mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
[gles2] remove lots of redundant matrix stack code
Since we no longer depend on the GL matrix API in Cogl we can remove a lot of wrapper code from the GLES 2 backend. This is particularly nice given that there was no code shared between the cogl-matrix-stack API and gles2 wrappers so we had a lot of duplicated logic.
This commit is contained in:
parent
5e5d94dfbe
commit
74f2122b68
@ -648,13 +648,13 @@ cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
cogl_gles2_wrapper_notify_matrix_changed (CoglGles2Wrapper *wrapper,
|
||||
GLenum mode)
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
|
||||
switch (matrix_num)
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
case GL_MODELVIEW:
|
||||
wrapper->dirty_uniforms |= COGL_GLES2_DIRTY_MVP_MATRIX
|
||||
| COGL_GLES2_DIRTY_MODELVIEW_MATRIX;
|
||||
@ -669,83 +669,10 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
|
||||
texture_unit->dirty_matrix = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glPushMatrix ()
|
||||
{
|
||||
const float *src;
|
||||
float *dst;
|
||||
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
/* Get a pointer to the old and new matrix position and increment
|
||||
the stack pointer */
|
||||
switch (w->matrix_mode)
|
||||
{
|
||||
default:
|
||||
case GL_MODELVIEW:
|
||||
src = w->modelview_stack + w->modelview_stack_pos * 16;
|
||||
w->modelview_stack_pos = (w->modelview_stack_pos + 1)
|
||||
& (COGL_GLES2_MODELVIEW_STACK_SIZE - 1);
|
||||
dst = w->modelview_stack + w->modelview_stack_pos * 16;
|
||||
break;
|
||||
|
||||
case GL_PROJECTION:
|
||||
src = w->projection_stack + w->projection_stack_pos * 16;
|
||||
w->projection_stack_pos = (w->projection_stack_pos + 1)
|
||||
& (COGL_GLES2_PROJECTION_STACK_SIZE - 1);
|
||||
dst = w->projection_stack + w->projection_stack_pos * 16;
|
||||
break;
|
||||
|
||||
case GL_TEXTURE:
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
texture_unit = w->texture_units + w->active_texture_unit;
|
||||
src = texture_unit->texture_stack
|
||||
+ texture_unit->texture_stack_pos * 16;
|
||||
texture_unit->texture_stack_pos = (texture_unit->texture_stack_pos + 1)
|
||||
& (COGL_GLES2_TEXTURE_STACK_SIZE - 1);
|
||||
dst = texture_unit->texture_stack
|
||||
+ texture_unit->texture_stack_pos * 16;
|
||||
break;
|
||||
}
|
||||
g_critical ("%s: Unexpected matrix mode %d\n", G_STRFUNC, mode);
|
||||
}
|
||||
|
||||
/* Copy the old matrix to the new position */
|
||||
memcpy (dst, src, sizeof (float) * 16);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glPopMatrix ()
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
/* Decrement the stack pointer */
|
||||
switch (w->matrix_mode)
|
||||
{
|
||||
default:
|
||||
case GL_MODELVIEW:
|
||||
w->modelview_stack_pos = (w->modelview_stack_pos - 1)
|
||||
& (COGL_GLES2_MODELVIEW_STACK_SIZE - 1);
|
||||
break;
|
||||
|
||||
case GL_PROJECTION:
|
||||
w->projection_stack_pos = (w->projection_stack_pos - 1)
|
||||
& (COGL_GLES2_PROJECTION_STACK_SIZE - 1);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE:
|
||||
texture_unit = w->texture_units + w->active_texture_unit;
|
||||
texture_unit->texture_stack_pos = (texture_unit->texture_stack_pos - 1)
|
||||
& (COGL_GLES2_TEXTURE_STACK_SIZE - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Update the matrix in the program object */
|
||||
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
||||
}
|
||||
|
||||
void
|
||||
@ -756,205 +683,54 @@ cogl_wrap_glMatrixMode (GLenum mode)
|
||||
w->matrix_mode = mode;
|
||||
}
|
||||
|
||||
static float *
|
||||
cogl_gles2_get_matrix_stack_top (CoglGles2Wrapper *wrapper)
|
||||
static CoglMatrix *
|
||||
cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
|
||||
