2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>

* configure.ac: Post release bump to 0.7.1.
This commit is contained in:
Emmanuele Bassi 2008-06-13 16:57:17 +00:00
parent 296e9d3f07
commit 7726b26cd3
3 changed files with 147 additions and 5 deletions

View File

@ -1,3 +1,28 @@
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Post release bump to 0.7.1.
======== Release 0.7.0 ========================================================
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* README:
* NEWS:
* configure.ac: Release 0.7.0, "Booska".
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c:
* tests/test-layout.c:
* tests/test-pixmap.c:
* tests/test-texture-quality.c: Miscellaneous fixes for distcheck
to pass.
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com> 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.c:

110
NEWS
View File

@ -1,13 +1,113 @@
Clutter 0.7.2 (xx/xx/2008) Clutter 0.7.0 (13/06/2008), "Booska"
========================== ===============================================================================
* List of changes between 0.6.2 and 0.7.2 * List of changes between 0.6 and 0.7.2
o o COGL, the underlying GL abstraction layer in Clutter, has been
completely rewritten from the ground up. Its no longer a conceptual
hack but a documented, fully featured library pretty much in its
own right. COGL abstracts over Open GL, Open GL ES 1.1 and now
OpenGL ES 2.0, providing a smart uniform API over these libraries
with various utility features such as texture tiling abstractions,
paths and primitive rendering, FBO, shaders, etc.
o Clutter now provides an experimental backend for the Apple(tm)
iPhone and iPod Touch families of products.
o The Windows platform is now natively supported instead of
relying on the SDL libraries. The win32 backend is still
experimental.
o The X11 based backends now feature support for Actors that wrap
external X drawables (i.e the texture-from-pixmap extension and
fallbacks)
o Clutter now seamlessly supports multiple stages on the backends
that allow this feature.
o The custom Pango renderer has been completely rewritten, now using
the more modern and maintained PangoCairo (instead of FT2), and avoids
nasty subclassing hacks, supports smooth fast scaling of text, has
many edge case issues fixed and it still is very efficient (using
a texture glyph cache). It is even a little bit faster.
o Better texture support, timeline improvements, ClutterLabel and
ClutterEntry improvements, and container child properties are among
the new features - too many to fit in the NEWS file.
* List of bug fixes * List of bug fixes
o o #358 - "window resizing doesn't show scaled stage"
o #425 - "COGL enhancements"
o #439 - "timing related pong lockup due to timeline_rewind somtimes
being ignored by timeline_timeout_func"
o #450 - "ClutterScore API enhancements"
o #641 - "add markers to timelines"
o #666 - "Large font size leads to missing ""W"" and wrong ""J"" character"
o #713 - "texture from pixmap"
o #791 - "default actors to visible"
o #800 - "CLUTTER_ALPHA_EXP_INC overflows"
o #804 - "clutter_actor_get_opacity returns composited alpha"
o #810 - "100 % CPU load with clutter_main()"
o #815 - "Split up request
o #816 - "clutter_actor_request_coords() should take a const box."
o #822 - "Fix clutter_actor_lower()"
o #823 - "Clean-up GLism's in clutter-core (below cogl)"
o #824 - "ClutterEntry should handle its own key events"
o #825 - "Removes GLisms from clutter-main.c"
o #831 - "configure.ac missing osx flavour help"
o #834 - "add ability to set anchor in json"
o #836 - "Optimize clutter_label_query_coords()"
o #839 - "Crash if put cursor over topmost pixel"
o #840 - "Implement prepare-paint and finish-paint signals."
o #848 - "Events dispatch doesn't work in GLX Xephyr"
o #850 - "Impossible to set ClutterRectangle border opacity to a value
different from the surface opacity"
o #857 - "cogl_color doesn't work in PowerVR PC Viewer"
o #860 - "ClutterAlpha leaks"
o #864 - "Allow instantiating and subclassing of ClutterStage"
o #871 - "Two problems with closing stages"
o #873 - "clutter_x11/glx_texture_pixmap issues"
o #874 - "Clipping on GL ES"
o #875 - "Clutter Label Issues"
o #881 - "Timelines require precise system timing"
o #882 - "Allow child properties for containers implementing the
ClutterContainer interface"
o #884 - "Add clutter_alpha_set_closure"
o #889 - "Error when building clutter-ivan with eglx"
o #891 - "assertion failed when test-behave exits"
o #892 - "Incorrect results using rotation-[center|angle] properties"
o #894 - "Artifacts with the pango renderer"
o #900 - "clutter_actor_lower() and friends do not queue redraw"
o #906 - "Implement timing of the events"
o #908 - "Support transform from G_TYPE_INT to ClutterUnit"
o #909 - "OSX: missing NULL pointer handling"
o #910 - "OSX: missing memory pool"
o #911 - "OSX: add multistage support"
o #912 - "Invalid use of int* as parameter for glGetIntegerv"
o #913 - "cogl fails to build on OSX"
o #914 - "ClutterEntry is confused about characters vs. bytes"
o #915 - "clutter_entry_set_max_length(-1) misbehaves"
o #916 - "ClutterKeyEvent:unicode_value is ignored"
o #919 - "Replacement pango renderer"
o #927 - "Created ports for clutter
o #928 - "Reparenting a child that itself is a container doesn't work"
o #930 - "add support for quartz imagebackend"
o #931 - "suspicious size allocation for pixel data"
o #933 - ""X Error of failed request" when attempting to call
clutter_actor_request_coords()"
o #934 - "Update clutter-tutorial to build with clutter from svn trunk."
o #947 - "Destroying a stage is messy"
o #948 - "Remove texture rectangle support"
o #950 - "AltGr not handled"
o #951 - "Fix clutter_entry_init() in trunk"
o #952 - "Fix test-textures in trunk"
o #953 - "Actors are not hidden before unrealized or disposed"
o #955 - "ClutterLabel is missing fallback resolution handling"
o #959 - "Multiple minor improvements"
o #960 - "PangoContext creation code should not be duplicated"
o #961 - "Fails to build on OSX (query/request_coords is gone)"
o #964 - """unrealized"" signal of ClutterActor wrongly named"
Clutter 0.6.0 (18/02/2008) Clutter 0.6.0 (18/02/2008)
========================== ==========================

