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cullable: Turn cull_out / reset_culling into a separate interface
Instead of hardcoded knowledge of certain classes in MetaWindowGroup, create a generic interface that all actors can implement to get parts of their regions culled out during redraw, without needing any special knowledge of how to handle a specific actor. The names now are a bit suspect. MetaBackgroundGroup is a simple MetaCullable that knows how to cull children, and MetaWindowGroup is the "toplevel" cullable that computes the initial two regions. A future cleanup here could be to merge MetaWindowGroup / MetaBackgroundGroup so that we only have a generic MetaSimpleCullable, and move the "toplevel" cullability to be a MetaCullableToplevel. https://bugzilla.gnome.org/show_bug.cgi?id=714706
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0764b2058a
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@ -388,6 +388,23 @@ MetaWindowActorPrivate
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meta_window_actor_get_type
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</SECTION>
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<SECTION>
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<FILE>meta-cullable</FILE>
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<TITLE>MetaCullable</TITLE>
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MetaCullable
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MetaCullableInterface
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meta_cullable_cull_out
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meta_cullable_reset_culling
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meta_cullable_cull_out_children
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meta_cullable_reset_culling_children
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<SUBSECTION Standard>
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META_TYPE_CULLABLE
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META_CULLABLE
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META_IS_CULLABLE
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META_CULLABLE_GET_IFACE
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meta_cullable_get_type
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</SECTION>
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<SECTION>
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<FILE>prefs</FILE>
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MetaPreference
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@ -70,7 +70,8 @@ libmutter_wayland_la_SOURCES = \
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compositor/meta-background-actor.c \
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compositor/meta-background-actor-private.h \
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compositor/meta-background-group.c \
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compositor/meta-background-group-private.h \
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compositor/meta-cullable.c \
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compositor/meta-cullable.h \
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compositor/meta-module.c \
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compositor/meta-module.h \
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compositor/meta-plugin.c \
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@ -6,9 +6,6 @@
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#include <meta/screen.h>
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#include <meta/meta-background-actor.h>
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void meta_background_actor_set_clip_region (MetaBackgroundActor *self,
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cairo_region_t *clip_region);
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cairo_region_t *meta_background_actor_get_clip_region (MetaBackgroundActor *self);
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#endif /* META_BACKGROUND_ACTOR_PRIVATE_H */
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@ -41,20 +41,35 @@
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#include <meta/errors.h>
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#include <meta/meta-background.h>
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#include "meta-background-actor-private.h"
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#include "meta-cullable.h"
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struct _MetaBackgroundActorPrivate
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{
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cairo_region_t *clip_region;
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};
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G_DEFINE_TYPE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR);
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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set_clip_region (MetaBackgroundActor *self,
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cairo_region_t *clip_region)
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{
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MetaBackgroundActorPrivate *priv = self->priv;
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g_clear_pointer (&priv->clip_region, (GDestroyNotify) cairo_region_destroy);
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if (clip_region)
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priv->clip_region = cairo_region_copy (clip_region);
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}
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static void
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meta_background_actor_dispose (GObject *object)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
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meta_background_actor_set_clip_region (self, NULL);
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set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
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}
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@ -166,31 +181,27 @@ meta_background_actor_new (void)
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return CLUTTER_ACTOR (self);
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}
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/**
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* meta_background_actor_set_clip_region:
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* @self: a #MetaBackgroundActor
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* @clip_region: (allow-none): the area of the actor (in allocate-relative
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* coordinates) that is visible.
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*
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* Sets the area of the background that is unobscured by overlapping windows.
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* This is used to optimize and only paint the visible portions.
