shaped-texture: Add API to support a viewport view

This will be used by our Wayland front-end to implement the wl_viewport
extension.
This commit is contained in:
Jasper St. Pierre 2014-08-26 15:47:11 -04:00
parent e72c6916aa
commit 725d0ad680
2 changed files with 92 additions and 23 deletions

View File

@ -34,4 +34,9 @@ void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
CoglTexture *texture);
gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
void meta_shaped_texture_set_viewport (MetaShapedTexture *stex,
cairo_rectangle_int_t *src_rect,
int dest_width,
int dest_height);
#endif

View File

@ -85,7 +85,12 @@ struct _MetaShapedTexturePrivate
cairo_region_t *clip_region;
cairo_region_t *unobscured_region;
/* Viewport stuff */
cairo_rectangle_int_t viewport_src_rect;
guint viewport_dest_width, viewport_dest_height;
guint tex_width, tex_height;
guint dest_width, dest_height;
guint create_mipmaps : 1;
};
@ -136,7 +141,7 @@ set_unobscured_region (MetaShapedTexture *self,
g_clear_pointer (&priv->unobscured_region, (GDestroyNotify) cairo_region_destroy);
if (unobscured_region)
{
cairo_rectangle_int_t bounds = { 0, 0, priv->tex_width, priv->tex_height };
cairo_rectangle_int_t bounds = { 0, 0, priv->dest_width, priv->dest_height };
priv->unobscured_region = cairo_region_copy (unobscured_region);
cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
}
@ -212,24 +217,45 @@ get_unblended_pipeline (CoglContext *ctx)
return cogl_pipeline_copy (template);
}
static void
scale_coords_by_src (cairo_rectangle_int_t *coords,
int dest_width, int dest_height,
cairo_rectangle_int_t *src_rect)
{
if (src_rect->width == 0 && src_rect->height == 0)
return;
coords->x = ((coords->x / dest_width) * src_rect->width) + src_rect->x;
coords->y = ((coords->y / dest_height) * src_rect->height) + src_rect->y;
coords->width = ((coords->width / dest_width) * src_rect->width);
coords->height = ((coords->height / dest_height) * src_rect->height);
}
static void
paint_clipped_rectangle (CoglFramebuffer *fb,
CoglPipeline *pipeline,
cairo_rectangle_int_t *rect,
ClutterActorBox *alloc)
ClutterActorBox *alloc,
cairo_rectangle_int_t *src_rect)
{
cairo_rectangle_int_t pixel_coords;
float coords[8];
float x1, y1, x2, y2;
float dest_width = alloc->x2 - alloc->x1;
float dest_height = alloc->y2 - alloc->y1;
x1 = rect->x;
y1 = rect->y;
x2 = rect->x + rect->width;
y2 = rect->y + rect->height;
coords[0] = rect->x / (alloc->x2 - alloc->x1);
coords[1] = rect->y / (alloc->y2 - alloc->y1);
coords[2] = (rect->x + rect->width) / (alloc->x2 - alloc->x1);
coords[3] = (rect->y + rect->height) / (alloc->y2 - alloc->y1);
pixel_coords = *rect;
scale_coords_by_src (&pixel_coords, dest_width, dest_height, src_rect);
coords[0] = pixel_coords.x / dest_width;
coords[1] = pixel_coords.y / dest_height;
coords[2] = (pixel_coords.x + pixel_coords.width) / dest_width;
coords[3] = (pixel_coords.y + pixel_coords.height) / dest_height;
coords[4] = coords[0];
coords[5] = coords[1];
@ -241,6 +267,32 @@ paint_clipped_rectangle (CoglFramebuffer *fb,
&coords[0], 8);
}
static void
update_size (MetaShapedTexture *stex)
{
MetaShapedTexturePrivate *priv = stex->priv;
guint dest_width, dest_height;
if (priv->viewport_dest_width > 0)
dest_width = priv->viewport_dest_width;
else
dest_width = priv->tex_width;
if (priv->viewport_dest_height > 0)
dest_height = priv->viewport_dest_height;
else
dest_height = priv->tex_height;
if (priv->dest_width != dest_width ||
