mirror of
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial fixes for bugs #614 and #628. * clutter/clutter-main.c: * clutter/clutter-stage.c: Update internal usage of the actor API. * tests/test-events.c: Update test suite.
This commit is contained in:
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
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fixes for bugs #614 and #628.
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* clutter/clutter-main.c:
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* clutter/clutter-stage.c: Update internal usage of the actor
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API.
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* tests/test-events.c: Update test suite.
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2007-11-15 Øyvind Kolås <pippin@o-hand.com>
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2007-11-15 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-main.c: (generate_enter_leave_events),
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* clutter/clutter-main.c: (generate_enter_leave_events),
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@ -794,6 +794,9 @@ clutter_actor_request_coords (ClutterActor *self,
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ClutterActorClass *klass;
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ClutterActorClass *klass;
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gboolean x_change, y_change, width_change, height_change;
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gboolean x_change, y_change, width_change, height_change;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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if (klass->request_coords)
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if (klass->request_coords)
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@ -853,6 +856,9 @@ clutter_actor_query_coords (ClutterActor *self,
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{
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{
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ClutterActorClass *klass;
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ClutterActorClass *klass;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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box->x1 = self->priv->coords.x1;
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box->x1 = self->priv->coords.x1;
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@ -892,24 +898,16 @@ clutter_actor_set_property (GObject *object,
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switch (prop_id)
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switch (prop_id)
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{
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{
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case PROP_X:
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case PROP_X:
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clutter_actor_set_position (actor,
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clutter_actor_set_x (actor, g_value_get_int (value));
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g_value_get_int (value),
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clutter_actor_get_y (actor));
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break;
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break;
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case PROP_Y:
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case PROP_Y:
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clutter_actor_set_position (actor,
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clutter_actor_set_y (actor, g_value_get_int (value));
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clutter_actor_get_x (actor),
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g_value_get_int (value));
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break;
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break;
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case PROP_WIDTH:
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case PROP_WIDTH:
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clutter_actor_set_size (actor,
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clutter_actor_set_width (actor, g_value_get_int (value));
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g_value_get_int (value),
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clutter_actor_get_height (actor));
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break;
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break;
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case PROP_HEIGHT:
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case PROP_HEIGHT:
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clutter_actor_set_size (actor,
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clutter_actor_set_height (actor, g_value_get_int (value));
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clutter_actor_get_width (actor),
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g_value_get_int (value));
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break;
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break;
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case PROP_DEPTH:
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case PROP_DEPTH:
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clutter_actor_set_depth (actor, g_value_get_int (value));
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clutter_actor_set_depth (actor, g_value_get_int (value));
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@ -948,10 +946,7 @@ clutter_actor_set_property (GObject *object,
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}
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}
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break;
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break;
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case PROP_REACTIVE:
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case PROP_REACTIVE:
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if (g_value_get_boolean (value) == TRUE)
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clutter_actor_set_reactive (actor, g_value_get_boolean (value));
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clutter_actor_set_reactive (actor);
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else
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clutter_actor_unset_reactive (actor);
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break;
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -1785,29 +1780,45 @@ clutter_actor_move_by (ClutterActor *self,
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clutter_actor_request_coords (self, &box);
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clutter_actor_request_coords (self, &box);
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}
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}
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/* local inline version, without type checking to be used by
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* set_width() and set_height(). if one of the dimensions is < 0
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* it will not be changed
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*/
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static inline void
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clutter_actor_set_size_internal (ClutterActor *self,
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gint width,
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gint height)
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{
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ClutterActorBox box;
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clutter_actor_query_coords (self, &box);
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if (width > 0)
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box.x2 = box.x1 + CLUTTER_UNITS_FROM_INT (width);
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if (height > 0)
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box.y2 = box.y1 + CLUTTER_UNITS_FROM_INT (height);
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clutter_actor_request_coords (self, &box);
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}
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/**
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/**
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* clutter_actor_set_size
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* clutter_actor_set_size
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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* @width: New width of actor in pixels
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* @width: New width of actor in pixels, or -1
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* @height: New height of actor in pixels
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* @height: New height of actor in pixels, or -1
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*
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*
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* Sets the actors size in pixels.
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* Sets the actors size in pixels. If @width and/or @height are -1 the
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* actor will assume the same size of its bounding box.
