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window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region calls are going to be split up, so just call get_client_area_rect in the methods itself.
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@ -1974,16 +1974,18 @@ build_and_scan_frame_mask (MetaWindowActor *self,
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}
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static void
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meta_window_actor_update_shape_region (MetaWindowActor *self,
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cairo_rectangle_int_t *client_area)
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meta_window_actor_update_shape_region (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_t *region = NULL;
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cairo_rectangle_int_t client_area;
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meta_window_get_client_area_rect (priv->window, &client_area);
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if (priv->window->frame != NULL && priv->window->shape_region != NULL)
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{
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region = cairo_region_copy (priv->window->shape_region);
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cairo_region_translate (region, client_area->x, client_area->y);
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cairo_region_translate (region, client_area.x, client_area.y);
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}
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else if (priv->window->shape_region != NULL)
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{
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@ -1994,12 +1996,12 @@ meta_window_actor_update_shape_region (MetaWindowActor *self,
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/* If we don't have a shape on the server, that means that
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* we have an implicit shape of one rectangle covering the
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* entire window. */
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region = cairo_region_create_rectangle (client_area);
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region = cairo_region_create_rectangle (&client_area);
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}
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meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor), NULL);
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if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
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build_and_scan_frame_mask (self, client_area, region);
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build_and_scan_frame_mask (self, &client_area, region);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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priv->shape_region = region;
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@ -2010,24 +2012,26 @@ meta_window_actor_update_shape_region (MetaWindowActor *self,
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}
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static void
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meta_window_actor_update_input_region (MetaWindowActor *self,
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cairo_rectangle_int_t *client_area)
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meta_window_actor_update_input_region (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaShapedTexture *stex = META_SHAPED_TEXTURE (priv->actor);
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cairo_region_t *region = NULL;
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cairo_rectangle_int_t client_area;
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meta_window_get_client_area_rect (priv->window, &client_area);
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if (priv->window->frame != NULL && priv->window->input_region != NULL)
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{
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region = meta_frame_get_frame_bounds (priv->window->frame);
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cairo_region_subtract_rectangle (region, client_area);
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cairo_region_subtract_rectangle (region, &client_area);
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/* input_region is in client window coordinates, so translate the
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* input region into that coordinate system and back */
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cairo_region_translate (region, -client_area->x, -client_area->y);
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cairo_region_translate (region, -client_area.x, -client_area.y);
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cairo_region_union (region, priv->window->input_region);
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cairo_region_translate (region, client_area->x, client_area->y);
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cairo_region_translate (region, client_area.x, client_area.y);
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}
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else if (priv->window->input_region != NULL)
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{
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@ -2038,7 +2042,7 @@ meta_window_actor_update_input_region (MetaWindowActor *self,
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/* If we don't have a shape on the server, that means that
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* we have an implicit shape of one rectangle covering the
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* entire window. */
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region = cairo_region_create_rectangle (client_area);
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region = cairo_region_create_rectangle (&client_area);
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}
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meta_shaped_texture_set_input_shape_region (stex, region);
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@ -2084,15 +2088,12 @@ static void
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check_needs_reshape (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_rectangle_int_t client_area;
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if (!priv->needs_reshape)
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return;
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meta_window_get_client_area_rect (window, &client_area);
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meta_window_actor_update_shape_region (self, &client_area);
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meta_window_actor_update_input_region (self, &client_area);
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meta_window_actor_update_shape_region (self);
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meta_window_actor_update_input_region (self);
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meta_window_actor_update_opaque_region (self);
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priv->needs_reshape = FALSE;
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