17
README
View File

@ -165,6 +165,21 @@ wanting to port to newer releases (See NEWS for general new feature info).
Release Notes for Clutter 0.8 Release Notes for Clutter 0.8
------------------------------- -------------------------------
* The size negotiation API has been completely changed in order to allow
the creation of non-fixed layout managers. These functions have been
removed:
clutter_actor_request_coords()
clutter_actor_query_coords()
from the ClutterActor API, as well as their virtual functions inside
the ClutterActorClass. The size of an actor is now split into two
different concepts: the preferred size (width and height separatedly)
and the size that has been allocated by the container to which that
actor belongs. Clutter still defaults to the fixed layout management
of the actors, but supports fluid layout managers written using the
new API.
* Clutter now depends on PangoCairo for the font rendering. The PangoClutter * Clutter now depends on PangoCairo for the font rendering. The PangoClutter
API is still considered semi-private and no guarantees are made on its API is still considered semi-private and no guarantees are made on its
stability. stability.
@ -191,6 +206,8 @@ Release Notes for Clutter 0.8
by the backend. See test-multistage.c for example of usage. This by the backend. See test-multistage.c for example of usage. This
does not change the automatic creation of the default stage. does not change the automatic creation of the default stage.
* There is now an experimental native iPod Touch/iPhone backend.
* There is now an experimental native Win32 WGL backend. * There is now an experimental native Win32 WGL backend.
* Some more focused timeline unit tests have been added and some tweaks to * Some more focused timeline unit tests have been added and some tweaks to