switch (wrapper->matrix_mode)
|
||||
{
|
||||
default:
|
||||
case GL_MODELVIEW:
|
||||
return wrapper->modelview_stack + wrapper->modelview_stack_pos * 16;
|
||||
return &wrapper->modelview_matrix;
|
||||
|
||||
case GL_PROJECTION:
|
||||
return wrapper->projection_stack + wrapper->projection_stack_pos * 16;
|
||||
return &wrapper->projection_matrix;
|
||||
|
||||
case GL_TEXTURE:
|
||||
texture_unit = wrapper->texture_units + wrapper->active_texture_unit;
|
||||
return texture_unit->texture_stack
|
||||
+ texture_unit->texture_stack_pos * 16;
|
||||
return &texture_unit->texture_matrix;
|
||||
|
||||
default:
|
||||
g_critical ("%s: Unexpected matrix mode %d\n", G_STRFUNC, mode);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glLoadIdentity ()
|
||||
cogl_wrap_glLoadIdentity (void)
|
||||
{
|
||||
float *matrix;
|
||||
CoglMatrix *matrix;
|
||||
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
matrix = cogl_gles2_get_matrix_stack_top (w);
|
||||
memset (matrix, 0, sizeof (float) * 16);
|
||||
matrix[0] = 1.0f;
|
||||
matrix[5] = 1.0f;
|
||||
matrix[10] = 1.0f;
|
||||
matrix[15] = 1.0f;
|
||||
matrix = cogl_gles2_get_current_matrix (w);
|
||||
|
||||
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
||||
}
|
||||
cogl_matrix_init_identity (matrix);
|
||||
|
||||
static void
|
||||
cogl_gles2_wrapper_mult_matrix (float *dst, const float *a, const float *b)
|
||||
{
|
||||
int i, j, k;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
float sum = 0.0f;
|
||||
for (k = 0; k < 4; k++)
|
||||
sum += a[k * 4 + j] * b[i * 4 + k];
|
||||
dst[i * 4 + j] = sum;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_wrap_glMultMatrix (const float *m)
|
||||
{
|
||||
float new_matrix[16];
|
||||
float *old_matrix;
|
||||
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
old_matrix = cogl_gles2_get_matrix_stack_top (w);
|
||||
|
||||
cogl_gles2_wrapper_mult_matrix (new_matrix, old_matrix, m);
|
||||
|
||||
memcpy (old_matrix, new_matrix, sizeof (float) * 16);
|
||||
|
||||
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glMultMatrixf (const GLfloat *m)
|
||||
{
|
||||
cogl_wrap_glMultMatrix (m);
|
||||
cogl_gles2_wrapper_notify_matrix_changed (w, w->matrix_mode);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glLoadMatrixf (const GLfloat *m)
|
||||
{
|
||||
float *old_matrix;
|
||||
CoglMatrix *matrix;
|
||||
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
old_matrix = cogl_gles2_get_matrix_stack_top (w);
|
||||
matrix = cogl_gles2_get_current_matrix (w);
|
||||
|
||||
memcpy (old_matrix, m, sizeof (float) * 16);
|
||||
cogl_matrix_init_from_array (matrix, m);
|
||||
|
||||
cogl_gles2_wrapper_update_matrix (w, w->matrix_mode);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far)
|
||||
{
|
||||
float matrix[16];
|
||||
float two_near = (2 * z_near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
|
||||
matrix[0] = two_near / (right - left);
|
||||
matrix[5] = two_near / (top - bottom);
|
||||
matrix[8] = (right + left)
|
||||
/ (right - left);
|
||||
matrix[9] = (top + bottom)
|
||||
/ (top - bottom);
|
||||
matrix[10] = - (z_far + z_near)
|
||||
/ (z_far - z_near);
|
||||
matrix[11] = -1.0f;
|
||||
matrix[14] = -two_near * (z_far)
|
||||
/ (z_far - z_near);
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = (x);
|
||||
matrix[5] = (y);
|
||||
matrix[10] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = 1.0f;
|
||||
matrix[5] = 1.0f;
|
||||
matrix[10] = 1.0f;
|
||||
matrix[12] = (x);
|
||||
matrix[13] = (y);
|
||||
matrix[14] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
float xf = (x);
|
||||
float yf = (y);
|
||||
float zf = (z);
|
||||
float anglef = (angle) * G_PI / 180.0f;
|
||||
float c = cosf (anglef);
|
||||
float s = sinf (anglef);
|
||||
|
