mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
2007-11-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update exported symbols. * clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_* and clutter_actor_get_rx* and provide a simpler rotation API: clutter_actor_set_rotation() and clutter_actor_get_rotation(). * clutter/clutter-deprecated.h: Deprecate the old rotation API. * clutter/clutter-behaviour-bspline.c: * clutter/clutter-behaviour-rotate.c: * clutter/clutter-effect.c: Update internal usage of the rotation API. * tests/test-project.c: Ditto as above.
This commit is contained in:
parent
b7a79cf198
commit
7495848f14
17
ChangeLog
17
ChangeLog
@ -1,3 +1,20 @@
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2007-11-18 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter.symbols: Update exported symbols.
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* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
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and clutter_actor_get_rx* and provide a simpler rotation API:
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clutter_actor_set_rotation() and clutter_actor_get_rotation().
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* clutter/clutter-deprecated.h: Deprecate the old rotation API.
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* clutter/clutter-behaviour-bspline.c:
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* clutter/clutter-behaviour-rotate.c:
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* clutter/clutter-effect.c: Update internal usage of the
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rotation API.
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* tests/test-project.c: Ditto as above.
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2007-11-17 Emmanuele Bassi <ebassi@openedhand.com>
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Optimise Atoms usage in the X11 and X11-based backends.
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@ -26,18 +26,10 @@ clutter_actor_get_x
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clutter_actor_set_x
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clutter_actor_get_y
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clutter_actor_set_y
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clutter_actor_rotate_x
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clutter_actor_rotate_y
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clutter_actor_rotate_z
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clutter_actor_rotate_xx
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clutter_actor_rotate_yx
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clutter_actor_rotate_zx
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clutter_actor_get_rxang
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clutter_actor_get_ryang
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clutter_actor_get_rzang
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clutter_actor_get_rxangx
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clutter_actor_get_ryangx
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clutter_actor_get_rzangx
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clutter_actor_set_rotation
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clutter_actor_set_rotationx
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clutter_actor_get_rotation
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clutter_actor_get_rotationx
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clutter_actor_set_opacity
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clutter_actor_get_opacity
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clutter_actor_set_name
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@ -221,7 +213,6 @@ clutter_container_remove_actor
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clutter_container_remove_valist
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clutter_container_get_children
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clutter_container_foreach
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clutter_container_find_child_by_id
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clutter_container_find_child_by_name
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clutter_container_raise_child
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clutter_container_lower_child
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@ -2534,261 +2534,184 @@ clutter_actor_get_depth (ClutterActor *self)
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}
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/**
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* clutter_actor_rotate_z:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @x: X co-ord to rotate actor around ( relative to actor position )
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* @y: Y co-ord to rotate actor around ( relative to actor position )
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* clutter_actor_set_rotationx:
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* @self: a #ClutterActor
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* @angle: the angle of rotation
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* @axis: the axis of rotation
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* @x: X coordinate of the rotation center
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* @y: Y coordinate of the rotation center
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* @z: Z coordinate of the rotation center
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*
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* Rotates actor around the Z axis.
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* Sets the rotation angle of @self around the given axis.
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*
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* This function is the fixed point variant of clutter_actor_set_rotation().
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*
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* Since: 0.6
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*/
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void
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clutter_actor_rotate_z (ClutterActor *self,
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gfloat angle,
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clutter_actor_set_rotationx (ClutterActor *self,
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ClutterFixed angle,
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ClutterRotateAxis axis,
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gint x,
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gint y)
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gint y,
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gint z)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->rzang = CLUTTER_FLOAT_TO_FIXED (angle);
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self->priv->rzx = x;
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self->priv->rzy = y;
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priv = self->priv;
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switch (axis)
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{
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case CLUTTER_X_AXIS:
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priv->rxang = angle;
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priv->rxy = y;
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priv->rxz = z;
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break;
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case CLUTTER_Y_AXIS:
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priv->ryang = angle;
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priv->ryx = x;
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priv->ryz = z;
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break;
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case CLUTTER_Z_AXIS:
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priv->rzang = angle;
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priv->rzx = x;
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priv->rzy = y;
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break;
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_rotate_x:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @y: Y co-ord to rotate actor around ( relative to actor position )
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* @z: Z co-ord to rotate actor around ( relative to actor position )
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* clutter_actor_set_rotation:
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* @self: a #ClutterActor
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* @angle: the angle of rotation
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* @axis: the axis of rotation
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* @x: X coordinate of the rotation center
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* @y: Y coordinate of the rotation center
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* @z: Z coordinate of the rotation center
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*
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* Rotates actor around the X axis.
