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Merge remote branch 'elliot/cookbook-actor-opacity'
Conflicts: doc/cookbook/Makefile.am
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commit
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@ -30,6 +30,8 @@ CSS_FILES = html/*.css
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IMAGE_FILES = \
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images/clutter-logo.png \
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images/textures-reflection.png \
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images/actors-opacity.png \
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images/actors-opacity-container-affects-opacity.png \
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$(NULL)
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VIDEO_FILES = \
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videos/animations-fading-out.ogv \
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@ -257,4 +257,233 @@ on_paint (ClutterActor *actor)
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</section>
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<section id="actors-opacity">
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<title>Making an actor transparent by changing its opacity</title>
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<section>
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<title>Problem</title>
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<para>You want an actor to be transparent so that other
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actors are visible through it.</para>
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</section>
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<section>
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<title>Solution</title>
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<para>Change the actor's <emphasis>opacity</emphasis> so that
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it is partially (or even fully) transparent:</para>
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<informalexample>
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<programlisting>
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/* 25% transparency */
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clutter_actor_set_opacity (actor, 191.25);
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/* 50% transparency */
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clutter_actor_set_opacity (actor, 122.5);
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/* completely transparent */
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clutter_actor_set_opacity (actor, 0);
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</programlisting>
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</informalexample>
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<para>Any actor covered or overlapped by the transparent actor
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should be visible through it; the Discussion section gives
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some examples of how visible you can expect the covered or
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overlapped actor to be.</para>
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</section>
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<section>
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<title>Discussion</title>
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<para>Opacity is a property of every <type>ClutterActor</type>.
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It is a float on a scale from 0 (invisible) to 255 (completely
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opaque). Actors with <code>0 < opacity < 255</code> will
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have a varying amount of solidity on the stage, so other actors
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may be visible through them.</para>
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<para>For example, below are 4 yellow rectangles overlapping
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a white rectangle on a blue stage:</para>
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<screenshot>
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<mediaobject>
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<imageobject>
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<imagedata format="PNG"
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fileref="images/actors-opacity.png" />
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</imageobject>
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<alt>
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<para>The effect of different opacities levels on
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an actor's appearance</para>
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</alt>
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</mediaobject>
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</screenshot>
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<para>The rectangles have the following opacities:</para>
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<itemizedlist>
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<listitem>
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<para>top-left: <code>255</code> (0% transparency)</para>
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</listitem>
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<listitem>
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<para>top-right: <code>191.25</code> (25% transparency)</para>
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</listitem>
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<listitem>
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<para>bottom-right: <code>122.5</code> (50% transparency)</para>
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</listitem>
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<listitem>
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<para>bottom-left: <code>61.25</code> (75% transparency)</para>
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</listitem>
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</itemizedlist>
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<para>Notice how both the stage and the white rectangle are
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visible through the yellow rectangles.</para>
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<para>As opacity is a property of every actor, it can
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be animated like any other GObject property, using any of
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the approaches in the animation API.</para>
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<para>The following sections cover some other considerations
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when working with actor opacity.</para>
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<section>
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<title>Container and color opacity</title>
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<para>If a container has its opacity set, any children of the
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container have their opacity combined with their parent's opacity.
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For example, if a parent has an opacity of <code>122.5</code>
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(50% transparent) and the child also has an opacity of
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<code>122.5</code>, the child's <emphasis>effective</emphasis>
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opacity is 25% (<code>opacity = 61.25</code>, and it is
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75% transparent).</para>
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<para>To demonstrate the visual effect of this, here are
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three rectangles with the same color but different opacity settings,
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inside parents which also have different opacity settings:</para>
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<screenshot>
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<mediaobject>
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<imageobject>
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<imagedata format="PNG"
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fileref="images/actors-opacity-container-affects-opacity.png" />
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</imageobject>
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<alt>
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<para>How a container's opacity affects the opacity of
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its children</para>
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</alt>
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</mediaobject>
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</screenshot>
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<itemizedlist>
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<listitem>
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<para>The left-hand rectangle has <code>opacity = 255</code>
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and is in a <type>ClutterGroup</type> with
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<code>opacity = 255</code>. This means it is fully opaque.</para>
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</listitem>
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<listitem>
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<para>The middle rectangle has <code>opacity = 255</code>
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and is in a <type>ClutterGroup</type> with
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<code>opacity = 122.5</code>. Notice that the parent opacity
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makes the rectangle appear darker, as the stage colour is showing
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through from behind.</para>
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</listitem>
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<listitem>
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<para>The right-hand rectangle has <code>opacity = 122.5</code>
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and is in a <type>ClutterGroup</type> with
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<code>opacity = 122.5</code>. Notice that the rectangle appears
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to be even darker, as the stage colour is showing
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through both the rectangle and its parent.</para>
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</listitem>
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</itemizedlist>
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<para>Similarly, <type>ClutterColor</type> also contains an
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<varname>alpha</varname> property which governs the transparency
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of the color. Where an actor can have a color set (e.g.
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<type>ClutterRectangle</type>) the alpha value of the color also
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affects the transparency of the actor, for example:</para>
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<informalexample>
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<programlisting>
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<![CDATA[
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/* color with 50% transparency */
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ClutterColor half_transparent_color = { 255, 0, 0, 122.5 };
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ClutterRectangle *actor = clutter_rectangle_new ();
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/* set actor's transparency to 50% */
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clutter_actor_set_opacity (actor, 122.5);
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/* rectangle will be 25% opaque/75% transparent */
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (actor),
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&half_transparent_color);
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]]>
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</programlisting>
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</informalexample>
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</section>
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<section>
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<title>Depth and depth order</title>
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<para>Each actor has two more aspects which affect its
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apparent opacity:</para>
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<itemizedlist>
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<listitem>
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<para>An actor's <emphasis>depth</emphasis> can have an
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effect if the stage has fog (a depth cueing effect) turned on.
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As an actor's depth increases, the actor apparently "recedes" from
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view and gradually blends into the colour of the stage. This
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produces an effect similar to making the actor transparent.
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See the <type>ClutterStage</type> documentation for
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more details about fog.</para>
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<para>Depth also needs to be considered if you want
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one actor to be visible through another: the actor you want
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to see through a transparent actor must be "deeper" than (or at
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the same depth as) the transparent actor.</para>
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</listitem>
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<listitem>
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<para>The <emphasis>depth order</emphasis> governs how
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actors within a <type>ClutterContainer</type> implementation
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are placed with respect to each other.</para>
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<note>
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<para>Depth ordering is not the same thing as depth: depth
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ordering records relationships between actors at the same
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depth.</para>
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</note>
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<para>If you have two overlapping actors <code>actorA</code> and
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<code>actorB</code> in a container, and you want <code>actorA</code>
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(opaque) to be visible through <code>actorB</code> (transparent),
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you should ensure that <code>actorB</code> is "above" <code>actorA</code>
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in the depth ordering. You could do this as follows:</para>
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<informalexample>
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<programlisting>
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/*
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* raise actorB so it is above actorA in the depth order;
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* NB actorA and actorB both need to be in the same container
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* for this to work
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*/
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clutter_actor_raise (actorB, actorA);
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</programlisting>
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</informalexample>
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<para><function>clutter_actor_raise()</function>,
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<function>clutter_actor_lower()</function> and related
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<type>ClutterActor</type> functions set
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depth ordering on actors; see also <type>ClutterContainer</type>'s
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<function>clutter_container_raise_child()</function> and
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<function>clutter_container_lower_child()</function>
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functions.</para>
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</listitem>
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</itemizedlist>
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</section>
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</section>
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</section>
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</chapter>
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