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*/
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*/
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void
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void
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clutter_actor_set_size (ClutterActor *self,
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clutter_actor_set_size (ClutterActor *self,
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gint width,
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gint width,
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gint height)
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gint height)
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{
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{
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_query_coords (self, &box);
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clutter_actor_set_size_internal (self, width, height);
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box.x2 = box.x1 + CLUTTER_UNITS_FROM_INT (width);
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box.y2 = box.y1 + CLUTTER_UNITS_FROM_INT (height);
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clutter_actor_request_coords (self, &box);
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}
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}
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/**
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/**
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@ -1838,6 +1849,34 @@ clutter_actor_get_size (ClutterActor *self,
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*height = CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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*height = CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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}
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}
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/**
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* clutter_actor_get_position:
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* @self: a #ClutterActor
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* @x: return location for the X coordinate, or %NULL
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* @y: return location for the Y coordinate, or %NULL
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*
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* Retrieves the position of an actor.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_position (ClutterActor *self,
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gint *x,
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gint *y)
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{
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ClutterActorBox box = { 0, };
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_query_coords (self, &box);
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if (x)
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*x = CLUTTER_UNITS_TO_INT (box.x1);
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if (y)
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*y = CLUTTER_UNITS_TO_INT (box.y1);
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}
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/*
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/*
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* clutter_actor_get_abs_position_units
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* clutter_actor_get_abs_position_units
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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@ -2021,11 +2060,12 @@ clutter_actor_get_height (ClutterActor *self)
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* since: 2.0
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* since: 2.0
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**/
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**/
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void
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void
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clutter_actor_set_width (ClutterActor *self, guint width)
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clutter_actor_set_width (ClutterActor *self,
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guint width)
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{
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{
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clutter_actor_set_size (self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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width,
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clutter_actor_get_height (self));
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clutter_actor_set_size_internal (self, width, -1);
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}
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}
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/**
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/**
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@ -2038,13 +2078,53 @@ clutter_actor_set_width (ClutterActor *self, guint width)
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* since: 2.0
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* since: 2.0
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**/
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**/
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void
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void
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clutter_actor_set_height (ClutterActor *self, guint height)
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clutter_actor_set_height (ClutterActor *self,
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guint height)
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{
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{
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clutter_actor_set_size (self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_get_width (self),
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height);
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clutter_actor_set_size_internal (self, -1, height);
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}
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}
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/**
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* clutter_actor_set_x:
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* @self: a #ClutterActor
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* @x: the actors position on the X axis
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*
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* Sets the actor's x position relative to its parent.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_x (ClutterActor *self,
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gint x)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_position (self,
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x,
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clutter_actor_get_y (self));
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}
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/**
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* clutter_actor_set_y:
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* @self: a #ClutterActor
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* @y: the actors position on the Y axis
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*
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* Sets the actor's y position relative to its parent.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_y (ClutterActor *self,
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gint y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_position (self,
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clutter_actor_get_x (self),
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y);
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}
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/**
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/**
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* clutter_actor_get_x
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* clutter_actor_get_x
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@ -2779,6 +2859,47 @@ clutter_actor_has_clip (ClutterActor *self)
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return self->priv->has_clip;
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return self->priv->has_clip;
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}
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}
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/**
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* clutter_actor_get_clip:
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* @self: a #ClutterActor
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* @xoff: return location for the X offset of the clip rectangle, or %NULL
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* @yoff: return location for the Y offset of the clip rectangle, or %NULL
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* @width: return location for the width of the clip rectangle, or %NULL
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* @height: return location for the height of the clip rectangle, or %NULL
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*
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* Gets the clip area for @self, in pixels.
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|
*
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|
* Since: 0.6
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*/
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|
void
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clutter_actor_get_clip (ClutterActor *self,
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gint *xoff,
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gint *yoff,
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gint *width,
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|
gint *height)
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{
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ClutterActorPrivate *priv;
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ClutterGeometry clip = { 0, };
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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|
if (!priv->has_clip)
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|
return;
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|
clip = priv->clip;
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|
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|
if (xoff)
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*xoff = clip.x;
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|
if (yoff)
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*yoff = clip.y;
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|
if (width)
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|
*width = clip.width;
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|
if (height)
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|
*height = clip.height;
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|
}
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/**
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/**
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* clutter_actor_set_parent:
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* clutter_actor_set_parent:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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@ -3161,37 +3282,29 @@ out:
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/**
|
/**
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* clutter_actor_set_reactive:
|
* clutter_actor_set_reactive:
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* @actor: a #ClutterActor
|
* @actor: a #ClutterActor
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|
* @reactive: whether the actor should be reactive to events
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*
|
*
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* Sets @actor as reactive. Reactive actors will receive events.
|
* Sets @actor as reactive. Reactive actors will receive events.
