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[cogl] Flush matrix before clip planes
glClipPlane() is affected by modelview matrix so we need to flush before calling it. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -379,6 +379,8 @@ set_clip_plane (GLint plane_num,
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_cogl_current_matrix_rotate (angle, 0.0f, 0.0f, 1.0f);
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_cogl_current_matrix_rotate (angle, 0.0f, 0.0f, 1.0f);
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_cogl_current_matrix_translate (-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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_cogl_current_matrix_translate (-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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_cogl_current_matrix_state_flush ();
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plane[0] = 0;
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plane[0] = 0;
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plane[1] = -1.0;
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plane[1] = -1.0;
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plane[2] = 0;
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plane[2] = 0;
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