window-actor: Don't pass around client_area

To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
This commit is contained in:
Jasper St. Pierre 2014-02-26 19:35:41 -05:00
parent ad43cbd70b
commit 7253a5d274

View File

@ -1974,16 +1974,18 @@ build_and_scan_frame_mask (MetaWindowActor *self,
}
static void
meta_window_actor_update_shape_region (MetaWindowActor *self,
cairo_rectangle_int_t *client_area)
meta_window_actor_update_shape_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_region_t *region = NULL;
cairo_rectangle_int_t client_area;
meta_window_get_client_area_rect (priv->window, &client_area);
if (priv->window->frame != NULL && priv->window->shape_region != NULL)
{
region = cairo_region_copy (priv->window->shape_region);
cairo_region_translate (region, client_area->x, client_area->y);
cairo_region_translate (region, client_area.x, client_area.y);
}
else if (priv->window->shape_region != NULL)
{
@ -1994,12 +1996,12 @@ meta_window_actor_update_shape_region (MetaWindowActor *self,
/* If we don't have a shape on the server, that means that
* we have an implicit shape of one rectangle covering the
* entire window. */
region = cairo_region_create_rectangle (client_area);
region = cairo_region_create_rectangle (&client_area);
}
meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor), NULL);
if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
build_and_scan_frame_mask (self, client_area, region);
build_and_scan_frame_mask (self, &client_area, region);
g_clear_pointer (&priv->shape_region, cairo_region_destroy);
priv->shape_region = region;
@ -2010,24 +2012,26 @@ meta_window_actor_update_shape_region (MetaWindowActor *self,
}
static void
meta_window_actor_update_input_region (MetaWindowActor *self,
cairo_rectangle_int_t *client_area)
meta_window_actor_update_input_region (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
MetaShapedTexture *stex = META_SHAPED_TEXTURE (priv->actor);
cairo_region_t *region = NULL;
cairo_rectangle_int_t client_area;
meta_window_get_client_area_rect (priv->window, &client_area);
if (priv->window->frame != NULL && priv->window->input_region != NULL)
{
region = meta_frame_get_frame_bounds (priv->window->frame);
cairo_region_subtract_rectangle (region, client_area);
cairo_region_subtract_rectangle (region, &client_area);
/* input_region is in client window coordinates, so translate the
* input region into that coordinate system and back */
cairo_region_translate (region, -client_area->x, -client_area->y);
cairo_region_translate (region, -client_area.x, -client_area.y);
cairo_region_union (region, priv->window->input_region);
cairo_region_translate (region, client_area->x, client_area->y);
cairo_region_translate (region, client_area.x, client_area.y);
}
else if (priv->window->input_region != NULL)
{
@ -2038,7 +2042,7 @@ meta_window_actor_update_input_region (MetaWindowActor *self,
/* If we don't have a shape on the server, that means that
* we have an implicit shape of one rectangle covering the
* entire window. */
region = cairo_region_create_rectangle (client_area);
region = cairo_region_create_rectangle (&client_area);
}
meta_shaped_texture_set_input_shape_region (stex, region);
@ -2084,15 +2088,12 @@ static void
check_needs_reshape (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv = self->priv;
cairo_rectangle_int_t client_area;
if (!priv->needs_reshape)
return;
meta_window_get_client_area_rect (window, &client_area);
meta_window_actor_update_shape_region (self, &client_area);
meta_window_actor_update_input_region (self, &client_area);
meta_window_actor_update_shape_region (self);
meta_window_actor_update_input_region (self);
meta_window_actor_update_opaque_region (self);
priv->needs_reshape = FALSE;