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*
|
*
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* Since: 0.6
|
* Since: 0.6
|
||||||
*/
|
*/
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void
|
void
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clutter_actor_set_reactive (ClutterActor *actor)
|
clutter_actor_set_reactive (ClutterActor *actor,
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|
gboolean reactive)
|
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{
|
{
|
||||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
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|
|
||||||
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
|
if (reactive == CLUTTER_ACTOR_IS_REACTIVE (actor))
|
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|
return;
|
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|
|
||||||
|
if (reactive)
|
||||||
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
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|
else
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|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
|
||||||
}
|
}
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|
|
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/**
|
/**
|
||||||
* clutter_actor_unset_reactive:
|
* clutter_actor_get_reactive:
|
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* @actor: a #ClutterActor
|
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*
|
|
||||||
* Sets @actor as not reactive.
|
|
||||||
*
|
|
||||||
* Since: 0.6
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_actor_unset_reactive (ClutterActor *actor)
|
|
||||||
{
|
|
||||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
||||||
|
|
||||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REACTIVE);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_is_reactive:
|
|
||||||
* @actor: a #ClutterActor
|
* @actor: a #ClutterActor
|
||||||
*
|
*
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||||||
* Checks whether @actor is marked as reactive.
|
* Checks whether @actor is marked as reactive.
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@ -3201,55 +3314,13 @@ clutter_actor_unset_reactive (ClutterActor *actor)
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|||||||
* Since: 0.6
|
* Since: 0.6
|
||||||
*/
|
*/
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gboolean
|
gboolean
|
||||||
clutter_actor_is_reactive (ClutterActor *actor)
|
clutter_actor_get_reactive (ClutterActor *actor)
|
||||||
{
|
{
|
||||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
|
||||||
|
|
||||||
return CLUTTER_ACTOR_IS_REACTIVE (actor);
|
return CLUTTER_ACTOR_IS_REACTIVE (actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_push_transform_child:
|
|
||||||
*
|
|
||||||
* Makes all the children follow the parent's transformation matrix
|
|
||||||
* until clutter_actor_pop_transform_child().
|
|
||||||
*
|
|
||||||
* This function should be used by every actor with children inside
|
|
||||||
* its paint function, in order to make its children transform (that is:
|
|
||||||
* rotate, scale, etc.) with its parent, like:
|
|
||||||
*
|
|
||||||
* <informalexample><programlisting>
|
|
||||||
* clutter_actor_push_transform_child (<!-- -->);
|
|
||||||
* for (l = my_actor->children; l != NULL; l = l->next)
|
|
||||||
* {
|
|
||||||
* ClutterActor *actor = l->data;
|
|
||||||
* clutter_actor_paint (child);
|
|
||||||
* }
|
|
||||||
* clutter_actor_pop_transform_child (<!-- -->);
|
|
||||||
* </programlisting></informalexample>
|
|
||||||
*
|
|
||||||
* Since: 0.6
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_actor_push_transform_child (void)
|
|
||||||
{
|
|
||||||
cogl_push_matrix ();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* clutter_actor_pop_transform_child:
|
|
||||||
*
|
|
||||||
* Cancels the effects of a previous clutter_actor_push_transform_child()
|
|
||||||
* call.
|
|
||||||
*
|
|
||||||
* Since: 0.6
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
clutter_actor_pop_transform_child (void)
|
|
||||||
{
|
|
||||||
cogl_pop_matrix ();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ClutterGeometry
|
* ClutterGeometry
|
||||||
*/
|
*/
|
||||||
|
@ -222,6 +222,7 @@ struct _ClutterActorClass
|
|||||||
};
|
};
|
||||||
|
|
||||||
GType clutter_actor_get_type (void) G_GNUC_CONST;
|
