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="0.2"> <index role="0.2">
<title>Index of new symbols in 0.2</title> <title>Index of new symbols in 0.2</title>
<xi:include href="xml/api-index-0.2.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="0.4"> <index role="0.4">
<title>Index of new symbols in 0.4</title> <title>Index of new symbols in 0.4</title>
<xi:include href="xml/api-index-0.4.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="0.6"> <index role="0.6">
<title>Index of new symbols in 0.6</title> <title>Index of new symbols in 0.6</title>
<xi:include href="xml/api-index-0.6.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="0.8"> <index role="0.8">
<title>Index of new symbols in 0.8</title> <title>Index of new symbols in 0.8</title>
<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
</index> </index>
<index role="1.0"> <index role="1.0">
<title>Index of new symbols in 1.0</title> <title>Index of new symbols in 1.0</title>
<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
</index>
<index role="1.2">
<title>Index of new symbols in 1.2</title>
<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
</index> </index>
<appendix id="license"> <appendix id="license">

View File

@ -0,0 +1,142 @@
<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
]>
<glossary>
<title>Glossary</title>
<glossentry id="actor">
<glossterm>actor</glossterm>
<glossdef>
<para>An item on the <glossterm linkend="scenegraph">scenegraph</glossterm>. Every
actor has a <glossterm linkend="parent">parent</glossterm>, except the <glossterm
linkend="stage">stage</glossterm>, and some actors can be <glossterm
linkend="container">containers</glossterm>. Every actor has a <glossterm
linkend="geometry">geometry</glossterm> and, when visible, it should paint its
contents. The base class for actors is #ClutterActor.</para>
</glossdef>
</glossentry>
<glossentry id="allocation">
<glossterm>allocation</glossterm>
<glossdef>
<para>The final size of an <glossterm linkend="actor">actor</glossterm> within its
<glossterm linkend="parent">parent</glossterm>. For example, an actor might have
a preferred <glossterm linkend="minimum-size">minimum size</glossterm> of
20&times;20 pixels and a <glossterm linkend="natural-size">natural
size</glossterm> of
40&times;40 pixels, but its parent may decide to allocate 50&times;20 pixels for
it instead.</para>
<glossseealso>
<glossterm linkend="minimum-size">minimum size</glossterm>
<glossterm linkend="natural-size">natural size</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="child">
<glossterm>child</glossterm>
<glossdef>
<para>A <glossterm linkend="container">container's</glossterm> child is an
<glossterm linkend="actor">actor</glossterm> contained inside it.</para>
</glossdef>
</glossentry>
<glossentry id="container">
<glossterm>container</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor</glossterm> which can contain other
actors. If a container is meant to be extended using public API it should implement
the #ClutterContainer interface; otherwise it is a composite actor. A container
can let its <glossterm linkend="child">children</glossterm> manage their <glossterm
linkend="geometry">geometry</glossterm>, like #ClutterGroup, or they can take care of
assigning one.</para>
</glossdef>
</glossentry>
<glossentry id="event">
<glossterm>event</glossterm>
<glossdef>
<para>Events are the way in which the Clutter backend informs Clutter about external
events like pointer motion, button clicks, key presses, etc.</para>
</glossdef>
</glossentry>
<glossentry id="geometry">
<glossterm>geometry</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor's</glossterm> position and size. A
geometry can be expressed in <glossterm linkend="actor">actor-relative</glossterm>
<glossterm linkend="transformation">untransformed</glossterm> coordinates; or in
<glossterm linkend="stage">stage-relative</glossterm>, <glossterm
linkend="transformation">transformed</glossterm> coordinates.</para>
</glossdef>
</glossentry>
<glossentry id="minimum-size">
<glossterm>minimum size</glossterm>
<glossdef>
<para>The minimum, useful size of an <glossterm linkend="actor">actor</glossterm>.
For instance, a button might have a minimum size of 20&times;20 millimeters on a
touch screen, to retain the ability for the user to press it. A <glossterm
linkend="container">container</glossterm> that manages the size of its <glossterm
linkend="child">children</glossterm> should always try to <glossterm
linkend="allocation">allocate</glossterm> at least their minimum size.</para>
<glossseealso>
<glossterm linkend="natural-size">natural size</glossterm>
<glossterm linkend="allocation">allocation</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="natural-size">
<glossterm>natural size</glossterm>
<glossdef>
<para>The default size requested by an <glossterm linkend="actor">actor</glossterm>.</para>
<glossseealso>
<glossterm linkend="minimum-size">minimum size</glossterm>
<glossterm linkend="allocation">allocation</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="parent">
<glossterm>parent</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor's</glossterm> parent is the
<glossterm linkend="container">container</glossterm> inside which the actor
resides.</para>
</glossdef>
</glossentry>
<glossentry id="scenegraph">
<glossterm>scenegraph</glossterm>
<glossdef>
<para>The tree of all <glossterm linkend="actor">actors</glossterm>, starting
from the <glossterm linkend="stage">stage</glossterm> at the root and following
the <glossterm linkend="container">containers</glossterm>.</para>
</glossdef>
</glossentry>
<glossentry id="stage">
<glossterm>stage</glossterm>
<glossdef>
<para>The top-level <glossterm linkend="container">container</glossterm> for
<glossterm linkend="actor">actors</glossterm>. Depending on the Clutter back end a
stage can be associated to a window or to a frame buffer; also depending on the back
end is the number of instantiatable stages. Stages in Clutter can be manipulated using
the #ClutterStage API.</para>
</glossdef>
</glossentry>
<glossentry id="transformation">
<glossterm>transformation</glossterm>
<glossdef>
<para>A rotation, scaling or traslation of an <glossterm
linkend="actor">actor</glossterm>. Transformations are independent
of the actor's <glossterm linkend="geometry">geometry</glossterm>.</para>
</glossdef>
</glossentry>
</glossary>