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https://github.com/brl/mutter.git
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examples/threads: Modernize code
Drop the usage of behaviours and alphas, and use transitions and implicit animations instead.
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0acc85dab1
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@ -8,8 +8,10 @@ typedef struct
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ClutterActor *stage;
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ClutterActor *label;
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ClutterActor *progress;
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ClutterActor *rect;
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ClutterTimeline *timeline;
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ClutterTransition *flip;
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ClutterTransition *bounce;
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} TestThreadData;
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static TestThreadData *
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@ -33,7 +35,9 @@ test_thread_data_free (gpointer _data)
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g_object_unref (data->progress);
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g_object_unref (data->label);
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g_object_unref (data->stage);
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g_object_unref (data->timeline);
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g_object_unref (data->rect);
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g_object_unref (data->flip);
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g_object_unref (data->bounce);
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g_free (data);
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}
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@ -43,14 +47,14 @@ test_thread_done_idle (gpointer user_data)
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{
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TestThreadData *data = user_data;
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g_print ("Thread completed\n");
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clutter_text_set_text (CLUTTER_TEXT (data->label), "Completed");
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clutter_timeline_stop (data->timeline);
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clutter_actor_remove_transition (data->rect, "bounce");
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clutter_actor_remove_transition (data->rect, "flip");
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test_thread_data_free (data);
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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static void
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@ -58,6 +62,8 @@ test_thread_data_done (gpointer _data)
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{
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TestThreadData *data = _data;
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g_print ("Thread completed\n");
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/* since the TestThreadData structure references Clutter data structures
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* we need to free it from within the same thread that called clutter_main()
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* which means using an idle handler in the main loop.
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@ -65,13 +71,15 @@ test_thread_data_done (gpointer _data)
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* clutter_threads_add_idle() is guaranteed to run the callback passed to
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* to it under the Big Clutter Lock.
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*/
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clutter_threads_add_idle (test_thread_done_idle, data);
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clutter_threads_add_idle_full (G_PRIORITY_HIGH,
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test_thread_done_idle, data,
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NULL);
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}
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/* thread local storage */
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static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_done);
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typedef struct
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{
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typedef struct {
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gint count;
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TestThreadData *thread_data;
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} TestUpdate;
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@ -85,6 +93,7 @@ update_label_idle (gpointer data)
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text = g_strdup_printf ("Count to %d", update->count);
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clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
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clutter_actor_set_width (update->thread_data->label, -1);
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if (update->count == 0)
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@ -94,12 +103,14 @@ update_label_idle (gpointer data)
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else
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width = (guint) (update->count / 100.0 * 350.0);
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clutter_actor_save_easing_state (update->thread_data->progress);
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clutter_actor_set_width (update->thread_data->progress, width);
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clutter_actor_restore_easing_state (update->thread_data->progress);
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g_free (text);
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g_free (update);
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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static void
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@ -110,7 +121,7 @@ do_something_very_slow (void)
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data = g_private_get (&test_thread_data);
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for (i = 0; i < 100; i++)
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for (i = 0; i <= 100; i++)
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{
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gint msecs;
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@ -152,10 +163,12 @@ test_thread_func (gpointer user_data)
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return NULL;
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}
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static ClutterTimeline *timeline = NULL;
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static ClutterActor *count_label = NULL;
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static ClutterActor *help_label = NULL;
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static ClutterActor *progress_rect = NULL;
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static ClutterActor *rect = NULL;
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static ClutterTransition *flip = NULL;
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static ClutterTransition *bounce = NULL;
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static gboolean
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on_key_press_event (ClutterStage *stage,
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@ -169,42 +182,43 @@ on_key_press_event (ClutterStage *stage,
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case CLUTTER_KEY_s:
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clutter_text_set_text (CLUTTER_TEXT (help_label), "Press 'q' to quit");
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clutter_timeline_start (timeline);
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/* start the animations */
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clutter_actor_add_transition (rect, "flip", flip);
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clutter_actor_add_transition (rect, "bounce", bounce);
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/* the data structure holding all our objects */
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data = test_thread_data_new ();