GType clutter_actor_get_type (void) G_GNUC_CONST;
|
||||||
|
|
||||||
void clutter_actor_show (ClutterActor *self);
|
void clutter_actor_show (ClutterActor *self);
|
||||||
void clutter_actor_show_all (ClutterActor *self);
|
void clutter_actor_show_all (ClutterActor *self);
|
||||||
void clutter_actor_hide (ClutterActor *self);
|
void clutter_actor_hide (ClutterActor *self);
|
||||||
@ -233,6 +234,7 @@ void clutter_actor_pick (ClutterActor *sel
|
|||||||
const ClutterColor *color);
|
const ClutterColor *color);
|
||||||
void clutter_actor_queue_redraw (ClutterActor *self);
|
void clutter_actor_queue_redraw (ClutterActor *self);
|
||||||
void clutter_actor_destroy (ClutterActor *self);
|
void clutter_actor_destroy (ClutterActor *self);
|
||||||
|
|
||||||
void clutter_actor_request_coords (ClutterActor *self,
|
void clutter_actor_request_coords (ClutterActor *self,
|
||||||
ClutterActorBox *box);
|
ClutterActorBox *box);
|
||||||
void clutter_actor_query_coords (ClutterActor *self,
|
void clutter_actor_query_coords (ClutterActor *self,
|
||||||
@ -252,21 +254,25 @@ void clutter_actor_set_size (ClutterActor *sel
|
|||||||
void clutter_actor_set_position (ClutterActor *self,
|
void clutter_actor_set_position (ClutterActor *self,
|
||||||
gint x,
|
gint x,
|
||||||
gint y);
|
gint y);
|
||||||
|
void clutter_actor_get_position (ClutterActor *self,
|
||||||
|
gint *x,
|
||||||
|
gint *y);
|
||||||
void clutter_actor_get_abs_position (ClutterActor *self,
|
void clutter_actor_get_abs_position (ClutterActor *self,
|
||||||
gint *x,
|
gint *x,
|
||||||
gint *y);
|
gint *y);
|
||||||
guint clutter_actor_get_width (ClutterActor *self);
|
guint clutter_actor_get_width (ClutterActor *self);
|
||||||
guint clutter_actor_get_height (ClutterActor *self);
|
guint clutter_actor_get_height (ClutterActor *self);
|
||||||
|
void clutter_actor_set_width (ClutterActor *self,
|
||||||
void clutter_actor_set_width (ClutterActor *self,
|
guint width);
|
||||||
guint width);
|
void clutter_actor_set_height (ClutterActor *self,
|
||||||
|
guint height);
|
||||||
void clutter_actor_set_height (ClutterActor *self,
|
|
||||||
guint height);
|
|
||||||
|
|
||||||
|
|
||||||
gint clutter_actor_get_x (ClutterActor *self);
|
gint clutter_actor_get_x (ClutterActor *self);
|
||||||
gint clutter_actor_get_y (ClutterActor *self);
|
gint clutter_actor_get_y (ClutterActor *self);
|
||||||
|
void clutter_actor_set_x (ClutterActor *self,
|
||||||
|
gint x);
|
||||||
|
void clutter_actor_set_y (ClutterActor *self,
|
||||||
|
gint y);
|
||||||
|
|
||||||
void clutter_actor_rotate_x (ClutterActor *self,
|
void clutter_actor_rotate_x (ClutterActor *self,
|
||||||
gfloat angle,
|
gfloat angle,
|
||||||
gint y,
|
gint y,
|
||||||
@ -297,6 +303,7 @@ gdouble clutter_actor_get_rzang (ClutterActor *sel
|
|||||||
ClutterFixed clutter_actor_get_rxangx (ClutterActor *self);
|
ClutterFixed clutter_actor_get_rxangx (ClutterActor *self);
|
||||||
ClutterFixed clutter_actor_get_ryangx (ClutterActor *self);
|
ClutterFixed clutter_actor_get_ryangx (ClutterActor *self);
|
||||||
ClutterFixed clutter_actor_get_rzangx (ClutterActor *self);
|
ClutterFixed clutter_actor_get_rzangx (ClutterActor *self);
|
||||||
|
|
||||||
void clutter_actor_set_opacity (ClutterActor *self,
|
void clutter_actor_set_opacity (ClutterActor *self,
|
||||||
guint8 opacity);
|
guint8 opacity);
|
||||||
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
guint8 clutter_actor_get_opacity (ClutterActor *self);
|
||||||
@ -311,6 +318,11 @@ void clutter_actor_set_clip (ClutterActor *sel
|
|||||||
gint height);
|
gint height);
|
||||||
void clutter_actor_remove_clip (ClutterActor *self);
|
void clutter_actor_remove_clip (ClutterActor *self);
|
||||||
gboolean clutter_actor_has_clip (ClutterActor *self);
|
gboolean clutter_actor_has_clip (ClutterActor *self);
|
||||||
|
void clutter_actor_get_clip (ClutterActor *self,
|
||||||
|
gint *xoff,
|
||||||
|
gint *yoff,
|
||||||
|
gint *width,
|
||||||
|
gint *height);
|
||||||
void clutter_actor_set_parent (ClutterActor *self,
|
void clutter_actor_set_parent (ClutterActor *self,
|
||||||
ClutterActor *parent);
|
ClutterActor *parent);
|
||||||
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
||||||
@ -326,6 +338,9 @@ void clutter_actor_lower_bottom (ClutterActor *sel
|
|||||||
void clutter_actor_set_depth (ClutterActor *self,
