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[cogl-debug] Adds a "client-side-matrices" Cogl debug option
This allows us to force Cogl to use the client side matrix stack even when direct rendering.
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@ -39,7 +39,8 @@ typedef enum {
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COGL_DEBUG_RECTANGLES = 1 << 7,
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COGL_DEBUG_HANDLE = 1 << 8,
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COGL_DEBUG_BLEND_STRINGS = 1 << 9,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 10
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COGL_DEBUG_DISABLE_BATCHING = 1 << 10,
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COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES = 1 << 11
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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