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* Sets the rotation angle of @self around the given axis.
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*
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* The rotation center coordinates depend on the value of @axis:
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* <itemizedlist>
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* <listitem><para>%CLUTTER_X_AXIS requires @y and @z</para></listitem>
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* <listitem><para>%CLUTTER_Y_AXIS requires @x and @z</para></listitem>
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* <listitem><para>%CLUTTER_Z_AXIS requires @x and @y</para></listitem>
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* </itemizedlist>
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*
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* Since: 0.6
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*/
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void
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clutter_actor_rotate_x (ClutterActor *self,
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gfloat angle,
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clutter_actor_set_rotation (ClutterActor *self,
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gdouble angle,
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ClutterRotateAxis axis,
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gint x,
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gint y,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->rxang = CLUTTER_FLOAT_TO_FIXED(angle);
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self->priv->rxy = y;
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self->priv->rxz = z;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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clutter_actor_set_rotationx (self, CLUTTER_FLOAT_TO_FIXED (angle),
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axis,
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x, y, z);
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}
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/**
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* clutter_actor_rotate_y:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @x: X co-ord to rotate actor around ( relative to actor position )
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* @z: Z co-ord to rotate actor around ( relative to actor position )
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* clutter_actor_get_rotationx:
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* @self: a #ClutterActor
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* @axis: the axis of rotation
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* @x: return value for the X coordinate of the center of rotation
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* @y: return value for the Y coordinate of the center of rotation
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* @z: return value for the Z coordinate of the center of rotation
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*
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* Rotates actor around the X axis.
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*/
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void
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clutter_actor_rotate_y (ClutterActor *self,
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gfloat angle,
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gint x,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->ryang = CLUTTER_FLOAT_TO_FIXED(angle);
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self->priv->ryx = x;
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self->priv->ryz = z;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_rotate_zx:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @x: X co-ord to rotate actor around ( relative to actor position )
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* @y: Y co-ord to rotate actor around ( relative to actor position )
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* Retrieves the angle and center of rotation on the given axis,
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* set using clutter_actor_set_rotation().
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*
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* Rotates actor around the Z axis.
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*/
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void
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clutter_actor_rotate_zx (ClutterActor *self,
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ClutterFixed angle,
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gint x,
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gint y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->rzang = angle;
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self->priv->rzx = x;
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self->priv->rzy = y;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_rotate_xx:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @y: Y co-ord to rotate actor around ( relative to actor position )
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* @z: Z co-ord to rotate actor around ( relative to actor position )
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* This function is the fixed point variant of clutter_actor_get_rotation().
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*
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* Rotates actor around the X axis.
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*/
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void
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clutter_actor_rotate_xx (ClutterActor *self,
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ClutterFixed angle,
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gint y,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->rxang = angle;
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self->priv->rxy = y;
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self->priv->rxz = z;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_rotate_yx:
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* @self: A #ClutterActor
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* @angle: Angle of rotation
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* @x: X co-ord to rotate actor around ( relative to actor position )
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* @z: Z co-ord to rotate actor around ( relative to actor position )
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* Return value: the angle of rotation as a fixed point value.
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*
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* Rotates actor around the X axis.
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*/
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void
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clutter_actor_rotate_yx (ClutterActor *self,
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ClutterFixed angle,
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gint x,
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gint z)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->ryang = angle;
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self->priv->ryx = x;
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self->priv->ryz = z;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_get_rxangx:
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* @self: A #ClutterActor
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*
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* Gets the angle of rotation around the X axis.