|
void clutter_actor_set_depth (ClutterActor *self,
|
||||||
gint depth);
|
gint depth);
|
||||||
gint clutter_actor_get_depth (ClutterActor *self);
|
gint clutter_actor_get_depth (ClutterActor *self);
|
||||||
|
void clutter_actor_set_reactive (ClutterActor *actor,
|
||||||
|
gboolean reactive);
|
||||||
|
gboolean clutter_actor_get_reactive (ClutterActor *actor);
|
||||||
void clutter_actor_set_scalex (ClutterActor *self,
|
void clutter_actor_set_scalex (ClutterActor *self,
|
||||||
ClutterFixed scale_x,
|
ClutterFixed scale_x,
|
||||||
ClutterFixed scale_y);
|
ClutterFixed scale_y);
|
||||||
@ -366,25 +381,10 @@ void clutter_actor_apply_transform_to_point (ClutterActor
|
|||||||
ClutterVertex *point,
|
ClutterVertex *point,
|
||||||
ClutterVertex *vertex);
|
ClutterVertex *vertex);
|
||||||
|
|
||||||
void clutter_actor_push_transform_child (void);
|
gboolean clutter_actor_event (ClutterActor *actor,
|
||||||
void clutter_actor_pop_transform_child (void);
|
ClutterEvent *event,
|
||||||
|
gboolean capture);
|
||||||
/* Per actor event handling - may change */
|
ClutterActor * clutter_get_actor_by_gid (guint32 id);
|
||||||
gboolean
|
|
||||||
clutter_actor_event (ClutterActor *actor,
|
|
||||||
ClutterEvent *event,
|
|
||||||
gboolean capture);
|
|
||||||
void
|
|
||||||
clutter_actor_set_reactive (ClutterActor *actor);
|
|
||||||
|
|
||||||
void
|
|
||||||
clutter_actor_unset_reactive (ClutterActor *actor);
|
|
||||||
|
|
||||||
gboolean
|
|
||||||
clutter_actor_is_reactive (ClutterActor *actor);
|
|
||||||
|
|
||||||
ClutterActor*
|
|
||||||
clutter_get_actor_by_id (guint32 id);
|
|
||||||
|
|
||||||
G_END_DECLS
|
G_END_DECLS
|
||||||
|
|
||||||
|
@ -238,7 +238,7 @@ _clutter_do_pick (ClutterStage *stage,
|
|||||||
/* Decode color back into an ID, taking into account fb depth */
|
/* Decode color back into an ID, taking into account fb depth */
|
||||||
id = pixel[2]>>(8-b) | pixel[1]<<b>>(8-g) | pixel[0]<<(g+b)>>(8-r);
|
id = pixel[2]>>(8-b) | pixel[1]<<b>>(8-g) | pixel[0]<<(g+b)>>(8-r);
|
||||||
|
|
||||||
return clutter_get_actor_by_id (id);
|
return clutter_get_actor_by_gid (id);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -1176,7 +1176,7 @@ deliver_event (ClutterEvent *event)
|
|||||||
/* Build 'tree' of events */
|
/* Build 'tree' of events */
|
||||||
while (actor && n_tree_events < MAX_EVENT_DEPTH)
|
while (actor && n_tree_events < MAX_EVENT_DEPTH)
|
||||||
{
|
{
|
||||||
if (clutter_actor_is_reactive (actor) ||
|
if (clutter_actor_get_reactive (actor) ||
|
||||||
clutter_actor_get_parent (actor) == NULL)
|
clutter_actor_get_parent (actor) == NULL)
|
||||||
event_tree[n_tree_events++] = g_object_ref (actor);
|
event_tree[n_tree_events++] = g_object_ref (actor);
|
||||||
|
|
||||||
@ -1410,15 +1410,18 @@ clutter_do_event (ClutterEvent *event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* clutter_get_actor_by_id
|
* clutter_get_actor_by_gid
|
||||||
* @id: a #ClutterActor ID.
|
* @id: a #ClutterActor ID.
|
||||||
*
|
*
|
||||||
* FIXME.
|
* Retrieves the #ClutterActor with @id.
|
||||||
|
*
|
||||||
|
* Return value: the actor with the passed id or %NULL. The returned
|
||||||
|
* actor does not have its reference count increased.
|
||||||
*
|
*
|
||||||
* Since: 0.6
|
* Since: 0.6
|
||||||
*/
|
*/
|
||||||
ClutterActor*
|
ClutterActor*
|
||||||
clutter_get_actor_by_id (guint32 id)
|
clutter_get_actor_by_gid (guint32 id)
|
||||||
{
|
{
|
||||||
ClutterMainContext *context;
|
ClutterMainContext *context;
|
||||||
|
|
||||||
|
@ -398,7 +398,7 @@ clutter_stage_init (ClutterStage *self)
|
|||||||
priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
|
priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
|
||||||
|
|
||||||
clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
|
clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
|
||||||
clutter_actor_set_reactive (CLUTTER_ACTOR (self));
|
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
|
||||||
clutter_stage_set_key_focus (self, NULL);
|
clutter_stage_set_key_focus (self, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,3 +1,11 @@
|
|||||||
|
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
|
* Makefile.am: Ignore the OSX backend subdirectory and
|
||||||
|
scan the clutter-x11.h header
|
||||||
|
|
||||||
|
* clutter-docs.sgml:
|
||||||
|
* clutter-sections.txt: Update.
