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sdl2: Fix GL3 context creation
The check to verify whether we've got the right GL context was checking that the GL version was less than 3 whenever the non-GL3 driver is used. However it looks like the driver is free to return a GL3 context that is compatible with GL2 if GL2 is requested so this was breaking the GL2 driver. This also adds the necessary SDL attributes to request a forward compatible core context like the GLX and EGL winsys's do. I haven't actually tested this because it looks like SDL will only create a GL context with GLX and I haven't got a recent enough X server to handle the glXCreateContextAttribs request. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit d46acafa3ea7ba2e6c4ac7a45f00a132df1b2872)
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parent
8039c2c779
commit
76843fc529
@ -159,7 +159,13 @@ _cogl_winsys_display_setup (CoglDisplay *display,
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
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else if (display->renderer->driver == COGL_DRIVER_GLES2)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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else if (display->renderer->driver == COGL_DRIVER_GL3)
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else if (display->renderer->driver == COGL_DRIVER_GL3)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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{
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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}
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/* Create a dummy 1x1 window that never gets display so that we can
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/* Create a dummy 1x1 window that never gets display so that we can
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* create a GL context */
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* create a GL context */
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@ -209,27 +215,14 @@ _cogl_winsys_display_setup (CoglDisplay *display,
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goto error;
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goto error;
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}
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}
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if (gl_version[0] >= '3')
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if (display->renderer->driver == COGL_DRIVER_GL3 &&
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gl_version[0] < '3')
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{
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{
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if (display->renderer->driver == COGL_DRIVER_GL)
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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{
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COGL_WINSYS_ERROR_INIT,
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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"The GL3 driver was requested but SDL is using "
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COGL_WINSYS_ERROR_INIT,
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"GL %c", gl_version[0]);
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"The GL driver was requested but SDL is using "
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goto error;
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"GL %c", gl_version[0]);
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goto error;
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}
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}
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else
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{
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if (display->renderer->driver == COGL_DRIVER_GL3)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"The GL3 driver was requested but SDL is using "
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"GL %c", gl_version[0]);
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goto error;
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}
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}
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}
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break;
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break;
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