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*/
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void
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meta_background_actor_set_clip_region (MetaBackgroundActor *self,
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static void
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meta_background_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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MetaBackgroundActorPrivate *priv;
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
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set_clip_region (self, clip_region);
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}
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g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
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static void
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meta_background_actor_reset_culling (MetaCullable *cullable)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
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set_clip_region (self, NULL);
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}
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priv = self->priv;
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g_clear_pointer (&priv->clip_region,
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(GDestroyNotify)
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cairo_region_destroy);
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if (clip_region)
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priv->clip_region = cairo_region_copy (clip_region);
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_background_actor_cull_out;
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iface->reset_culling = meta_background_actor_reset_culling;
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}
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/**
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@ -1,11 +0,0 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef META_BACKGROUND_GROUP_PRIVATE_H
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#define META_BACKGROUND_GROUP_PRIVATE_H
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#include <meta/screen.h>
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#include <meta/meta-background-group.h>
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void meta_background_group_set_clip_region (MetaBackgroundGroup *self,
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cairo_region_t *visible_region);
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#endif /* META_BACKGROUND_GROUP_PRIVATE_H */
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@ -16,58 +16,45 @@
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#include <config.h>
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#include "compositor-private.h"
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#include "clutter-utils.h"
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#include "meta-background-actor-private.h"
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#include "meta-background-group-private.h"
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#include <meta/meta-background-group.h>
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#include "meta-cullable.h"
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G_DEFINE_TYPE (MetaBackgroundGroup, meta_background_group, CLUTTER_TYPE_ACTOR);
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaBackgroundGroup, meta_background_group, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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meta_background_group_class_init (MetaBackgroundGroupClass *klass)
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{
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}
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static void
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meta_background_group_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_background_group_reset_culling (MetaCullable *cullable)
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{
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meta_cullable_reset_culling_children (cullable);
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}
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static void
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cullable_iface_init (MetaCullableInterface *iface)
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{
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iface->cull_out = meta_background_group_cull_out;
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iface->reset_culling = meta_background_group_reset_culling;
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}
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static void
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meta_background_group_init (MetaBackgroundGroup *self)
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{
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}
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/**
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* meta_background_group_set_clip_region:
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* @self: a #MetaBackgroundGroup
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* @region: (allow-none): the parts of the background to paint
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*
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* Sets the area of the backgrounds that is unobscured by overlapping windows.
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* This is used to optimize and only paint the visible portions.
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*/
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void
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meta_background_group_set_clip_region (MetaBackgroundGroup *self,
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cairo_region_t *region)
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{
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ClutterActor *child;
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for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (self));
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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if (META_IS_BACKGROUND_ACTOR (child))
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{
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meta_background_actor_set_clip_region (META_BACKGROUND_ACTOR (child), region);
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}
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else if (META_IS_BACKGROUND_GROUP (child))
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{
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int x, y;
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if (!meta_actor_is_untransformed (child, &x, &y))
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continue;
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cairo_region_translate (region, -x, -y);
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meta_background_group_set_clip_region (META_BACKGROUND_GROUP (child), region);
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cairo_region_translate (region, x, y);
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}
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}
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}
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ClutterActor *
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meta_background_group_new (void)
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{
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191
src/compositor/meta-cullable.c
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191
src/compositor/meta-cullable.c
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@ -0,0 +1,191 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2013 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Owen Taylor <otaylor@redhat.com>
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* Ray Strode <rstrode@redhat.com>
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include "config.h"
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#include "meta-cullable.h"
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#include "clutter-utils.h"
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G_DEFINE_INTERFACE (MetaCullable, meta_cullable, CLUTTER_TYPE_ACTOR);
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/**
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* SECTION:meta-cullable
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* @title: MetaCullable
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* @short_description: CPU culling operations for efficient drawing
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*
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* When we are painting a stack of 5-10 large actors, the standard
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* bottom-to-top method of drawing every actor results in a tremendous
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* amount of overdraw. If these actors are painting textures like
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* windows, it can easily max out the available memory bandwidth on a
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* low-end graphics chipset. It's even worse if window textures are
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* being accessed over the AGP bus.
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*
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* #MetaCullable is our solution. The basic technique applied here is to
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* do a pre-pass before painting where we walk each actor from top to bottom
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* and ask each actor to "cull itself out". We pass in a region it can copy
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* to clip its drawing to, and the actor can subtract its fully opaque pixels
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* so that actors underneath know not to draw there as well.
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*/
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/**
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* meta_cullable_cull_out_children:
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* @cullable: The #MetaCullable
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* @unobscured_region: The unobscured region, as passed into cull_out()
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* @clip_region: The clip region, as passed into cull_out()
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*
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* This is a helper method for actors that want to recurse over their
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* child actors, and cull them out.