|
||||||
|
|
||||||
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
|
2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
* clutter-sections.txt: Add new ClutterTimeline API
|
* clutter-sections.txt: Add new ClutterTimeline API
|
||||||
|
@ -42,7 +42,8 @@ FIXXREF_OPTIONS=
|
|||||||
# Used for dependencies. The docs will be rebuilt if any of these change.
|
# Used for dependencies. The docs will be rebuilt if any of these change.
|
||||||
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
|
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
|
||||||
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
|
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
|
||||||
HFILE_GLOB=$(top_srcdir)/clutter/*.h $(top_srcdir)/clutter/glx/clutter-glx.h
|
HFILE_GLOB=$(top_srcdir)/clutter/*.h \
|
||||||
|
$(top_srcdir)/clutter/x11/clutter-x11.h
|
||||||
CFILE_GLOB=$(top_srcdir)/clutter/*.c
|
CFILE_GLOB=$(top_srcdir)/clutter/*.c
|
||||||
|
|
||||||
# Header files to ignore when scanning.
|
# Header files to ignore when scanning.
|
||||||
@ -62,6 +63,8 @@ IGNORE_HFILES=\
|
|||||||
eglnative \
|
eglnative \
|
||||||
eglx \
|
eglx \
|
||||||
glx \
|
glx \
|
||||||
|
osx \
|
||||||
|
x11 \
|
||||||
json \
|
json \
|
||||||
pango \
|
pango \
|
||||||
sdl
|
sdl
|
||||||
|
@ -169,7 +169,7 @@
|
|||||||
</partintro>
|
</partintro>
|
||||||
|
|
||||||
<xi:include href="xml/clutter-backend.xml"/>
|
<xi:include href="xml/clutter-backend.xml"/>
|
||||||
<xi:include href="xml/clutter-glx.xml"/>
|
<xi:include href="xml/clutter-x11.xml"/>
|
||||||
|
|
||||||
</part>
|
</part>
|
||||||
|
|
||||||
|
@ -44,6 +44,8 @@ CLUTTER_UNITS_TO_INT
|
|||||||
<SECTION>
|
<SECTION>
|
||||||
<FILE>clutter-label</FILE>
|
<FILE>clutter-label</FILE>
|
||||||
<TITLE>ClutterLabel</TITLE>
|
<TITLE>ClutterLabel</TITLE>
|
||||||
|
ClutterLabel
|
||||||
|
ClutterLabelClass
|
||||||
clutter_label_new
|
clutter_label_new
|
||||||
clutter_label_new_with_text
|
clutter_label_new_with_text
|
||||||
clutter_label_new_full
|
clutter_label_new_full
|
||||||
@ -67,8 +69,6 @@ clutter_label_get_use_markup
|
|||||||
clutter_label_set_alignment
|
clutter_label_set_alignment
|
||||||
clutter_label_get_alignment
|
clutter_label_get_alignment
|
||||||
<SUBSECTION Standard>
|
<SUBSECTION Standard>
|
||||||
ClutterLabel
|
|
||||||
ClutterLabelClass
|
|
||||||
CLUTTER_LABEL
|
CLUTTER_LABEL
|
||||||
CLUTTER_IS_LABEL
|
CLUTTER_IS_LABEL
|
||||||
CLUTTER_TYPE_LABEL
|
CLUTTER_TYPE_LABEL
|
||||||
@ -307,9 +307,6 @@ clutter_actor_queue_redraw
|
|||||||
clutter_actor_destroy
|
clutter_actor_destroy
|
||||||
clutter_actor_request_coords
|
clutter_actor_request_coords
|
||||||
clutter_actor_query_coords
|
clutter_actor_query_coords
|
||||||
clutter_actor_set_reactive
|
|
||||||
clutter_actor_unset_reactive
|
|
||||||
clutter_actor_is_reactive
|
|
||||||
clutter_actor_event
|
clutter_actor_event
|
||||||
|
|
||||||
<SUBSECTION>
|
<SUBSECTION>
|
||||||
@ -319,12 +316,15 @@ clutter_actor_get_coords
|
|||||||
clutter_actor_set_size
|
clutter_actor_set_size
|
||||||
clutter_actor_get_size
|
clutter_actor_get_size
|
||||||
clutter_actor_set_position
|
clutter_actor_set_position
|
||||||
|
clutter_actor_get_position
|
||||||
clutter_actor_get_abs_position
|
clutter_actor_get_abs_position
|
||||||
clutter_actor_set_width
|
clutter_actor_set_width
|
||||||
clutter_actor_get_width
|
clutter_actor_get_width
|
||||||
clutter_actor_set_height
|
clutter_actor_set_height
|
||||||
clutter_actor_get_height
|
clutter_actor_get_height
