2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-effect.h:
	* clutter/clutter-effect.c:
	(clutter_effect_template_new_for_duration): Add a simple constructor
	for implicitly creating a ClutterTimeline with a given duration.
This commit is contained in:
Emmanuele Bassi 2007-11-15 15:38:04 +00:00
parent 960619b9e3
commit 768d85dcea
6 changed files with 64 additions and 8 deletions

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@ -1,3 +1,10 @@
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-effect.h:
* clutter/clutter-effect.c:
(clutter_effect_template_new_for_duration): Add a simple constructor
for implicitly creating a ClutterTimeline with a given duration.
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update with the new public symbols

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@ -230,6 +230,7 @@ clutter_debug_flags;
clutter_effect_template_get_type
clutter_effect_template_new
clutter_effect_template_new_full
clutter_effect_template_new_for_duration
clutter_effect_template_set_timeline_clone
clutter_effect_template_get_timeline_clone
clutter_effect_fade

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@ -411,6 +411,48 @@ clutter_effect_template_new_full (ClutterTimeline *timeline,
return retval;
}
/**
* clutter_effect_template_new_for_duration:
* @msecs: the duration of the effects, in milliseconds
* @alpha_func: an alpha function to use for the template
*
* Creates a new #ClutterEffectTemplate, to be used with the effects API.
*
* A #ClutterEffectTemplate binds a timeline and an alpha function and can
* be used as a template for multiple calls of clutter_effect_fade(),
* clutter_effect_move() and clutter_effect_scale().
*
* This API is intended for simple animations involving a single actor;
* for more complex animations, you should see #ClutterBehaviour and the
* derived classes.
*
* This function creates a #ClutterTimeline with a duration of @msecs
* milliseconds and transfers ownership of the timeline object to the
* returned #ClutterEffectTemplate.
*
* Return value: the newly created #ClutterEffectTemplate object
*
* Since: 0.6
*/
ClutterEffectTemplate *
clutter_effect_template_new_for_duration (guint msecs,
ClutterAlphaFunc alpha_func)
{
ClutterTimeline *timeline;
ClutterEffectTemplate *retval;
g_return_val_if_fail (msecs > 0, NULL);
g_return_val_if_fail (alpha_func != NULL, NULL);
timeline = clutter_timeline_new_for_duration (msecs);
retval = clutter_effect_template_new (timeline, alpha_func);
/* the effect template takes ownership of the timeline */
g_object_unref (timeline);
return retval;
}
static void
clutter_effect_closure_destroy (ClutterEffectClosure *c)
{

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@ -100,7 +100,8 @@ ClutterEffectTemplate *clutter_effect_template_new_full (ClutterTimeline *timel
ClutterAlphaFunc alpha_func,
gpointer user_data,
GDestroyNotify notify);
ClutterEffectTemplate *clutter_effect_template_new_for_duration (guint msecs,
ClutterAlphaFunc alpha_func);
void clutter_effect_template_set_timeline_clone (ClutterEffectTemplate *template_,
gboolean setting);
gboolean clutter_effect_template_get_timeline_clone (ClutterEffectTemplate *template_);

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@ -1,3 +1,7 @@
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-sections.txt: Add new ClutterEffectTemplate constructor.
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-sections.txt: Add new ClutterScript signal connection

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@ -1008,6 +1008,7 @@ clutter_padding_get_type
<TITLE>Clutter Effects</TITLE>
clutter_effect_template_new
clutter_effect_template_new_full
clutter_effect_template_new_for_duration
clutter_effect_template_get_timeline_clone
clutter_effect_template_set_timeline_clone