effect: Rename RunFlags to PaintFlags

Since run() was replaced and both paint() and pick() use the
enumeration.

https://bugzilla.gnome.org/show_bug.cgi?id=651700
This commit is contained in:
Emmanuele Bassi 2011-06-13 15:58:46 +01:00
parent 0ede622f51
commit 74a9b71060
6 changed files with 43 additions and 45 deletions

View File

@ -2991,7 +2991,7 @@ clutter_actor_continue_paint (ClutterActor *self)
else
{
ClutterEffect *old_current_effect;
ClutterEffectRunFlags run_flags = 0;
ClutterEffectPaintFlags run_flags = 0;
/* Cache the current effect so that we can put it back before
returning */
@ -3011,7 +3011,7 @@ clutter_actor_continue_paint (ClutterActor *self)
(although it should work ok if it does) */
if (priv->effect_to_redraw == NULL ||
priv->current_effect != priv->effect_to_redraw)
run_flags |= CLUTTER_EFFECT_RUN_ACTOR_DIRTY;
run_flags |= CLUTTER_EFFECT_PAINT_ACTOR_DIRTY;
}
_clutter_effect_paint (priv->current_effect, run_flags);
@ -3021,7 +3021,7 @@ clutter_actor_continue_paint (ClutterActor *self)
/* We can't determine when an actor has been modified since
its last pick so lets just assume it has always been
modified */
run_flags |= CLUTTER_EFFECT_RUN_ACTOR_DIRTY;
run_flags |= CLUTTER_EFFECT_PAINT_ACTOR_DIRTY;
_clutter_effect_pick (priv->current_effect, run_flags);
}

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@ -10,9 +10,9 @@ void _clutter_effect_post_paint (ClutterEffect *eff
gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume);
void _clutter_effect_paint (ClutterEffect *effect,
ClutterEffectRunFlags flags);
ClutterEffectPaintFlags flags);
void _clutter_effect_pick (ClutterEffect *effect,
ClutterEffectRunFlags flags);
ClutterEffectPaintFlags flags);
G_END_DECLS

View File

@ -44,7 +44,7 @@
* something like this:
* </para>
* <programlisting>
* void effect_paint (ClutterEffect *effect, ClutterEffectRunFlags flags)
* void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
* {
* /&ast; Set up initialisation of the paint such as binding a
* CoglOffscreen or other operations &ast;/
@ -229,7 +229,7 @@ clutter_effect_real_get_paint_volume (ClutterEffect *effect,
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
@ -250,7 +250,7 @@ clutter_effect_real_paint (ClutterEffect *effect,
static void
clutter_effect_real_pick (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
@ -313,7 +313,7 @@ _clutter_effect_post_paint (ClutterEffect *effect)
void
_clutter_effect_paint (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
@ -322,7 +322,7 @@ _clutter_effect_paint (ClutterEffect *effect,
void
_clutter_effect_pick (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));

View File

@ -43,18 +43,17 @@ G_BEGIN_DECLS
typedef struct _ClutterEffectClass ClutterEffectClass;
/**
* ClutterEffectRunFlags:
* @CLUTTER_EFFECT_RUN_ACTOR_DIRTY: The actor or one of its children
* ClutterEffectPaintFlags:
* @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
* has queued a redraw before this paint. This implies that the effect
* should call clutter_actor_continue_paint() to chain to the next
* effect and can not cache any results from a previous paint.
*
* Flags passed to the paint or pick method of #ClutterEffect.
*/
typedef enum
{
CLUTTER_EFFECT_RUN_ACTOR_DIRTY = (1 << 0)
} ClutterEffectRunFlags;
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;
/**
* ClutterEffect:
@ -94,10 +93,9 @@ struct _ClutterEffectClass
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterEffectRunFlags flags);
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterEffectRunFlags flags);
ClutterEffectPaintFlags flags);
/*< private >*/
void (* _clutter_effect4) (void);

View File

@ -408,7 +408,7 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
static void
clutter_offscreen_effect_paint (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
@ -420,7 +420,7 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
actor hasn't been redrawn then we can just use the cached image
in the fbo */
if (priv->offscreen == NULL ||
(flags & CLUTTER_EFFECT_RUN_ACTOR_DIRTY) ||
(flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) ||
!cogl_matrix_equal (&matrix, &priv->last_matrix_drawn))
{
/* Chain up to the parent paint method which will call the pre and

View File

@ -40,7 +40,7 @@ G_DEFINE_TYPE (ShiftEffect,
static void
shader_paint (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
ClutterShaderEffect *shader = CLUTTER_SHADER_EFFECT (effect);
float tex_width;
@ -69,7 +69,7 @@ shader_paint (ClutterEffect *effect,
static void
shader_pick (ClutterEffect *effect,
ClutterEffectRunFlags flags)
ClutterEffectPaintFlags flags)
{
shader_paint (effect, flags);
}