|
||||||
|
clutter_actor_set_x
|
||||||
clutter_actor_get_x
|
clutter_actor_get_x
|
||||||
|
clutter_actor_set_y
|
||||||
clutter_actor_get_y
|
clutter_actor_get_y
|
||||||
clutter_actor_move_by
|
clutter_actor_move_by
|
||||||
clutter_actor_rotate_x
|
clutter_actor_rotate_x
|
||||||
@ -334,10 +334,13 @@ clutter_actor_set_opacity
|
|||||||
clutter_actor_get_opacity
|
clutter_actor_get_opacity
|
||||||
clutter_actor_set_name
|
clutter_actor_set_name
|
||||||
clutter_actor_get_name
|
clutter_actor_get_name
|
||||||
clutter_actor_get_id
|
clutter_actor_get_gid
|
||||||
|
|
||||||
|
<SUBSECTION>
|
||||||
clutter_actor_set_clip
|
clutter_actor_set_clip
|
||||||
clutter_actor_remove_clip
|
clutter_actor_remove_clip
|
||||||
clutter_actor_has_clip
|
clutter_actor_has_clip
|
||||||
|
clutter_actor_get_clip
|
||||||
|
|
||||||
<SUBSECTION>
|
<SUBSECTION>
|
||||||
clutter_actor_set_parent
|
clutter_actor_set_parent
|
||||||
@ -375,6 +378,10 @@ clutter_actor_rotate_zx
|
|||||||
clutter_actor_set_scale_with_gravity
|
clutter_actor_set_scale_with_gravity
|
||||||
clutter_actor_set_scale_with_gravityx
|
clutter_actor_set_scale_with_gravityx
|
||||||
|
|
||||||
|
<SUBSECTION>
|
||||||
|
clutter_actor_set_reactive
|
||||||
|
clutter_actor_get_reactive
|
||||||
|
|
||||||
<SUBSECTION Standard>
|
<SUBSECTION Standard>
|
||||||
CLUTTER_TYPE_GEOMETRY
|
CLUTTER_TYPE_GEOMETRY
|
||||||
CLUTTER_TYPE_ACTOR_BOX
|
CLUTTER_TYPE_ACTOR_BOX
|
||||||
@ -396,6 +403,8 @@ clutter_vertex_get_type
|
|||||||
<SECTION>
|
<SECTION>
|
||||||
<FILE>clutter-texture</FILE>
|
<FILE>clutter-texture</FILE>
|
||||||
<TITLE>ClutterTexture</TITLE>
|
<TITLE>ClutterTexture</TITLE>
|
||||||
|
ClutterTexture
|
||||||
|
ClutterTextureClass
|
||||||
ClutterTextureFlags
|
ClutterTextureFlags
|
||||||
clutter_texture_new
|
clutter_texture_new
|
||||||
clutter_texture_new_from_pixbuf
|
clutter_texture_new_from_pixbuf
|
||||||
@ -414,15 +423,15 @@ clutter_texture_get_x_tile_detail
|
|||||||
clutter_texture_get_y_tile_detail
|
clutter_texture_get_y_tile_detail
|
||||||
clutter_texture_has_generated_tiles
|
clutter_texture_has_generated_tiles
|
||||||
clutter_texture_is_tiled
|
clutter_texture_is_tiled
|
||||||
|
|
||||||
<SUBSECTION Standard>
|
<SUBSECTION Standard>
|
||||||
ClutterTexture
|
|
||||||
ClutterTextureClass
|
|
||||||
CLUTTER_TEXTURE
|
CLUTTER_TEXTURE
|
||||||
CLUTTER_IS_TEXTURE
|
CLUTTER_IS_TEXTURE
|
||||||
CLUTTER_TYPE_TEXTURE
|
CLUTTER_TYPE_TEXTURE
|
||||||
CLUTTER_TEXTURE_CLASS
|
CLUTTER_TEXTURE_CLASS
|
||||||
CLUTTER_IS_TEXTURE_CLASS
|
CLUTTER_IS_TEXTURE_CLASS
|
||||||
CLUTTER_TEXTURE_GET_CLASS
|
CLUTTER_TEXTURE_GET_CLASS
|
||||||
|
|
||||||
<SUBSECTION Private>
|
<SUBSECTION Private>
|
||||||
ClutterTexturePrivate
|
ClutterTexturePrivate
|
||||||
clutter_texture_error_quark
|
clutter_texture_error_quark
|
||||||
@ -502,7 +511,7 @@ ClutterTimelineDirection
|
|||||||
clutter_timeline_set_direction
|
clutter_timeline_set_direction
|
||||||
clutter_timeline_get_direction
|
clutter_timeline_get_direction
|
||||||
|
|
||||||
<SUBSECTION
|
<SUBSECTION>
|
||||||
clutter_timeline_start
|
clutter_timeline_start
|
||||||
clutter_timeline_pause
|
clutter_timeline_pause
|
||||||
clutter_timeline_stop
|
clutter_timeline_stop
|
||||||
@ -883,7 +892,9 @@ clutter_main_level
|
|||||||
clutter_get_debug_enabled
|
clutter_get_debug_enabled
|
||||||
clutter_get_show_fps
|
clutter_get_show_fps
|
||||||
clutter_get_timestamp
|
clutter_get_timestamp
|
||||||
clutter_get_actor_by_id
|
clutter_get_actor_by_gid