||||
matrix[0] = xf * xf * (1.0f - c) + c;
|
||||
matrix[1] = yf * xf * (1.0f - c) + zf * s;
|
||||
matrix[2] = xf * zf * (1.0f - c) - yf * s;
|
||||
matrix[3] = 0.0f;
|
||||
|
||||
matrix[4] = xf * yf * (1.0f - c) - zf * s;
|
||||
matrix[5] = yf * yf * (1.0f - c) + c;
|
||||
matrix[6] = yf * zf * (1.0f - c) + xf * s;
|
||||
matrix[7] = 0.0f;
|
||||
|
||||
matrix[8] = xf * zf * (1.0f - c) + yf * s;
|
||||
matrix[9] = yf * zf * (1.0f - c) - xf * s;
|
||||
matrix[10] = zf * zf * (1.0f - c) + c;
|
||||
matrix[11] = 0.0f;
|
||||
|
||||
matrix[12] = 0.0f;
|
||||
matrix[13] = 0.0f;
|
||||
matrix[14] = 0.0f;
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
float matrix[16];
|
||||
float xrange = (right - left);
|
||||
float yrange = (top - bottom);
|
||||
float zrange = (far - near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = 2.0f / xrange;
|
||||
matrix[5] = 2.0f / yrange;
|
||||
matrix[10] = 2.0f / zrange;
|
||||
matrix[12] = (right + left) / xrange;
|
||||
matrix[13] = (top + bottom) / yrange;
|
||||
matrix[14] = (far + near) / zrange;
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
cogl_gles2_wrapper_notify_matrix_changed (w, w->matrix_mode);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1109,21 +885,21 @@ cogl_wrap_prepare_for_draw (void)
|
||||
if ((w->dirty_uniforms & (COGL_GLES2_DIRTY_MVP_MATRIX
|
||||
| COGL_GLES2_DIRTY_MODELVIEW_MATRIX)))
|
||||
{
|
||||
float mvp_matrix[16];
|
||||
const float *modelview_matrix = w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16;
|
||||
CoglMatrix mvp_matrix;
|
||||
CoglMatrix *modelview_matrix = &w->modelview_matrix;
|
||||
CoglMatrix *projection_matrix = &w->projection_matrix;
|
||||
|
||||
cogl_gles2_wrapper_mult_matrix (mvp_matrix,
|
||||
w->projection_stack
|
||||
+ w->projection_stack_pos * 16,
|
||||
modelview_matrix);
|
||||
/* FIXME: we should have a cogl_matrix_copy () function */
|
||||
memcpy (&mvp_matrix, projection_matrix, sizeof (CoglMatrix));
|
||||
|
||||
cogl_matrix_multiply (&mvp_matrix, modelview_matrix);
|
||||
|
||||
if (program->uniforms.mvp_matrix_uniform != -1)
|
||||
glUniformMatrix4fv (program->uniforms.mvp_matrix_uniform, 1,
|
||||
GL_FALSE, mvp_matrix);
|
||||
GL_FALSE, (float *)mvp_matrix);
|
||||
if (program->uniforms.modelview_matrix_uniform != -1)
|
||||
glUniformMatrix4fv (program->uniforms.modelview_matrix_uniform, 1,
|
||||
GL_FALSE, modelview_matrix);
|
||||
GL_FALSE, (float *)modelview_matrix);
|
||||
}
|
||||
if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_MATRICES))
|
||||
{
|
||||
@ -1139,8 +915,7 @@ cogl_wrap_prepare_for_draw (void)
|
||||
texture_unit = w->texture_units + i;
|
||||
if (uniform != -1)
|
||||
glUniformMatrix4fv (uniform, 1, GL_FALSE,
|
||||
texture_unit->texture_stack
|
||||
+ texture_unit->texture_stack_pos * 16);
|
||||
(float *)texture_unit->texture_matrix);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,8 +134,7 @@ struct _CoglGles2WrapperSettings
|
||||
|
||||
struct _CoglGles2WrapperTextureUnit
|
||||
{
|
||||
GLfloat texture_stack[COGL_GLES2_TEXTURE_STACK_SIZE * 16];
|
||||
GLuint texture_stack_pos;
|
||||
CoglMatrix texture_matrix;
|
||||
|
||||
GLenum texture_coords_type;
|
||||
GLint texture_coords_size;
|
||||
@ -149,10 +148,8 @@ struct _CoglGles2WrapperTextureUnit
|
||||
struct _CoglGles2Wrapper
|
||||
{
|
||||
GLuint matrix_mode;
|
||||
GLfloat modelview_stack[COGL_GLES2_MODELVIEW_STACK_SIZE * 16];
|
||||
GLuint modelview_stack_pos;
|
||||
GLfloat projection_stack[COGL_GLES2_PROJECTION_STACK_SIZE * 16];
|
||||
GLuint projection_stack_pos;
|
||||
CoglMatrix modelview_matrix;
|
||||
CoglMatrix projection_matrix;
|
||||
guint active_texture_unit;
|
||||
guint active_client_texture_unit;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user