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https://github.com/brl/mutter.git
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shaped-texture: Add API to support a viewport view
This will be used by our Wayland front-end to implement the wl_viewport extension.
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@ -34,4 +34,9 @@ void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture);
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gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
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void meta_shaped_texture_set_viewport (MetaShapedTexture *stex,
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cairo_rectangle_int_t *src_rect,
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int dest_width,
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int dest_height);
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#endif
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@ -85,7 +85,12 @@ struct _MetaShapedTexturePrivate
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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/* Viewport stuff */
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cairo_rectangle_int_t viewport_src_rect;
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guint viewport_dest_width, viewport_dest_height;
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guint tex_width, tex_height;
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guint dest_width, dest_height;
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guint create_mipmaps : 1;
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};
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@ -136,7 +141,7 @@ set_unobscured_region (MetaShapedTexture *self,
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g_clear_pointer (&priv->unobscured_region, (GDestroyNotify) cairo_region_destroy);
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if (unobscured_region)
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{
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cairo_rectangle_int_t bounds = { 0, 0, priv->tex_width, priv->tex_height };
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cairo_rectangle_int_t bounds = { 0, 0, priv->dest_width, priv->dest_height };
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
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}
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@ -212,24 +217,45 @@ get_unblended_pipeline (CoglContext *ctx)
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return cogl_pipeline_copy (template);
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}
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static void
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scale_coords_by_src (cairo_rectangle_int_t *coords,
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int dest_width, int dest_height,
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cairo_rectangle_int_t *src_rect)
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{
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if (src_rect->width == 0 && src_rect->height == 0)
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return;
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coords->x = ((coords->x / dest_width) * src_rect->width) + src_rect->x;
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coords->y = ((coords->y / dest_height) * src_rect->height) + src_rect->y;
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coords->width = ((coords->width / dest_width) * src_rect->width);
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coords->height = ((coords->height / dest_height) * src_rect->height);
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}
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static void
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paint_clipped_rectangle (CoglFramebuffer *fb,
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CoglPipeline *pipeline,
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cairo_rectangle_int_t *rect,
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ClutterActorBox *alloc)
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ClutterActorBox *alloc,
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cairo_rectangle_int_t *src_rect)
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{
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cairo_rectangle_int_t pixel_coords;
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float coords[8];
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float x1, y1, x2, y2;
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float dest_width = alloc->x2 - alloc->x1;
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float dest_height = alloc->y2 - alloc->y1;
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x1 = rect->x;
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y1 = rect->y;
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x2 = rect->x + rect->width;
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y2 = rect->y + rect->height;
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coords[0] = rect->x / (alloc->x2 - alloc->x1);
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coords[1] = rect->y / (alloc->y2 - alloc->y1);
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coords[2] = (rect->x + rect->width) / (alloc->x2 - alloc->x1);
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coords[3] = (rect->y + rect->height) / (alloc->y2 - alloc->y1);
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pixel_coords = *rect;
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scale_coords_by_src (&pixel_coords, dest_width, dest_height, src_rect);
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coords[0] = pixel_coords.x / dest_width;
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coords[1] = pixel_coords.y / dest_height;
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coords[2] = (pixel_coords.x + pixel_coords.width) / dest_width;
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coords[3] = (pixel_coords.y + pixel_coords.height) / dest_height;
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coords[4] = coords[0];
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coords[5] = coords[1];
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@ -241,6 +267,32 @@ paint_clipped_rectangle (CoglFramebuffer *fb,
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&coords[0], 8);
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}
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static void
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update_size (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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guint dest_width, dest_height;
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if (priv->viewport_dest_width > 0)
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dest_width = priv->viewport_dest_width;
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else
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dest_width = priv->tex_width;
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if (priv->viewport_dest_height > 0)
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dest_height = priv->viewport_dest_height;
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else
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dest_height = priv->tex_height;
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if (priv->dest_width != dest_width ||
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priv->dest_height != dest_height)
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{
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priv->dest_width = dest_width;
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priv->dest_height = dest_height;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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g_signal_emit (stex, signals[SIZE_CHANGED], 0);
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}
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}
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static void
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set_cogl_texture (MetaShapedTexture *stex,
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CoglTexture *cogl_tex)
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@ -274,8 +326,7 @@ set_cogl_texture (MetaShapedTexture *stex,
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{
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priv->tex_width = width;
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priv->tex_height = height;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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g_signal_emit (stex, signals[SIZE_CHANGED], 0);
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update_size (stex);
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}
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/* NB: We don't queue a redraw of the actor here because we don't
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@ -292,7 +343,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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guint tex_width, tex_height;
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guint dest_width, dest_height;
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guchar opacity;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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@ -329,13 +380,13 @@ meta_shaped_texture_paint (ClutterActor *actor)
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if (paint_tex == NULL)
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return;
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tex_width = priv->tex_width;
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tex_height = priv->tex_height;
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dest_width = priv->dest_width;
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dest_height = priv->dest_height;
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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if (dest_width == 0 || dest_height == 0) /* no contents yet */
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return;
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cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
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cairo_rectangle_int_t tex_rect = { 0, 0, dest_width, dest_height };
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/* Use nearest-pixel interpolation if the texture is unscaled. This
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* improves performance, especially with software rendering.
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@ -418,7 +469,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc);
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paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc, &priv->viewport_src_rect);
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}
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cogl_object_unref (opaque_pipeline);
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@ -473,16 +524,13 @@ meta_shaped_texture_paint (ClutterActor *actor)
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if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
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continue;
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paint_clipped_rectangle (fb, blended_pipeline, &rect, &alloc);
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paint_clipped_rectangle (fb, blended_pipeline, &rect, &alloc, &priv->viewport_src_rect);
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}
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}
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else
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{
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/* 3) blended_region is NULL. Do a full paint. */
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cogl_framebuffer_draw_rectangle (fb, blended_pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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paint_clipped_rectangle (fb, blended_pipeline, &tex_rect, &alloc, &priv->viewport_src_rect);
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}
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cogl_object_unref (blended_pipeline);
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@ -505,10 +553,10 @@ meta_shaped_texture_get_preferred_width (ClutterActor *self,
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priv = META_SHAPED_TEXTURE (self)->priv;
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if (min_width_p)
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*min_width_p = priv->tex_width;
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*min_width_p = priv->dest_width;
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if (natural_width_p)
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*natural_width_p = priv->tex_width;
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*natural_width_p = priv->dest_width;
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}
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static void
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@ -524,10 +572,10 @@ meta_shaped_texture_get_preferred_height (ClutterActor *self,
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priv = META_SHAPED_TEXTURE (self)->priv;
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if (min_height_p)
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*min_height_p = priv->tex_height;
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*min_height_p = priv->dest_height;
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if (natural_height_p)
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*natural_height_p = priv->tex_height;
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*natural_height_p = priv->dest_height;
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}
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static cairo_region_t *
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@ -762,6 +810,22 @@ meta_shaped_texture_set_opaque_region (MetaShapedTexture *stex,
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priv->opaque_region = NULL;
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}
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void
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meta_shaped_texture_set_viewport (MetaShapedTexture *stex,
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cairo_rectangle_int_t *src_rect,
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int dest_width,
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int dest_height)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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priv->viewport_src_rect = *src_rect;
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priv->viewport_dest_width = dest_width;
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priv->viewport_dest_height = dest_height;
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update_size (stex);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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/**
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* meta_shaped_texture_get_image:
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* @stex: A #MetaShapedTexture
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