|
||||||
|
clutter_get_default_frame_rate
|
||||||
|
clutter_set_default_frame_rate
|
||||||
clutter_get_motion_events_enabled
|
clutter_get_motion_events_enabled
|
||||||
clutter_enable_motion_events
|
clutter_enable_motion_events
|
||||||
<SUBSECTION>
|
<SUBSECTION>
|
||||||
@ -904,22 +915,22 @@ clutter_redraw
|
|||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<FILE>clutter-glx</FILE>
|
<FILE>clutter-x11</FILE>
|
||||||
<TITLE>GLX Specific Support</TITLE>
|
<TITLE>X11 Specific Support</TITLE>
|
||||||
clutter_glx_get_default_display
|
clutter_x11_get_default_display
|
||||||
clutter_glx_get_default_screen
|
clutter_x11_get_default_screen
|
||||||
clutter_glx_get_root_window
|
clutter_x11_get_root_window
|
||||||
clutter_glx_get_stage_visual
|
clutter_x11_get_stage_visual
|
||||||
clutter_glx_get_stage_window
|
clutter_x11_get_stage_window
|
||||||
clutter_glx_set_stage_foreign
|
clutter_x11_set_stage_foreign
|
||||||
clutter_glx_trap_x_errors
|
clutter_x11_trap_x_errors
|
||||||
clutter_glx_untrap_x_errors
|
clutter_x11_untrap_x_errors
|
||||||
|
|
||||||
<SUBSECTION>
|
<SUBSECTION>
|
||||||
ClutterGLXFilterFunc
|
ClutterX11FilterFunc
|
||||||
ClutterGLXFilterReturn
|
ClutterX11FilterReturn
|
||||||
clutter_glx_add_filter
|
clutter_x11_add_filter
|
||||||
clutter_glx_remove_filter
|
clutter_x11_remove_filter
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
@ -1192,6 +1203,7 @@ CLUTTER_IS_MODEL_CLASS
|
|||||||
CLUTTER_MODEL_GET_CLASS
|
CLUTTER_MODEL_GET_CLASS
|
||||||
<SUBSECTION Private>
|
<SUBSECTION Private>
|
||||||
ClutterModelPrivate
|
ClutterModelPrivate
|
||||||
|
clutter_model_get_type
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
@ -1220,6 +1232,7 @@ CLUTTER_IS_MODEL_ITER_CLASS
|
|||||||
CLUTTER_MODEL_GET_CLASS
|
CLUTTER_MODEL_GET_CLASS
|
||||||
<SUBSECTION Private>
|
<SUBSECTION Private>
|
||||||
ClutterModelIterPrivate
|
ClutterModelIterPrivate
|
||||||
|
clutter_model_iter_get_type
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
|
|
||||||
|
@ -183,7 +183,7 @@ main (int argc, char *argv[])
|
|||||||
clutter_actor_set_size (actor, 100, 100);
|
clutter_actor_set_size (actor, 100, 100);
|
||||||
clutter_actor_set_position (actor, 100, 100);
|
clutter_actor_set_position (actor, 100, 100);
|
||||||
|
|
||||||
clutter_actor_set_reactive (actor);
|
clutter_actor_set_reactive (actor, TRUE);
|
||||||
|
|
||||||
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
|
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
|
||||||
|
|
||||||
@ -200,7 +200,7 @@ main (int argc, char *argv[])
|
|||||||
clutter_actor_set_size (actor, 100, 100);
|
clutter_actor_set_size (actor, 100, 100);
|
||||||
clutter_actor_set_position (actor, 250, 100);
|
clutter_actor_set_position (actor, 250, 100);
|
||||||
|
|
||||||
clutter_actor_set_reactive (actor);
|
clutter_actor_set_reactive (actor, TRUE);
|
||||||
|
|
||||||
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
|
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
|
||||||
|
|
||||||
@ -214,7 +214,7 @@ main (int argc, char *argv[])
|
|||||||
clutter_actor_set_size (actor, 100, 100);
|
clutter_actor_set_size (actor, 100, 100);
|
||||||
clutter_actor_set_position (actor, 400, 100);
|
clutter_actor_set_position (actor, 400, 100);
|
||||||
|
|
||||||
clutter_actor_set_reactive (actor);
|
clutter_actor_set_reactive (actor, TRUE);
|
||||||
|
|
||||||
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
|
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user