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*
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* See #MetaCullable and meta_cullable_cull_out() for more details.
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*/
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void
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meta_cullable_cull_out_children (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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ClutterActor *actor = CLUTTER_ACTOR (cullable);
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ClutterActor *child;
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ClutterActorIter iter;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_prev (&iter, &child))
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{
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int x, y;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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/* If an actor has effects applied, then that can change the area
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* it paints and the opacity, so we no longer can figure out what
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* portion of the actor is obscured and what portion of the screen
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* it obscures, so we skip the actor.
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*
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* This has a secondary beneficial effect: if a ClutterOffscreenEffect
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* is applied to an actor, then our clipped redraws interfere with the
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* caching of the FBO - even if we only need to draw a small portion
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* of the window right now, ClutterOffscreenEffect may use other portions
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* of the FBO later. So, skipping actors with effects applied also
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* prevents these bugs.
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*
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* Theoretically, we should check clutter_actor_get_offscreen_redirect()
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* as well for the same reason, but omitted for simplicity in the
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* hopes that no-one will do that.
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*/
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if (clutter_actor_has_effects (child))
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continue;
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if (!META_IS_CULLABLE (child))
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continue;
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if (!meta_actor_is_untransformed (child, &x, &y))
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continue;
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/* Temporarily move to the coordinate system of the actor */
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cairo_region_translate (unobscured_region, - x, - y);
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cairo_region_translate (clip_region, - x, - y);
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meta_cullable_cull_out (META_CULLABLE (child), unobscured_region, clip_region);
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cairo_region_translate (unobscured_region, x, y);
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cairo_region_translate (clip_region, x, y);
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}
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}
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/**
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* meta_cullable_reset_culling_children:
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* @cullable: The #MetaCullable
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*
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* This is a helper method for actors that want to recurse over their
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* child actors, and cull them out.
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*
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* See #MetaCullable and meta_cullable_reset_culling() for more details.
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*/
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void
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meta_cullable_reset_culling_children (MetaCullable *cullable)
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{
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ClutterActor *actor = CLUTTER_ACTOR (cullable);
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ClutterActor *child;
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ClutterActorIter iter;
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!META_IS_CULLABLE (child))
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continue;
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meta_cullable_reset_culling (META_CULLABLE (child));
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}
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}
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static void
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meta_cullable_default_init (MetaCullableInterface *iface)
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{
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}
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/**
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* meta_cullable_cull_out:
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* @cullable: The #MetaCullable
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* @unobscured_region: The unobscured region, in @cullable's space.
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* @clip_region: The clip region, in @cullable's space.
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*
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* When #MetaWindowGroup is painted, we walk over its direct cullable
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* children from top to bottom and ask themselves to "cull out". Cullables
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* can use @unobscured_region and @clip_region to clip their drawing. Actors
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* interested in eliminating overdraw should copy the @clip_region and only
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* paint those parts, as everything else has been obscured by actors above it.
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*
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* Actors that may have fully opaque parts should also subtract out a region
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* that is fully opaque from @unobscured_region and @clip_region.
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*
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* @unobscured_region and @clip_region are extremely similar. The difference
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* is that @clip_region starts off with the stage's clip, if Clutter detects
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* that we're doing a clipped redraw. @unobscured_region, however, starts off
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* with the full stage size, so actors that may want to record what parts of
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* their window are unobscured for e.g. scheduling repaints can do so.
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*
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* Actors that have children can also use the meta_cullable_cull_out_children()
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* helper method to do a simple cull across all their children.
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*/
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void
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meta_cullable_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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META_CULLABLE_GET_IFACE (cullable)->cull_out (cullable, unobscured_region, clip_region);
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}
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/**
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* meta_cullable_reset_culling:
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* @cullable: The #MetaCullable
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*
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* Actors that copied data in their cull_out() implementation can now
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* reset their data, as the paint is now over. Additional paints may be
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* done by #ClutterClone or similar, and they should not be affected by
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* the culling operation.
