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[cogl] Don't allow calling cogl_set_source_texture with an INVALID_HANDLE
Although the underlying materials should allow layers with INVALID_HANDLES it shouldn't be necissary to expose that via cogl_set_source_texture() and it's easier to resolve a warning/crash here than odd artefacts/crashes later in the pipeline.
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@ -1512,6 +1512,8 @@ cogl_set_source_texture (CoglHandle texture_handle)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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CoglColor white;
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CoglColor white;
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g_return_if_fail (texture_handle != COGL_INVALID_HANDLE);
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cogl_material_set_layer (ctx->default_material, 0, texture_handle);
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cogl_material_set_layer (ctx->default_material, 0, texture_handle);
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cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_color_set_from_4ub (&white, 0xff, 0xff, 0xff, 0xff);
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cogl_material_set_color (ctx->default_material, &white);
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cogl_material_set_color (ctx->default_material, &white);
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