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canvas: assign white to paint color for texture node
To get correct premultiplied opacity on a canvas content, white needs to be assigned to the color that is passed to the texture node. The content will be very dark for lower opacity values otherwise. https://bugzilla.gnome.org/show_bug.cgi?id=733385
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@ -389,9 +389,9 @@ clutter_canvas_paint_content (ClutterContent *content,
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clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
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clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
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repeat = clutter_actor_get_content_repeat (actor);
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repeat = clutter_actor_get_content_repeat (actor);
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color.red = paint_opacity;
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color.red = 255;
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color.green = paint_opacity;
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color.green = 255;
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color.blue = paint_opacity;
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color.blue = 255;
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color.alpha = paint_opacity;
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color.alpha = paint_opacity;
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node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
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node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
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