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*/
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void
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meta_cullable_reset_culling (MetaCullable *cullable)
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{
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META_CULLABLE_GET_IFACE (cullable)->reset_culling (cullable);
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}
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68
src/compositor/meta-cullable.h
Normal file
68
src/compositor/meta-cullable.h
Normal file
@ -0,0 +1,68 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2013 Red Hat
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*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
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*
|
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* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* Written by:
|
||||
* Owen Taylor <otaylor@redhat.com>
|
||||
* Ray Strode <rstrode@redhat.com>
|
||||
* Jasper St. Pierre <jstpierre@mecheye.net>
|
||||
*/
|
||||
|
||||
#ifndef __META_CULLABLE_H__
|
||||
#define __META_CULLABLE_H__
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define META_TYPE_CULLABLE (meta_cullable_get_type ())
|
||||
#define META_CULLABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_CULLABLE, MetaCullable))
|
||||
#define META_IS_CULLABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_CULLABLE))
|
||||
#define META_CULLABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), META_TYPE_CULLABLE, MetaCullableInterface))
|
||||
|
||||
typedef struct _MetaCullable MetaCullable;
|
||||
typedef struct _MetaCullableInterface MetaCullableInterface;
|
||||
|
||||
struct _MetaCullableInterface
|
||||
{
|
||||
GTypeInterface g_iface;
|
||||
|
||||
void (* cull_out) (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region);
|
||||
void (* reset_culling) (MetaCullable *cullable);
|
||||
};
|
||||
|
||||
GType meta_cullable_get_type (void);
|
||||
|
||||
void meta_cullable_cull_out (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region);
|
||||
void meta_cullable_reset_culling (MetaCullable *cullable);
|
||||
|
||||
/* Utility methods for implementations */
|
||||
void meta_cullable_cull_out_children (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region);
|
||||
void meta_cullable_reset_culling_children (MetaCullable *cullable);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __META_CULLABLE_H__ */
|
||||
|
@ -67,11 +67,6 @@ void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
|
||||
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
|
||||
gboolean no_delay_frame);
|
||||
|
||||
void meta_window_actor_cull_out (MetaWindowActor *self,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region);
|
||||
void meta_window_actor_reset_culling (MetaWindowActor *self);
|
||||
|
||||
void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
|
||||
cairo_region_t *unobscured_region);
|
||||
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "region-utils.h"
|
||||
#include "meta-wayland-private.h"
|
||||
#include "monitor-private.h"
|
||||
#include "meta-cullable.h"
|
||||
|
||||
enum {
|
||||
POSITION_CHANGED,
|
||||
@ -202,7 +203,10 @@ static void do_send_frame_timings (MetaWindowActor *self,
|
||||
gint refresh_interval,
|
||||
gint64 presentation_time);
|
||||
|
||||
G_DEFINE_TYPE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR);
|
||||
static void cullable_iface_init (MetaCullableInterface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
|
||||
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
|
||||
|
||||
static void
|
||||
frame_data_free (FrameData *frame)
|
||||
@ -1951,11 +1955,13 @@ meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
meta_window_actor_cull_out (MetaWindowActor *self,
|
||||
static void
|
||||
meta_window_actor_cull_out (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region)