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*
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* Returns: the angle or rotation, as a fixed point value
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*
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* Since: 0.4
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* Since: 0.6
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*/
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ClutterFixed
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clutter_actor_get_rxangx (ClutterActor *self)
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clutter_actor_get_rotationx (ClutterActor *self,
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ClutterRotateAxis axis,
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gint *x,
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gint *y,
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gint *z)
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{
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ClutterActorPrivate *priv;
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ClutterFixed retval = 0;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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return self->priv->rxang;
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priv = self->priv;
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switch (axis)
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{
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case CLUTTER_X_AXIS:
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retval = priv->rxang;
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if (y)
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*y = priv->rxy;
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if (z)
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*z = priv->rxz;
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break;
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case CLUTTER_Y_AXIS:
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retval = priv->ryang;
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if (x)
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*x = priv->ryx;
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if (z)
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*z = priv->ryz;
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break;
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case CLUTTER_Z_AXIS:
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retval = priv->rzang;
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if (x)
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*x = priv->rzx;
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if (y)
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*y = priv->rzy;
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break;
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}
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return retval;
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}
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/**
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* clutter_actor_get_rxang:
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* clutter_actor_get_rotation:
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* @self: a #ClutterActor
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* @axis: the axis of rotation
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* @x: return value for the X coordinate of the center of rotation
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* @y: return value for the Y coordinate of the center of rotation
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* @z: return value for the Z coordinate of the center of rotation
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*
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* Gets the angle of rotation around the X axis.
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* Retrieves the angle and center of rotation on the given axis,
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* set using clutter_actor_set_angle().
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*
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* Return value: the angle of rotation
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* The coordinates of the center depend on the axis used.
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*
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* Since: 0.4
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* Return value: the angle of rotation.
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*
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* Since: 0.6
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*/
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gdouble
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clutter_actor_get_rxang (ClutterActor *self)
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clutter_actor_get_rotation (ClutterActor *self,
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ClutterRotateAxis axis,
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gint *x,
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gint *y,
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gint *z)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.0);
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return CLUTTER_FIXED_TO_FLOAT (self->priv->rxang);
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}
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/**
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* clutter_actor_get_ryangx:
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* @self: A #ClutterActor
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*
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* Gets the angle of rotation around the Y axis.
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*
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* Return value: the angle of rotation, as a fixed point value
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*
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* Since: 0.4
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*/
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ClutterFixed
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clutter_actor_get_ryangx (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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return self->priv->ryang;
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}
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/**
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* clutter_actor_get_ryang:
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* @self: a #ClutterActor
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*
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* Gets the angle of rotation around the Y axis.
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*
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* Return value: the angle of rotation
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*
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* Since: 0.4
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||||
*/
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gdouble
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clutter_actor_get_ryang (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.);
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return CLUTTER_FIXED_TO_FLOAT (self->priv->ryang);
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}
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/**
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* clutter_actor_get_rzangx:
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* @self: A #ClutterActor
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*
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||||
* Gets the angle of rotation around x axis in degrees.
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||||
*
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||||
* Return value: the angle of rotation, as a fixed point value
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||||
*
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||||
* Since: 0.4
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||||
*/
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||||
ClutterFixed
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||||
clutter_actor_get_rzangx (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
|
||||
return self->priv->rzang;
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||||
}
|
||||
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||||
/**
|
||||
* clutter_actor_get_rzang:
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||||
* @self: a #ClutterActor
|
||||
*
|
||||
* Gets the angle of rotation around the Z axis.
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||||
*
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||||
* Return value: the angle of rotation
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||||
*
|
||||
* Since: 0.4
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||||
*/
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||||
gdouble
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||||
clutter_actor_get_rzang (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0.);
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||||
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||||
return CLUTTER_FIXED_TO_FLOAT (self->priv->rzang);
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||||
return CLUTTER_FIXED_TO_FLOAT (clutter_actor_get_rotationx (self,
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||||
axis,
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||||
x, y, z));
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||||
}
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||||
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||||
/**
|
||||
|
@ -273,6 +273,27 @@ void clutter_actor_set_x (ClutterActor *sel
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||||
void clutter_actor_set_y (ClutterActor *self,
|
||||
gint y);
|
||||
|
||||
void clutter_actor_set_rotation (ClutterActor *self,
|
||||
gdouble angle,
|
||||
ClutterRotateAxis axis,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);void clutter_actor_set_rotationx (ClutterActor *self,
|
||||
ClutterFixed fixed,
|
||||
ClutterRotateAxis axis,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gint *x,
|
||||
gint *y,
|
||||
gint *z);
|
||||
ClutterFixed clutter_actor_get_rotationx (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gint *x,
|
||||
gint *y,
|
||||
gint *z);
|
||||
void clutter_actor_rotate_x (ClutterActor *self,
|
||||
gfloat angle,
|
||||
gint y,
|
||||
|
@ -35,7 +35,7 @@
|
||||
* control points given when creating a new #ClutterBehaviourBspline instance.
