clutter-actor: Add detail to captured-event

So that subscribers can choose the class of events they're interested in
and not be woken by everything else.

Needed by: https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/925

Related to: https://gitlab.gnome.org/GNOME/mutter/issues/283

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1000
This commit is contained in:
Daniel van Vugt 2020-01-10 15:30:12 +08:00 committed by Jonas Ådahl
parent 8a6673bb55
commit 73e3207a85

View File

@ -1124,6 +1124,20 @@ static GQuark quark_actor_layout_info = 0;
static GQuark quark_actor_transform_info = 0; static GQuark quark_actor_transform_info = 0;
static GQuark quark_actor_animation_info = 0; static GQuark quark_actor_animation_info = 0;
static GQuark quark_key = 0;
static GQuark quark_motion = 0;
static GQuark quark_pointer_focus = 0;
static GQuark quark_button = 0;
static GQuark quark_scroll = 0;
static GQuark quark_stage = 0;
static GQuark quark_destroy = 0;
static GQuark quark_client = 0;
static GQuark quark_delete = 0;
static GQuark quark_touch = 0;
static GQuark quark_touchpad = 0;
static GQuark quark_proximity = 0;
static GQuark quark_pad = 0;
G_DEFINE_TYPE_WITH_CODE (ClutterActor, G_DEFINE_TYPE_WITH_CODE (ClutterActor,
clutter_actor, clutter_actor,
G_TYPE_INITIALLY_UNOWNED, G_TYPE_INITIALLY_UNOWNED,
@ -6545,6 +6559,20 @@ clutter_actor_class_init (ClutterActorClass *klass)
quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info"); quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info");
quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info"); quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info");
quark_key = g_quark_from_static_string ("key");
quark_motion = g_quark_from_static_string ("motion");
quark_pointer_focus = g_quark_from_static_string ("pointer-focus");
quark_button = g_quark_from_static_string ("button");
quark_scroll = g_quark_from_static_string ("scroll");
quark_stage = g_quark_from_static_string ("stage");
quark_destroy = g_quark_from_static_string ("destroy");
quark_client = g_quark_from_static_string ("client");
quark_delete = g_quark_from_static_string ("delete");
quark_touch = g_quark_from_static_string ("touch");
quark_touchpad = g_quark_from_static_string ("touchpad");
quark_proximity = g_quark_from_static_string ("proximity");
quark_pad = g_quark_from_static_string ("pad");
object_class->constructor = clutter_actor_constructor; object_class->constructor = clutter_actor_constructor;
object_class->set_property = clutter_actor_set_property; object_class->set_property = clutter_actor_set_property;
object_class->get_property = clutter_actor_get_property; object_class->get_property = clutter_actor_get_property;
@ -8580,7 +8608,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
actor_signals[CAPTURED_EVENT] = actor_signals[CAPTURED_EVENT] =
g_signal_new (I_("captured-event"), g_signal_new (I_("captured-event"),
G_TYPE_FROM_CLASS (object_class), G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST, G_SIGNAL_RUN_LAST | G_SIGNAL_DETAILED,
G_STRUCT_OFFSET (ClutterActorClass, captured_event), G_STRUCT_OFFSET (ClutterActorClass, captured_event),
_clutter_boolean_handled_accumulator, NULL, _clutter_boolean_handled_accumulator, NULL,
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
@ -13890,7 +13918,69 @@ clutter_actor_event (ClutterActor *actor,
if (capture) if (capture)
{ {
g_signal_emit (actor, actor_signals[CAPTURED_EVENT], 0, GQuark detail = 0;
switch (event->type)
{
case CLUTTER_NOTHING:
break;
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
detail = quark_key;
break;
case CLUTTER_MOTION:
detail = quark_motion;
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
detail = quark_pointer_focus;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
detail = quark_button;
break;
case CLUTTER_SCROLL:
detail = quark_scroll;
break;
case CLUTTER_STAGE_STATE:
detail = quark_stage;
break;
case CLUTTER_DESTROY_NOTIFY:
detail = quark_destroy;
break;
case CLUTTER_CLIENT_MESSAGE:
detail = quark_client;
break;
case CLUTTER_DELETE:
detail = quark_delete;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
detail = quark_touch;
break;
case CLUTTER_TOUCHPAD_PINCH:
case CLUTTER_TOUCHPAD_SWIPE:
detail = quark_touchpad;
break;
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
detail = quark_proximity;
break;
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
detail = quark_pad;
break;
case CLUTTER_EVENT_LAST: /* Just keep compiler warnings quiet */
break;
}
g_signal_emit (actor,
actor_signals[CAPTURED_EVENT],
detail,
event, event,
&retval); &retval);
goto out; goto out;