|
||||
{
|
||||
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
||||
|
||||
if (!meta_is_wayland_compositor ())
|
||||
{
|
||||
MetaCompScreen *info = meta_screen_get_compositor_data (self->priv->screen);
|
||||
@ -1981,22 +1987,23 @@ meta_window_actor_cull_out (MetaWindowActor *self,
|
||||
meta_window_actor_set_clip_region_beneath (self, clip_region);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_window_actor_reset_culling:
|
||||
* @self: a #MetaWindowActor
|
||||
*
|
||||
* Unsets the regions set by meta_window_actor_set_clip_region() and
|
||||
* meta_window_actor_set_clip_region_beneath()
|
||||
*/
|
||||
void
|
||||
meta_window_actor_reset_culling (MetaWindowActor *self)
|
||||
static void
|
||||
meta_window_actor_reset_culling (MetaCullable *cullable)
|
||||
{
|
||||
MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
|
||||
MetaWindowActorPrivate *priv = self->priv;
|
||||
|
||||
meta_surface_actor_set_clip_region (priv->surface, NULL);
|
||||
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
|
||||
}
|
||||
|
||||
static void
|
||||
cullable_iface_init (MetaCullableInterface *iface)
|
||||
{
|
||||
iface->cull_out = meta_window_actor_cull_out;
|
||||
iface->reset_culling = meta_window_actor_reset_culling;
|
||||
}
|
||||
|
||||
/* When running as a wayland compositor we don't make requests for
|
||||
* replacement pixmaps when resizing windows, we will instead be
|
||||
* asked to attach replacement buffers by the clients. */
|
||||
|
@ -11,9 +11,8 @@
|
||||
#include "compositor-private.h"
|
||||
#include "meta-window-actor-private.h"
|
||||
#include "meta-window-group.h"
|
||||
#include "meta-background-actor-private.h"
|
||||
#include "meta-background-group-private.h"
|
||||
#include "window-private.h"
|
||||
#include "meta-cullable.h"
|
||||
|
||||
struct _MetaWindowGroupClass
|
||||
{
|
||||
@ -27,7 +26,10 @@ struct _MetaWindowGroup
|
||||
MetaScreen *screen;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR);
|
||||
static void cullable_iface_init (MetaCullableInterface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
|
||||
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
|
||||
|
||||
/* Help macros to scale from OpenGL <-1,1> coordinates system to
|
||||
* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
|
||||
@ -88,101 +90,24 @@ painting_untransformed (MetaWindowGroup *window_group,
|
||||
}
|
||||
|
||||
static void
|
||||
meta_window_group_cull_out (MetaWindowGroup *group,
|
||||
meta_window_group_cull_out (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
cairo_region_t *clip_region)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (group);
|
||||
ClutterActor *child;
|
||||
|
||||
/* We walk the list from top to bottom (opposite of painting order),
|
||||
* and subtract the opaque area of each window out of the visible
|
||||
* region that we pass to the windows below.
|
||||
*/
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
while (clutter_actor_iter_prev (&iter, &child))
|
||||
{
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
continue;
|
||||
|
||||
/* If an actor has effects applied, then that can change the area
|
||||
* it paints and the opacity, so we no longer can figure out what
|
||||
* portion of the actor is obscured and what portion of the screen
|
||||
* it obscures, so we skip the actor.
|
||||
*
|
||||
* This has a secondary beneficial effect: if a ClutterOffscreenEffect
|
||||
* is applied to an actor, then our clipped redraws interfere with the
|
||||
* caching of the FBO - even if we only need to draw a small portion
|
||||
* of the window right now, ClutterOffscreenEffect may use other portions
|
||||
* of the FBO later. So, skipping actors with effects applied also
|
||||
* prevents these bugs.
|
||||
*
|
||||
* Theoretically, we should check clutter_actor_get_offscreen_redirect()
|
||||
* as well for the same reason, but omitted for simplicity in the
|
||||
* hopes that no-one will do that.