priv->dest_height != dest_height)
{
priv->dest_width = dest_width;
priv->dest_height = dest_height;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
g_signal_emit (stex, signals[SIZE_CHANGED], 0);
}
}
static void
set_cogl_texture (MetaShapedTexture *stex,
CoglTexture *cogl_tex)
@ -274,8 +326,7 @@ set_cogl_texture (MetaShapedTexture *stex,
{
priv->tex_width = width;
priv->tex_height = height;
clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
g_signal_emit (stex, signals[SIZE_CHANGED], 0);
update_size (stex);
}
/* NB: We don't queue a redraw of the actor here because we don't
@ -292,7 +343,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
{
MetaShapedTexture *stex = (MetaShapedTexture *) actor;
MetaShapedTexturePrivate *priv = stex->priv;
guint tex_width, tex_height;
guint dest_width, dest_height;
guchar opacity;
CoglContext *ctx;
CoglFramebuffer *fb;
@ -329,13 +380,13 @@ meta_shaped_texture_paint (ClutterActor *actor)
if (paint_tex == NULL)
return;
tex_width = priv->tex_width;
tex_height = priv->tex_height;
dest_width = priv->dest_width;
dest_height = priv->dest_height;
if (tex_width == 0 || tex_height == 0) /* no contents yet */
if (dest_width == 0 || dest_height == 0) /* no contents yet */
return;
cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
cairo_rectangle_int_t tex_rect = { 0, 0, dest_width, dest_height };
/* Use nearest-pixel interpolation if the texture is unscaled. This
* improves performance, especially with software rendering.
@ -418,7 +469,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc);
paint_clipped_rectangle (fb, opaque_pipeline, &rect, &alloc, &priv->viewport_src_rect);
}
cogl_object_unref (opaque_pipeline);
@ -473,16 +524,13 @@ meta_shaped_texture_paint (ClutterActor *actor)
if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
continue;
paint_clipped_rectangle (fb, blended_pipeline, &rect, &alloc);
paint_clipped_rectangle (fb, blended_pipeline, &rect, &alloc, &priv->viewport_src_rect);
}
}
else
{
/* 3) blended_region is NULL. Do a full paint. */
cogl_framebuffer_draw_rectangle (fb, blended_pipeline,
0, 0,
alloc.x2 - alloc.x1,
alloc.y2 - alloc.y1);
paint_clipped_rectangle (fb, blended_pipeline, &tex_rect, &alloc, &priv->viewport_src_rect);
}
cogl_object_unref (blended_pipeline);
@ -505,10 +553,10 @@ meta_shaped_texture_get_preferred_width (ClutterActor *self,
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_width_p)
*min_width_p = priv->tex_width;
*min_width_p = priv->dest_width;
if (natural_width_p)
*natural_width_p = priv->tex_width;
*natural_width_p = priv->dest_width;
}
static void
@ -524,10 +572,10 @@ meta_shaped_texture_get_preferred_height (ClutterActor *self,
priv = META_SHAPED_TEXTURE (self)->priv;
if (min_height_p)
*min_height_p = priv->tex_height;
*min_height_p = priv->dest_height;
if (natural_height_p)
*natural_height_p = priv->tex_height;
*natural_height_p = priv->dest_height;
}
static cairo_region_t *
@ -762,6 +810,22 @@ meta_shaped_texture_set_opaque_region (MetaShapedTexture *stex,
priv->opaque_region = NULL;
}
void
meta_shaped_texture_set_viewport (MetaShapedTexture *stex,
cairo_rectangle_int_t *src_rect,
int dest_width,
int dest_height)
{
MetaShapedTexturePrivate *priv = stex->priv;
priv->viewport_src_rect = *src_rect;
priv->viewport_dest_width = dest_width;
priv->viewport_dest_height = dest_height;
update_size (stex);
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
}
/**
* meta_shaped_texture_get_image:
* @stex: A #MetaShapedTexture