|
||||
*
|
||||
* Additional bezier curves can be added to the end of the bspline using
|
||||
* clutter_behaviour_bspline_append() family of functions, control points can
|
||||
* clutter_behaviour_bspline_append_* family of functions, control points can
|
||||
* be moved using clutter_behaviour_bspline_adjust(). The bspline can be split
|
||||
* into two with clutter_behaviour_bspline_split(), and bsplines can be
|
||||
* concatenated using clutter_behaviour_bspline_join().
|
||||
@ -725,7 +725,7 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
||||
*
|
||||
* Bspline is defined by 3n + 1 points, n >=1; any trailing points passed
|
||||
* into this function are stored internally and used during any subsequent
|
||||
* clutter_behaviour_bspline_append() operations.
|
||||
* clutter_behaviour_bspline_append_* operations.
|
||||
*
|
||||
* Return value: a #ClutterBehaviour
|
||||
*
|
||||
@ -860,7 +860,7 @@ clutter_behaviour_bspline_append_knots_valist (ClutterBehaviourBspline *bs,
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_behaviour_bspline_append_knots
|
||||
* clutter_behaviour_bspline_append_knots:
|
||||
* @bs: a #ClutterBehaviourBspline
|
||||
* @first_knot: first #ClutterKnot
|
||||
* @VarArgs: a NULL-terminated array of #ClutterKnot control points.
|
||||
|
@ -88,33 +88,18 @@ alpha_notify_foreach (ClutterBehaviour *behaviour,
|
||||
ClutterActor *actor,
|
||||
gpointer data)
|
||||
{
|
||||
ClutterFixed angle;
|
||||
ClutterFixed angle = GPOINTER_TO_UINT (data);
|
||||
ClutterBehaviourRotate *rotate_behaviour;
|
||||
ClutterBehaviourRotatePrivate *priv;
|
||||
|
||||
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
|
||||
priv = rotate_behaviour->priv;
|
||||
|
||||
angle = GPOINTER_TO_UINT(data);
|
||||
|
||||
switch (priv->axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
clutter_actor_rotate_xx (actor,
|
||||
angle,
|
||||
priv->center_y, priv->center_z);
|
||||
break;
|
||||
case CLUTTER_Y_AXIS:
|
||||
clutter_actor_rotate_yx (actor,
|
||||
angle,
|
||||
priv->center_x, priv->center_z);
|
||||
break;
|
||||
case CLUTTER_Z_AXIS:
|
||||
clutter_actor_rotate_zx (actor,
|
||||
angle,
|
||||
priv->center_x, priv->center_y);
|
||||
break;
|
||||
}
|
||||
clutter_actor_set_rotationx (actor, angle,
|
||||
priv->axis,
|
||||
priv->center_x,
|
||||
priv->center_y,
|
||||
priv->center_z);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -8,7 +8,7 @@
|
||||
*
|
||||
* Functions that are simply renamed should give errors containing
|
||||
* _REPLACED_BY_ whilst functions that are deprecated by new functions with
|
||||
* new * functionality should giver errors containing _DEPRECATED_BY_.
|
||||
* new functionality should giver errors containing _DEPRECATED_BY_.