|
||||
*/
|
||||
if (clutter_actor_has_effects (child))
|
||||
continue;
|
||||
|
||||
if (META_IS_WINDOW_ACTOR (child))
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (!meta_actor_is_untransformed (child, &x, &y))
|
||||
continue;
|
||||
|
||||
/* Temporarily move to the coordinate system of the actor */
|
||||
cairo_region_translate (unobscured_region, - x, - y);
|
||||
cairo_region_translate (clip_region, - x, - y);
|
||||
|
||||
meta_window_actor_cull_out (META_WINDOW_ACTOR (child), unobscured_region, clip_region);
|
||||
|
||||
cairo_region_translate (unobscured_region, x, y);
|
||||
cairo_region_translate (clip_region, x, y);
|
||||
}
|
||||
else if (META_IS_BACKGROUND_ACTOR (child) ||
|
||||
META_IS_BACKGROUND_GROUP (child))
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (!meta_actor_is_untransformed (child, &x, &y))
|
||||
continue;
|
||||
|
||||
cairo_region_translate (clip_region, - x, - y);
|
||||
|
||||
if (META_IS_BACKGROUND_GROUP (child))
|
||||
meta_background_group_set_clip_region (META_BACKGROUND_GROUP (child), clip_region);
|
||||
else
|
||||
meta_background_actor_set_clip_region (META_BACKGROUND_ACTOR (child), clip_region);
|
||||
cairo_region_translate (clip_region, x, y);
|
||||
}
|
||||
}
|
||||
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_window_group_reset_culling (MetaWindowGroup *group)
|
||||
meta_window_group_reset_culling (MetaCullable *cullable)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (group);
|
||||
ClutterActor *child;
|
||||
ClutterActorIter iter;
|
||||
meta_cullable_reset_culling_children (cullable);
|
||||
}
|
||||
|
||||
/* Now that we are done painting, unset the visible regions (they will
|
||||
* mess up painting clones of our actors)
|
||||
*/
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
while (clutter_actor_iter_next (&iter, &child))
|
||||
static void
|
||||
cullable_iface_init (MetaCullableInterface *iface)
|
||||
{
|
||||
if (META_IS_WINDOW_ACTOR (child))
|
||||
{
|
||||
MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
|
||||
meta_window_actor_reset_culling (window_actor);
|
||||
}
|
||||
else if (META_IS_BACKGROUND_ACTOR (child))
|
||||
{
|
||||
MetaBackgroundActor *background_actor = META_BACKGROUND_ACTOR (child);
|
||||
meta_background_actor_set_clip_region (background_actor, NULL);
|
||||
}
|
||||
}
|
||||
iface->cull_out = meta_window_group_cull_out;
|
||||
iface->reset_culling = meta_window_group_reset_culling;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -267,14 +192,14 @@ meta_window_group_paint (ClutterActor *actor)
|
||||
}
|
||||
}
|
||||
|
||||
meta_window_group_cull_out (window_group, unobscured_region, clip_region);
|
||||
meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
|
||||
|
||||
cairo_region_destroy (unobscured_region);
|
||||
cairo_region_destroy (clip_region);
|
||||
|
||||
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
|
||||
|
||||
meta_window_group_reset_culling (window_group);
|
||||
meta_cullable_reset_culling (META_CULLABLE (window_group));
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -11,29 +11,9 @@
|
||||
* MetaWindowGroup:
|
||||
*
|
||||
* This class is a subclass of ClutterActor with special handling for
|
||||
* MetaWindowActor/MetaBackgroundActor/MetaBackgroundGroup when painting
|
||||
* children.
|
||||
*
|
||||
* When we are painting a stack of 5-10 maximized windows, the
|
||||
* standard bottom-to-top method of drawing every actor results in a
|
||||
* tremendous amount of overdraw and can easily max out the available
|
||||
* memory bandwidth on a low-end graphics chipset. It's even worse if
|
||||
* window textures are being accessed over the AGP bus.
|
||||
*
|
||||
* The basic technique applied here is to do a pre-pass before painting
|
||||
* where we walk window from top to bottom and compute the visible area
|
||||
* at each step by subtracting out the windows above it. The visible
|
||||
* area is passed to MetaWindowActor which uses it to clip the portion of
|
||||
* the window which drawn and avoid redrawing the shadow if it is completely
|
||||
* obscured.
|
||||
*
|
||||
* A caveat is that this is ineffective if applications are using ARGB
|
||||
* visuals, since we have no way of knowing whether a window obscures
|
||||
* the windows behind it or not. Alternate approaches using the depth
|
||||
* or stencil buffer rather than client side regions might be able to
|
||||
* handle alpha windows, but the combination of glAlphaFunc and stenciling
|
||||
* tends not to be efficient except on newer cards. (And on newer cards
|
||||
* we have lots of memory and bandwidth.)
|
||||
* #MetaCullable when painting children. It uses code similar to
|
||||
* meta_cullable_cull_out_children(), but also has additional special
|
||||
* cases for the undirected window, and similar.
|
||||
*/
|
||||
|
||||
#define META_TYPE_WINDOW_GROUP (meta_window_group_get_type ())
|
||||
|
Loading…
Reference in New Issue
Block a user