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data->stage = g_object_ref (stage);
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data->label = g_object_ref (count_label);
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data->progress = g_object_ref (progress_rect);
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data->timeline = g_object_ref (timeline);
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data->rect = g_object_ref (rect);
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data->flip = g_object_ref (flip);
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data->bounce = g_object_ref (bounce);
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/* start the thread that updates the counter and the progress bar */
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g_thread_new ("counter", test_thread_func, data);
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return TRUE;
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return CLUTTER_EVENT_STOP;
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case CLUTTER_KEY_q:
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clutter_main_quit ();
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return TRUE;
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return CLUTTER_EVENT_STOP;
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default:
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break;
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}
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return FALSE;
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return CLUTTER_EVENT_PROPAGATE;
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}
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int
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main (int argc, char *argv[])
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{
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ClutterTransition *transition;
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ClutterActor *stage;
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ClutterActor *rect;
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ClutterBehaviour *r_behaviour, *p_behaviour;
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ClutterAlpha *alpha;
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const ClutterKnot knots[] = {
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{ 75, 150 },
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{ 400, 150 }
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};
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ClutterPoint start = CLUTTER_POINT_INIT (75.f, 150.f);
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ClutterPoint end = CLUTTER_POINT_INIT (400.f, 150.f);
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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@ -217,41 +231,44 @@ main (int argc, char *argv[])
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count_label = clutter_text_new_with_text ("Mono 12", "Counter");
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clutter_actor_set_position (count_label, 350, 50);
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clutter_actor_add_child (stage, count_label);
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help_label = clutter_text_new_with_text ("Mono 12", "Press 's' to start");
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clutter_actor_set_position (help_label, 50, 50);
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clutter_actor_add_child (stage, help_label);
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rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_LightScarletRed);
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/* a progress bar */
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progress_rect = clutter_actor_new ();
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clutter_actor_set_background_color (progress_rect, CLUTTER_COLOR_DarkChameleon);
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clutter_actor_set_position (progress_rect, 50, 225);
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clutter_actor_set_size (progress_rect, 350, 50);
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clutter_actor_add_child (stage, progress_rect);
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/* an actor we bounce around */
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rect = clutter_actor_new ();
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clutter_actor_set_background_color (rect, CLUTTER_COLOR_LightScarletRed);
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clutter_actor_set_position (rect, 75, 150);
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clutter_actor_set_size (rect, 50, 50);
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clutter_actor_set_anchor_point (rect, 25, 25);
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clutter_actor_set_opacity (rect, 224);
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clutter_actor_add_child (stage, rect);
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progress_rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkChameleon);
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clutter_actor_set_position (progress_rect, 50, 225);
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clutter_actor_set_size (progress_rect, 350, 50);
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/* two transitions we use to bounce rect around */
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transition = clutter_property_transition_new ("rotation-angle-z");
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clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0);
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clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0);
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clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
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clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
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clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
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flip = transition;
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clutter_container_add (CLUTTER_CONTAINER (stage),
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count_label, help_label,
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rect, progress_rect,
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NULL);
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timeline = clutter_timeline_new (3000);
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clutter_timeline_set_auto_reverse (timeline, TRUE);
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clutter_timeline_set_repeat_count (timeline, -1);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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r_behaviour = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_apply (r_behaviour, rect);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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p_behaviour = clutter_behaviour_path_new_with_knots (alpha,
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knots,
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G_N_ELEMENTS (knots));
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clutter_behaviour_apply (p_behaviour, rect);
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transition = clutter_property_transition_new ("position");
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clutter_transition_set_from (transition, CLUTTER_TYPE_POINT, &start);
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clutter_transition_set_to (transition, CLUTTER_TYPE_POINT, &end);
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clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
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clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
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clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
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bounce = transition;
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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@ -266,9 +283,5 @@ main (int argc, char *argv[])
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clutter_main ();
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clutter_threads_leave ();
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g_object_unref (p_behaviour);
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g_object_unref (r_behaviour);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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