|
||||
*/
|
||||
|
||||
#define clutter_behaviour_ellipse_set_angle_begin clutter_behaviour_ellipse_set_angle_begin_REPLACED_BY_clutter_behaviour_set_angle_start
|
||||
@ -16,6 +16,20 @@
|
||||
#define clutter_behaviour_ellipse_get_angle_begin clutter_behaviour_ellipse_get_angle_begin_REPLACED_BY_clutter_behaviour_get_angle_start
|
||||
#define clutter_behaviour_ellipse_get_angle_beginx clutter_behaviour_ellipse_get_angle_beginx_REPLACED_BY_clutter_behaviour_get_angle_startx
|
||||
#define clutter_behaviour_bspline_append clutter_behaviour_bspline_append_REPLACED_BY_clutter_behaviour_bspline_append_knots
|
||||
|
||||
#define clutter_actor_get_id clutter_actor_get_id_REPLACED_BY_clutter_actor_get_gid
|
||||
|
||||
#define clutter_actor_rotate_x clutter_actor_rotate_x_DEPRECATED_BY_clutter_actor_set_rotation
|
||||
#define clutter_actor_rotate_y clutter_actor_rotate_y_DEPRECATED_BY_clutter_actor_set_rotation
|
||||
#define clutter_actor_rotate_z clutter_actor_rotate_z_DEPRECATED_BY_clutter_actor_set_rotation
|
||||
#define clutter_actor_rotate_xx clutter_actor_rotate_xx_DEPRECATED_BY_clutter_actor_set_rotationx
|
||||
#define clutter_actor_rotate_yx clutter_actor_rotate_yx_DEPRECATED_BY_clutter_actor_set_rotationx
|
||||
#define clutter_actor_rotate_zx clutter_actor_rotate_zx_DEPRECATED_BY_clutter_actor_set_rotationx
|
||||
#define clutter_actor_get_rxang clutter_actor_get_rxang_DEPRECATED_BY_clutter_actor_get_rotation
|
||||
#define clutter_actor_get_ryang clutter_actor_get_ryang_DEPRECATED_BY_clutter_actor_get_rotation
|
||||
#define clutter_actor_get_rzang clutter_actor_get_rzang_DEPRECATED_BY_clutter_actor_get_rotation
|
||||
#define clutter_actor_get_rxangx clutter_actor_get_rxangx_DEPRECATED_BY_clutter_actor_get_rotationx
|
||||
#define clutter_actor_get_ryangx clutter_actor_get_ryangx_DEPRECATED_BY_clutter_actor_get_rotationx
|
||||
#define clutter_actor_get_rzangx clutter_actor_get_rzangx_DEPRECATED_BY_clutter_actor_get_rotationx
|
||||
|
||||
#endif /* CLUTTER_DEPRECATED_H */
|
||||
|
@ -743,7 +743,9 @@ clutter_effect_rotate_x (ClutterEffectTemplate *template_,
|
||||
c->completed_data = completed_data;
|
||||
|
||||
|
||||
clutter_actor_rotate_x (actor, angle_start, center_y, center_y);
|
||||
clutter_actor_set_rotation (actor, angle_start,
|
||||
CLUTTER_X_AXIS,
|
||||
0, center_y, center_z);
|
||||
|
||||
c->behave = clutter_behaviour_rotate_new (c->alpha,
|
||||
CLUTTER_X_AXIS,
|
||||
@ -803,7 +805,9 @@ clutter_effect_rotate_y (ClutterEffectTemplate *template_,
|
||||
c->completed_data = completed_data;
|
||||
|
||||
|
||||
clutter_actor_rotate_y (actor, angle_start, center_x, center_z);
|
||||
clutter_actor_set_rotation (actor, angle_start,
|
||||
CLUTTER_Y_AXIS,
|
||||
center_x, 0, center_z);
|
||||
|
||||
c->behave = clutter_behaviour_rotate_new (c->alpha,
|
||||
CLUTTER_Y_AXIS,
|
||||
@ -863,7 +867,9 @@ clutter_effect_rotate_z (ClutterEffectTemplate *template_,
|
||||
c->completed_data = completed_data;
|
||||
|
||||
|
||||
clutter_actor_rotate_z (actor, angle_start, center_x, center_y);
|
||||
clutter_actor_set_rotation (actor, angle_start,
|
||||
CLUTTER_Z_AXIS,
|
||||
center_x, center_y, 0);
|
||||
|
||||
c->behave = clutter_behaviour_rotate_new (c->alpha,
|
||||
CLUTTER_Z_AXIS,
|
||||
|
@ -216,7 +216,7 @@ main (int argc, char *argv[])
|
||||
rect = clutter_rectangle_new_with_color (&white);
|
||||
clutter_actor_set_size (rect, 320, 240);
|
||||
clutter_actor_set_position (rect, 180, 120);
|
||||
clutter_actor_rotate_y (rect, 60, 0, 0);
|
||||
clutter_actor_set_rotation (rect, 60, CLUTTER_Y_AXIS, 0, 0, 0);
|
||||
clutter_group_add (CLUTTER_GROUP (main_stage), rect);
|
||||
|
||||
label = clutter_label_new_with_text ("Mono 8pt", "Drag the blue rectangles");
|
||||
|
Loading…
Reference in New Issue
Block a user